Total War: WARHAMMER III

Total War: WARHAMMER III

Tabletop Caps - Unique Lord & Faction Rules - Submod
227 Comments
Shepherd Bemeu 3 Jul @ 10:26pm 
I've noticed I don't get faction effects for caps, any way to add that as a mod config option?
Xakiroment 3 Jul @ 2:12pm 
aliathra from Legendary High Elven Characters [LHEC] make treekin cost 1 more, instead of 1 less, also both text are red (treekin and treeman)

i think in "character_skill_level_to_effects_junctions_tables" the content of her 2 "value" column should be inverted, making it like alarielle :D
Dux  [author] 27 Jun @ 3:38am 
@nugget:
Are you recruiting them to Ikit's army? The effect only applies for his army.
nugget 25 Jun @ 5:02am 
It says Ikit gets forbidden workshop units for cheaper, but the jezzails, doom flayers and ratling guns cost exactly the same as for other units. What is the tooltip referring to?
mineralghost 10 Jun @ 12:22pm 
Hey i have been running this mod in combination with SFO Grimhammer also. I noticed that grimhammer changes some of the cap values of many units, making the effect of many LLs useless. Is there a way to manually change the rules of LLs manually or o compatibility submod?
Lex N 13 Apr @ 3:48am 
Looks like Aranessa Saltspite needs specific rule for Maneaters and Maneaters (Ogre Pistol). Like 1 special point instead of 2.
Sloth-Jaw 6 Apr @ 1:52pm 
This SEEMS to work for SFO (which already has tabletop caps built in). I haven't run into any issues so far at least.
Italian the Hun 26 Mar @ 7:58pm 
For anyone curious: Can confirm this works, doesn't need an update for 6.1, and effects all Kislev factions just fine.
SneakyBastard 21 Mar @ 7:56pm 
I love this mod so far. The only thing I would change is Marcus Wolfhearts special rules. Hes the Huntsmarshal, shouldnt his affected unit be huntsmen instead of wagons? Or is there something in lore that points more towards the wagons? Either way great mod!
Xeonzs 25 Feb @ 3:57am 
@Antagonistes I have the same issue with TTC, without being subbed to this.
It started happening since the last few DLC were added, and TTC doesn't account for any of the new units because it hasn't been updated since may 2024.
Groovy has released a Reborn version of TTC, but that has it's own issues, such as crashing when upgrading units.
Joey Jo-Jo Jr Shabadoo 3 Feb @ 12:31pm 
Is there any way we can get the price of arachnerok spiders reduced for Raknik Spiderclaw, and/or Snagla Grobspit? Feels weird only being able to recruit one in the spider stack.
Naeven  [author] 27 Jan @ 10:48am 
@Diaz Ex Machine,
Short answer; I don't play SFO, I don't know how complicated it would be, I don't want to spend any real effort making it compatible.

Long answer; assuming SFO implemeted the core of TTC the same way as the original, including the framework to set special rules the exact same way that I do, then it's just a matter of how much missmatch we have between units and LL database keys and their base TTC cost list. If they changed the base price list, then our special rules might be whacky, even if the unit and LL database keys remains the same.
Diaz Ex Machina 25 Jan @ 12:36pm 
Hi, is this compatible with SFO or does it need a patch? If the latter is the case, how complicated do you think it would be to make one?

Thanks for this mode, I really love it :chug:
Naeven  [author] 24 Jan @ 11:37am 
@Eskapist
Fixed this now I think, there was a typo.
Antagonistes 19 Jan @ 12:05pm 
@Dux thank you for the help! I assumed that the submod was causing the error because it doesn't seem to occur whenever it's disabled. I also noticed that the AI stopped being affected by tabletop caps after the error pops, whatever it is I'll try to investigate on my side.
이스나이 18 Jan @ 2:03am 
Can I ask some question? :)
1. What do you mean by Be'lakor's ability Greater Daemons, Exalted Lesser Daemons? I'd like to know the units that apply.
2. also what is emp Heavy Artillery, vmp Monster Pen Rares?
Eskapist 15 Jan @ 9:52am 
The Manfred faction bonus of grave guard being core units does not seem to extend to the newly introduced halberd variant
Dux  [author] 15 Jan @ 6:47am 
@Antagonistes:
The script error is occurring within the TTC base script, not anything that seems related to this submod specifically. It appears like it's checking a character that has no faction somehow, which is throwing an error. It probably isn't breaking anything, but I'm sure it's annoying. I would inquire with the authors of AI mod you're using to see what they could be doing that might lead to this situation.
Antagonistes 15 Jan @ 2:33am 
Hey there! Sorry for disturbing, I'm trying to figure out an incompatibility with Stronger and Fairer AI and this submod. It seems that during the end turn mid campaign, a script error occurs when going through Vampire Coast special rules.
Here is the log : https://filebin.net/3bk3ecyxoee2efu9
Any idea what it could be?
diggingdwarf26 29 Dec, 2024 @ 5:32pm 
makes sense. i wouldnt expect you to! sounds like a lot of work. i was just curious because some other things in the game work like that
Naeven  [author] 29 Dec, 2024 @ 1:51pm 
@DK44, this is now fixed.
@diggngdwarf26, it's not compatible like that out of the box. every new unit needs to be specifically tied to a bonus. Currently I don't plan to add support for mods that are pure units and not Legendary Lords.
diggingdwarf26 28 Dec, 2024 @ 5:58pm 
in terms of mod compatibility, are special rules hard coded per unit, or do they work like tech tree and skill buffs? for example, lets say a mod adds a more offensive sort of tree kin unit, and it benefits from tree kin techs and buffs and such. would it get the cost reduction from drychas treekin effect?
Dux  [author] 25 Dec, 2024 @ 7:27pm 
@DK44:
Good catch. The special rule for Golgfag is lowering the TTC weight value for all Maneater units, the Eshin Maneater included, which leads to his rare status being effectively disabled. This will be fixed.
DK44 24 Dec, 2024 @ 8:26am 
First of all, thanks for this great mod =)

I think I found a bug. With this mod, the Eshin Maneater for Golgfag's faction costs 0 special points instead of 1.

Greasus + Skrag work normally.
Xuanne 23 Dec, 2024 @ 5:12pm 
Thank you!
Dux  [author] 22 Dec, 2024 @ 8:55pm 
@Xuanne:
The update is for the "reborn" version, which will be the home of TTC going forward.
Xuanne 22 Dec, 2024 @ 7:02pm 
Hello, is the new update based on the Reborn version of Tabletop Caps, or still based on the original discontinued version?

Thank you for your hard work :)
Naeven  [author] 21 Dec, 2024 @ 11:38pm 
I re-uploaded it now, sometimes I fail with the upload :-S
Virall 21 Dec, 2024 @ 11:00pm 
yes, in the description this mod does not apply changes to new heroes.

you can see the difference when you choose the heroes, the new ones lack the description
RaggedyBrom 21 Dec, 2024 @ 9:20pm 
It seems that the mod isn't applying to Arbaal. Both variants of Chosen are still two special instead of one special like his trait indicates.
Naeven  [author] 21 Dec, 2024 @ 3:23am 
Thanks Alex_Roslyn , we know and will update towards it.
Alex_Roslyn 21 Dec, 2024 @ 3:20am 
Hello! It may be useful to know that there is a reborn version of the original mod, whose author has retired from modding.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386989556

Good day!
le_moralisateur 20 Dec, 2024 @ 11:12am 
Thanks
Salzmann 15 Dec, 2024 @ 3:10pm 
Thanks I rly appreciate it
Dux  [author] 15 Dec, 2024 @ 10:04am 
@Salzmann:
The main TTC mod hasn't even been updated for 6.0 yet. It will happen, just give it a little time.
Salzmann 14 Dec, 2024 @ 7:02am 
can we update this for the new LL's
Volture 4 Sep, 2024 @ 12:49pm 
@Dux
I got to the third one as well, all seem to be bugged, first costs -1, second 0, and third also costs -1. Just FYI.
Volture 4 Sep, 2024 @ 11:06am 
@Dux
Looks like there is an error on the first Imrik quest Dragon it costs (-1) instead of (1) reducing the overall upkeep for the rare tokens.
Archange RoRo (LordPotato) 14 Aug, 2024 @ 5:18am 
Hi it doesn't work on my game the units that should be reduced aren't . Don t understand why . Need too activate sometnig ?
Hadestheroth 12 Aug, 2024 @ 1:06am 
@Dux
In MCT I just enable it, nothing else. However, I play it with SFO which already includes TT cap. I am guessing this must be the problem.
Dux  [author] 10 Aug, 2024 @ 1:56am 
@Hadestheroth:
Ku'gath should not be able to recruit Great Unclean Ones for one rare. Are you sure you aren't modifying the value in some other way (e.g., with MCT settings)?
Hadestheroth 30 Jul, 2024 @ 4:20am 
Hi Guys! First, thanks for the cool mod, it is much appreciated. I wonder if you'll make an update soon. There are inconsistencies in the number of rare points that units should cost in regard to what it is reported (e.g., Ku'gath being able to recruit unclean ones for 1 and not 2). I think it applies for quite a few units.
Kondragon 21 Jul, 2024 @ 3:11pm 
Louen Leonceur should have a bonus for Grail Knights not Alberic who in the Warhammer lore is not even a Grail Knight but Louen is. There was even a special rule where his army could have more Grail Knights than standard armies. Alberic should have the bonus to Questing Knights instead because he dreams to go on the Quest when possible.
I Have No Enemies Brother 8 Jul, 2024 @ 11:05pm 
@Naeven

Would you be opposed to putting up pictures of all lords and special rules or making a list that is pinned having the unique rules of lords?
Dean Winchester 6 Jul, 2024 @ 7:19pm 
Can you make a tutorial on how to do this ourselves? There are many mods that this one doesn't cover, maybe others could try and expand it with submods. I could give it a shot too.
Kerberos2000 30 Jun, 2024 @ 12:30pm 
My Suggestion:
The rules of Miao Ying, Zhao Ming, Balthesar Gelt and similar, of course, feel quite overpowered, so I wouldn't suggest similar rules, but to keep a little bit of balance, I think making him decrease the cost of Jade and Jet Lions to just one special, plus decrease the cost of Onyx crowmen from one special to core, is the right amount.

This rule feels much more useful, while also not overpowered, as a bonus it also very thematic and lore friendly, as the onyx crowmen are his own spies network.

Nevertheless, thanks for your continued work and awesome support.

2/2
Kerberos2000 30 Jun, 2024 @ 12:30pm 
Hi @Naeven, thanks for your hard work.

A small feedback from my side: The unique rule you chose for Yuan Bo, feels quite underwhelming when compared to others in my opinion. Him making the Jade and Jet Lions use up two instead of three special points (With three being already quite unjustified IMHO) doesn't feel very helpful. These units should have been two special points from the beginning.

But putting their initial pricing by the base mod aside. When you compare this rule to e.g. Miao Ying's rule, which is very powerful, given that the Celestial Dragon Crossbowmen are some of the best units in the entire game and she reduces them from 1 rare to 1 special, which is a huge amount. Also e.g. Balthesar Gelt's rule, which decreases the cost of Luminarks from 3 rare to just 1, and they have just a ridicules sniping damage output. One kinda feels that Yuan Bo's rule is quite useless.

1/2
Naeven  [author] 30 Jun, 2024 @ 5:13am 
@AwwHEEEALNaw That’s fine. Give us a link when it’s done 👍🏻
Kaima 29 Jun, 2024 @ 6:43am 
@AwwHEEEALNaw, can you post a link to it when you finish it? (:
AwwHEEEALNaw 29 Jun, 2024 @ 12:34am 
going to make a submod of this to work with SFO for myself, you ok with me posting it? Will credit you ofc. Doesn't bother me either way