RimWorld

RimWorld

Supersoldiers Unleashed (VFE - Ancients Patch)
54 Comments
FelipeGames2000 9 Jul @ 2:28pm 
o7
StockSounds 14 Feb @ 8:26pm 
This is a godly lifesaver, I HATE the balancing on superpowers. It's literally just biotechnology but uncraftable and deadly and unpredictable.
Mlie 3 Feb @ 8:09am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Axali Immortal 19 Nov, 2024 @ 9:24pm 
Anybody know where to go to make the ITab_Pawn_Powers permanent? my modlist breaks the tweaks menu.
TheEagle 13 Sep, 2024 @ 3:06pm 
Don't know why people are complaining
It still works for 1.5 ya'll!
VelxraTV 20 Jul, 2024 @ 7:41am 
Please update tag for 1.5
trousers 26 Apr, 2024 @ 9:58pm 
still works for 1.5
Onikage-056, God of Animatronics 11 Apr, 2024 @ 5:08pm 
Needs updating for 1.5.
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 5 Aug, 2023 @ 7:02am 
Unlimited Power!!!!
The_Gold_Phoenix 30 Jul, 2023 @ 8:24am 
I'm having trouble with the menu its hard to understand, because i have a person with 5 abilities and it won't let me add more, do i have to add more then 1 genome macrothermometer to get more then 5 powers?
Pepitoxxx 16 Jun, 2023 @ 1:26am 
@Victor Do you think it's possible to tweak the Nanite Sampler to increase number of choices or is it too much C# recoding ?
TheGreatShmoo 19 May, 2023 @ 5:21pm 
Not a problem, it's easy enough to just put the slider back up and it's not like you need to constantly look at them anyway. I've been having a good time with this making a stupidly large power infusion room.
Victor  [author] 19 May, 2023 @ 9:23am 
Yeah it's not great but unfortunately it's all I can do.
TheGreatShmoo 19 May, 2023 @ 8:10am 
I've adjusted the max power display but it resets every time I restart Rimworld. Am I missing an obvious save button or is something else going on? I can try troubleshooting on my end but I don't know what the expected behavior is.
Victor  [author] 18 May, 2023 @ 7:06pm 
It's all there in the description...
Sindusk 17 May, 2023 @ 3:51am 
@Victor It took me a while to find the settings menu. It's under "More Mod Options" instead of being in the standard mod options list. Thanks for mentioning it.
Victor  [author] 16 May, 2023 @ 8:50pm 
@Sindusk I'm afraid that would not work great with translations and it's better to just look up the mod settings anyways as they are all in one place.
Sindusk 16 May, 2023 @ 8:03pm 
I noticed that the description of the items is still the same. Simulation Drives still say up to 10 and the centrifuges still say 2. Would it be possible to edit these descriptions for the items in this mod so it reflects the settings used?
Silva 3 May, 2023 @ 7:39pm 
thx will do that:steamthumbsup:
Victor  [author] 3 May, 2023 @ 6:46pm 
In the description it says:
To be able to see every power in the Powers tab you'll have to go into Dev Mode -> Tweak Values (the second tool from the top of the screen) and look for something like ITab_Pawn_Powers.MaxPowers and tweak the slider to 15 or more. Unfortunately I don't know how to code that into the game.
Silva 3 May, 2023 @ 6:30pm 
adding more machines didn't seem to do anything
Silva 2 May, 2023 @ 11:08pm 
He has more than five it just doesn't show.
JKEEPS 2 May, 2023 @ 4:35pm 
@silva you need more of the mucus machines….. I forget their actual name but hopefully you know what I mean
Silva 30 Apr, 2023 @ 6:13pm 
I can only see the first five powers of my dude. am i missing something
Legion 24 Apr, 2023 @ 10:51pm 
No need for a mod, just use devmode to start with a power of your choosing.
HighKingRoku 16 Apr, 2023 @ 9:58am 
I wish there was a mod that let us start with a power we choose.
Roleplayer Glorp 11 Nov, 2022 @ 8:00pm 
Love the art.
Bobby_Hill (♀) 31 Oct, 2022 @ 1:44pm 
Now we can make Homelander lol
Victor  [author] 21 Oct, 2022 @ 12:48pm 
@Velxra It already is, please unsubscribe and subscribe again
VelxraTV 21 Oct, 2022 @ 12:45pm 
Please update to 1.4
Latex Santa 2 Sep, 2022 @ 11:25am 
@Victor Now the superpowers from VFE Ancients are finally worth using for me. Thank you, sir!
Victor  [author] 21 Aug, 2022 @ 6:23am 
@Bjark I don't think that's possible through XML only, I'd ask the mod authors, Legodude would probably know.
Bjark 21 Aug, 2022 @ 2:11am 
I know this isn't related to the mod really, but do you know a way I can configure the resurrection time to only a few hours? Want to make a Wolverine-esque pawn.
VelxraTV 30 May, 2022 @ 12:35am 
Great mod, makes the lore of ancient society less fumble around and more omg scary.
Victor  [author] 18 May, 2022 @ 1:26am 
@Varjonyymi
There isn't, they are all replaced by 50. I usually use Linkable Settings and choose the "In the same room" option for everything, but it never ocurred to me that it could affect perfomance. I'm going to ask there.
Varjonyymi 18 May, 2022 @ 12:50am 
I can't test this for a few hours so asking: is there a setting to reduce linkable distance? I have a faint memory of someone saying game engine doing linkable searching can cause lag
Victor  [author] 14 May, 2022 @ 4:10pm 
@The Night Fell Off Its Axis does any error show up in the log? I recommend you try RimPy, it is an external software that manages your modlist and can auto-sort it for you
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1847679158
'atrick 14 May, 2022 @ 5:52am 
Where do I place XML extensions in my mod load order? I only have EPOE forked in my "more mod options" menu for some reason
Lama man 9 May, 2022 @ 1:57am 
oh cool time to make a Super super Soldier
Zoe, the Bad Wolf 30 Apr, 2022 @ 8:46pm 
Oh, I see. It does make sense. :)
Victor  [author] 30 Apr, 2022 @ 2:14pm 
I thought about that but I think it would mess up with other translation mods :)
Zoe, the Bad Wolf 30 Apr, 2022 @ 1:56pm 
Hi, first of all. Excellent mod patch!!! :)
Suggestion,can you patch the descriptions to reflect the new numbers of linkables?
FarmerJoe 28 Apr, 2022 @ 9:32am 
thank! but yea. before. when adding power(around 13-14?) the fail chance are in positive(10%-30%) now that the min chance is adjusted the fail chance are in negative as it should be again
Victor  [author] 28 Apr, 2022 @ 7:51am 
Alright, I changed to an absurd value so it will always show the correct calculation. Bear in mind though that this is purely cosmetic as anything below 0% is still 0%,.
FarmerJoe 28 Apr, 2022 @ 3:33am 
so about the min failchance. I found out that anything pass -100%(the one you set to) will has no effect.
with the increased link cap total % should be -250%. but only -100% will take effect. to make use of all the linkable you need to set min chance = total reduction(-250%)
laike ♠ 27 Apr, 2022 @ 1:22pm 
ball slapping good
Victor  [author] 26 Apr, 2022 @ 11:39am 
You can add more by increasing the max linked Genome Macrothermometer and Stabilized Mucus Inducer with Linkable Settings, I don't think there is a limit.
Victor  [author] 26 Apr, 2022 @ 11:37am 
@d0n41dth3gr34t I haven't tested that, but I mean, there are over 50 powers added by that mod, do you really need every single one of them in one pawn?
Donk 26 Apr, 2022 @ 11:35am 
or is 15 a hard limit?
Donk 26 Apr, 2022 @ 11:34am 
would this break if you are putting all the super powers on one pawn and the game needs to pick two super powers for the last power?