XCOM 2
[Girls' Frontline] WA2000 Squadmate and Voice [WOTC]
18 Comments
Kid Mystic 8 May, 2022 @ 9:38am 
Ah, ok. I just thought the mod was bugged.
Thanks for clearing that up for me.
ph0ne (greatijedi)  [author] 8 May, 2022 @ 9:35am 
Yep, working as intended. I do have a few situations where there's two lines, like killing a target or overwatch, when a MOD character doesn't reuse their original lines, though there aren't many. There's just enough source voice lines to cover the different scenarios a player may encounter with reasonable context.
Kid Mystic 8 May, 2022 @ 9:20am 
I think they all were different, but if she moved twice, the second move line would be the same as the first instance, or if she missed two shots, the second miss line would be the same as the first miss line. Each action type has a separate line, but they only have one line each, is what I meant. I didn't read the first question you asked correctly, my mistake.
ph0ne (greatijedi)  [author] 8 May, 2022 @ 9:09am 
For example, if your instance is working correctly, lines for TakingDamage, TakingFire, Moving, Overwatch, ADVENTSighting, and DeathScream should all be different.
Kid Mystic 8 May, 2022 @ 9:01am 
I'm pretty sure it did. They both repeated the same line once, without any variety.
ph0ne (greatijedi)  [author] 8 May, 2022 @ 8:49am 
In your experience, does Overwatch have an identical voice line to Moving?
Kid Mystic 8 May, 2022 @ 8:39am 
The voicepack appears to repeat the exact same line for every action. Like she says one line for one action, and another action has one different singular line.
I should, however, say I only played one mission so far with the character and voice, but I have a feeling it'll happen again.
ph0ne (greatijedi)  [author] 24 Apr, 2022 @ 4:41pm 
Huh. Well that's unfortunate.
Seems the prototype All-In-One is so insanely crashy that you'll get a CTD within 5 minutes of navigating through the Character Pool menu.
I can upload it for you if you want to see for yourself, but loading the mods separately somehow is more stable. Must have something to do with the number of upks or number of voices, but I'm not really sure.
I could try packing everything into a single upk, but in addition to being very time consuming, upks have a size limit of 300 MB. Anything more than that and XCOM 2 is going to yell at you to make it smaller.
Cylindryk 24 Apr, 2022 @ 12:35pm 
I can say it has very, very long loading times with many voice packs (I think they are mostly at fault with in-mission loading times), but, well...
Also, like YT series "modded beyond reason" showed, game doesn't like 1000+ mods. Up to that limit, until you have true conflicts, it should work... most of the time.
ph0ne (greatijedi)  [author] 24 Apr, 2022 @ 12:29pm 
Sounds reasonable. I'll take a look.
neochen' 24 Apr, 2022 @ 12:29pm 
Why do you care about weight so much.
Shouldn't game performance be a bigger issue? I don't know about XCOM 2 but some games have serious problems when you load a lot of separate mods.
(I've only got to like 200~ mods in XC2)
Cylindryk 24 Apr, 2022 @ 12:27pm 
Hey, it wasn't means to be offensive, I was just asking.

If I would do it, I would do both - having them as separate characters, and having them in groups of, I don't know, 20? But if you don't wanna, that's ok. It was really just a question...
ph0ne (greatijedi)  [author] 24 Apr, 2022 @ 12:14pm 
What if there's 100 character mods, and someone only wants to actually use 4 characters in the whole batch? Or maybe someone wants to use 96 of the 100, and leave the other 4? If each character mod goes for 20MB apiece, then the guy who wants 4 characters would be lugging around about 2GB of dead weight.
neochen' 24 Apr, 2022 @ 11:57am 
Even if some characters won't be in pack it'll still be better to subscribe to a pack + new character mods than having each character as a separate mod in mod launcher.
ph0ne (greatijedi)  [author] 24 Apr, 2022 @ 11:02am 
It is possible to group them all into 1 mod. Though this collection mod might be missing a few if I make some new ones. The new mod is constructed by:
1. Coping an existing mod and renaming all the WOTC_GFL1_[Character]_Squadmate in the inis to something else.
2. Taking all the upks in Content and stuffing them in the new mod Content folder.
3. Doing a Ctrl+A on the mods' XCOMContent.ini and appending them all to the new mod's XCOMContent.ini
4. Same with XCOMGame.int in Localization
Such a mod would be real trouble to upload. If there's something like 100 character mods out, then it would be 1GB of stuff to upload each update.
ACQINU 24 Apr, 2022 @ 9:04am 
holy thats alot of mods my guy
Cylindryk 24 Apr, 2022 @ 6:03am 
Hey, any chances for "collection mod", that would include all of yours Girls' Frontline mods? :)
Trying to lower number of active mods, since AML have little problem with that number being close to 1k... :P :)
neochen' 23 Apr, 2022 @ 1:24am 
watuk