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回報翻譯問題
VehicleID = Base.Agroseeder,
Base.TrailerAgroseeder
[/code]
Verify the vehicles IDs on txt file to prevent random vehicles spawning nearby you
on folder media/lua/shared open any file type spawnlist to see this
Thanks.
Didn't work here, game keep asking me to get key for Base.TrailerSecond and Base.TrailerFirst
But i didn't add the M998 trailer and this one work well :/ (Base.TrailerM101A3cargo)
Any fix?
id recommend testing with just carwanna installed and see if mechanic zombies drop more than 1 pinkslip when killed if they dont then it might be a loot mod causing the.
im going to include a explanation for anyone as to why this happens:
that means you have another copy of carwanna on your computer conflicting with this version.
If you look at the error it will say something like the file in blah/blah/2801264901/cawanna doesnt match /blah/blah/OTHERNUMBERS/carwanna
whatever the other numbers are that dont match 2801264901 is the "other" mod pack causing issues.
you can go to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=OTHERNUMBERS and it will load the mod causing the problem and you can unsubscribe from it.
https://puu.sh/JWuZO/0c3ec4189d.mp4
for single player games you have to configure the sandbox settings before starting a new game, there is no way around this its a pz problem.
for multiplayer you configure the sandbox settings when logged in as an admin then restart your server.
you could try configuring the sandboxs vars directly, this is the setting out of my servers configuration: https://pastebin.com/8KnKjd7X
I'm able to spawn cars from using slips from "items list" but I am not able to turn a car into a slip.
I have all the sandbox settings set for this mod.
If the problems are happening with all vehicles then it might be a issue with a update breaking the mod.
If you want to white list those parts the casing is "TrunkDoor" and "GloveBox" which will affect matches, you can send me another request, i normally just ignore any of them im not aware are coming.
@Valkyrie and Banshee Start a new save game with all the mods you currently have, if you are using modloader then it makes it easier. Disable half of your mods, if the problem goes away enable those mods one by one until it breaks.
Alternatively you can use notepad++ to search all of the *.lua files in C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\ for " FillMenuOutsideVehicle "
I have bojack in my avatar
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3082205780
thanks
so once you spawn whatever the max number of vehicles which is like 16 on some of those then the next rv after would no longer create a new interior.
at that point you just add additional meta data to the pink slip.
it would take a lot of work to get it working as you would have to override the mods that have interiors and car wanna but its not something i am personally able to invest time into adding.
Alternatively you can enable the verbose tooltip so you can see what parts are exactly erroring. you can then go into the mod folder for that vehicle and get the part name from the translation file. which is located in the lua folder for the mod.
Off the top of my head the only vehicle that of caused issues for me during testing was the ATABus because it doesn't have a left door.
just a notice, enabling udderly support it will throw an error once a registration is done
`function: perform -- file: CWCreateVehicleTitle.lua line # 171 | MOD: CarWanna
java.lang.RuntimeException: Object tried to call nil in perform
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104)
Single player also doesn't allow you to change those settings once you start the game
Its not designed for it but it does work last i tried.
How about the foundloot chance itself? Cause prewipe I lowered it to 0.1 but someone could still find 5 pinkslips in a container.
Thanks for the reply btw