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same issue as others have pointed out, RTBing doesn't end the task or the mission
enjoyed it, ty
This is a very realistic and satisfying mission. Nothing better the creeping into an AO and setting up on a trail undetected. Then use remote claymores or satchel charges to ambush an VC/NVA patrol. You really need to watch the patrol routine to ensure you ambush a decent size one…. Get the most bang for your Buck!!! Then move to your RON site …. Hopefully undetected. The fun begins the next morning when moving to the PZ. It’s gonna take a-lot of fighting and strategic arty use to help get to the PZ in one piece. I played this mission numerous times inserting on different locations and using different ambush locations. Still a blast every time !!!!
I’m waiting for one very similar to this but with the ability to do a prisoner snatch using suppressed weapons . I’d also like to see the trails in a more dense vegetation / triple canopy location. The team should be able to setup very close to the trail without fear of detection …. Much like the teams were able to in real life.
One of my biggest complaints, this is an ARMA issue, is the unreliable helicopter landing issue. I have moved to numerous open areas that can easily handle a Huey or Kingbee but it will refuse to land. I’ve also used the 15k daisy cutter to clear a large LZ and again I can rarely get the helo to actually land and have to chase it down.
Great to hear a new one is incoming! As for the WW2 themed ones, yeah those could be interesting too. Maybe sometime in the future you can try something with the War on terror spec op theme?
And thanks for taking the time to create all these missions! It seems Arma4 is a long way off.
Side notes from me:
First part is amazing and setting up an ambush with M18s was a blast. Though outmaneuvering all those patrols before the ambush was a bit hard but manageable. Ambush, firefight, arty and moving to RON was so atmospheric.
Unfortunately, the extraction part is unbearable and so overwhelming. I understand if the point was to give a hint of how difficult those missions were irl. But the video game needs balance after all, it becomes impossible to complete. Just my opinion ofc.
Keep up with amazing work, i can't wait to see your next one! This series is definitely among the very best user made content for this DLC.
Still a damn good mission. I enjoy setting up claymore / satchel charges in a kill zone on the trail and getting lucky catching a group going both ways. Pretty awesome !!!
I might suggest a future mission being inserted into and area to locate a trail(s) or camp. Then monitor it for intel ( patrols, vehicles, etc…) then RON and either ambush a patrol on the trail for intel document gathering or call in ARTY or AIR to destroy the camp and it’s garrison and the extract. Just a thought!!
Again….great job. You got a real gift and I hope you put out many more of these!!!! My only complaint is the arsenal as it cumbersome to set up your team. Other than that, your missions are the best!
thanks for noticing! Must have slipped by me. Glad you enjoyed them. Keep in mind this one is a WIP. Eventually the others are going to be revamped as well woth proper intro briefings and outro/endings I hope. Take care!
With that said, I am new at this, and am planning and trying to improve upon what I have while simultaneously creating more missions, and having a regular life with a job and kids, so please be patient with me.
To answer your questions:
1.yes
2. I would like to, but need to learn how. I was thinking the same thing
3.yes
4.yes, working on and planning on it with Grass Feeder
1. Can you implement team revive?
2. The arsenal would be better if you implemented the one where you can save setups. Much easier to outfit yourself and team members.
3. Why no air support or 105 arty ?
4. Ever thought about a multi day mission with trail ambushes, intel gathering, and using a RON …be very historically accurate.