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i think in "character_skill_level_to_effects_junctions_tables" the content of her 2 "value" column should be inverted, making it like alarielle :D
Are you recruiting them to Ikit's army? The effect only applies for his army.
It started happening since the last few DLC were added, and TTC doesn't account for any of the new units because it hasn't been updated since may 2024.
Groovy has released a Reborn version of TTC, but that has it's own issues, such as crashing when upgrading units.
Short answer; I don't play SFO, I don't know how complicated it would be, I don't want to spend any real effort making it compatible.
Long answer; assuming SFO implemeted the core of TTC the same way as the original, including the framework to set special rules the exact same way that I do, then it's just a matter of how much missmatch we have between units and LL database keys and their base TTC cost list. If they changed the base price list, then our special rules might be whacky, even if the unit and LL database keys remains the same.
Thanks for this mode, I really love it
Fixed this now I think, there was a typo.
1. What do you mean by Be'lakor's ability Greater Daemons, Exalted Lesser Daemons? I'd like to know the units that apply.
2. also what is emp Heavy Artillery, vmp Monster Pen Rares?
The script error is occurring within the TTC base script, not anything that seems related to this submod specifically. It appears like it's checking a character that has no faction somehow, which is throwing an error. It probably isn't breaking anything, but I'm sure it's annoying. I would inquire with the authors of AI mod you're using to see what they could be doing that might lead to this situation.
Here is the log : https://filebin.net/3bk3ecyxoee2efu9
Any idea what it could be?
@diggngdwarf26, it's not compatible like that out of the box. every new unit needs to be specifically tied to a bonus. Currently I don't plan to add support for mods that are pure units and not Legendary Lords.
Good catch. The special rule for Golgfag is lowering the TTC weight value for all Maneater units, the Eshin Maneater included, which leads to his rare status being effectively disabled. This will be fixed.
I think I found a bug. With this mod, the Eshin Maneater for Golgfag's faction costs 0 special points instead of 1.
Greasus + Skrag work normally.
The update is for the "reborn" version, which will be the home of TTC going forward.
Thank you for your hard work :)
you can see the difference when you choose the heroes, the new ones lack the description
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386989556
Good day!
The main TTC mod hasn't even been updated for 6.0 yet. It will happen, just give it a little time.
I got to the third one as well, all seem to be bugged, first costs -1, second 0, and third also costs -1. Just FYI.
Looks like there is an error on the first Imrik quest Dragon it costs (-1) instead of (1) reducing the overall upkeep for the rare tokens.
In MCT I just enable it, nothing else. However, I play it with SFO which already includes TT cap. I am guessing this must be the problem.
Ku'gath should not be able to recruit Great Unclean Ones for one rare. Are you sure you aren't modifying the value in some other way (e.g., with MCT settings)?
Would you be opposed to putting up pictures of all lords and special rules or making a list that is pinned having the unique rules of lords?
The rules of Miao Ying, Zhao Ming, Balthesar Gelt and similar, of course, feel quite overpowered, so I wouldn't suggest similar rules, but to keep a little bit of balance, I think making him decrease the cost of Jade and Jet Lions to just one special, plus decrease the cost of Onyx crowmen from one special to core, is the right amount.
This rule feels much more useful, while also not overpowered, as a bonus it also very thematic and lore friendly, as the onyx crowmen are his own spies network.
Nevertheless, thanks for your continued work and awesome support.
2/2
A small feedback from my side: The unique rule you chose for Yuan Bo, feels quite underwhelming when compared to others in my opinion. Him making the Jade and Jet Lions use up two instead of three special points (With three being already quite unjustified IMHO) doesn't feel very helpful. These units should have been two special points from the beginning.
But putting their initial pricing by the base mod aside. When you compare this rule to e.g. Miao Ying's rule, which is very powerful, given that the Celestial Dragon Crossbowmen are some of the best units in the entire game and she reduces them from 1 rare to 1 special, which is a huge amount. Also e.g. Balthesar Gelt's rule, which decreases the cost of Luminarks from 3 rare to just 1, and they have just a ridicules sniping damage output. One kinda feels that Yuan Bo's rule is quite useless.
1/2