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hope to see this mod, your legendary lords and your knights orders in the 3 ^^
ah and a little idea even if i think he was already on your mind
Rein Volkhard, GrandMaster of the Knights of the White Wolf can be a nice add
@Luck - serjeants are tied to squires
@The Mad Demoknight - They would. They wont appear only if you play as Repanse
Thanks a lot for this, fighting arabians and tomb kings will be really fun.
im unsing "Mega Faction Unlocker" by Juggernaut999
So guys i can really recommend you this mod faction. I just picked up a Mega unlocker to play this faction and it works really fine. The Faction itself feels really like a Crusader State, the nice Colour sheme and picked Coat of Arms inspiried or should is ay identical with the coat of arms of the Kingdom of Jerusalem gives you a really nice Crusader vibe. The Legendary Lords and Heroes feel really speciall and well balanced. The Heros are also inspired by the Second Crusade and got a big touch from the movie Kingdom of Heaven. The Knight Orders feel really well done and the Seargent Line gives you acces to a more Professional Infantry selection, those Units are mainly better versions of the regular Bretonian Infantry.
Outremer got a own faction based Knight Unit called "Knights of Outremer" but so far they are no available in the Building Tree and because of that no Recruitable. The same goes for the "Knights of Ibelin", even tho my Balian d'Ibelin got a +3 capazity of them.
The next thing is the Legendary Lord (Balduin d'Anjou) does not have acces to a hippogryff which makes him to a quite underwealming Fighter and the available Pegasus mount does negitiate Balduins Effects.
So far i had no acces to Odo and Gilbert so i cant tell much about them.
In general its a solid mod faction that plays well and makes a lot of fun.
@Laserdream - I actually get that feeling too, except for the orders, so i plan to remove the sergeants or atleast rework them to prevent bloat. nevertheless, thanks for the words!