Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Brigand Court
102 kommenttia
honi_canable 24.3. klo 9.17 
For those having localization issues:
Simple syntax error, replace the semicolon with a comma in line 65 of the Buccaneers_Society_Loc.sql file.
NovaPolaris 12.2. klo 11.50 
The Blackbeard's short fuse promotion for the phantom flagship that gives it the ability to capture units isn't working. Unless there's a method to use it that I'm not seeing.
Atmosphere 16.1. klo 10.32 
Also the Chinese translation is not working.
kuzunoha93 25.11.2024 klo 9.58 
It seems that the Japanese translation is not functioning properly.
Aquizar 16.8.2024 klo 6.05 
Hi, does the flagship cannon meant to fire upwards like mortar in their animation?
Dread Rider Juno 9.5.2024 klo 6.42 
could we have access to the old Brigand Court! of +1 trade routes per barb camp, i understand it a bit busted but so is may things in this game, mods included. i think madders should be allowed to decide on with which version they want

Also update the photo in the mod screen to show the new version of the ability, ok thanks
mh9 8.5.2024 klo 0.40 
What kind of unit do you need to harvest a treasure trove? I've tried both a military unit and a builder
Fuzzle  [tekijä] 29.2.2024 klo 17.02 
Yeah I expect it's fine, but I've run it past a few folks more knowledgeable than me anyway.
Cutha 29.2.2024 klo 17.01 
Ahh, I should have caught that it was in the UI. I don't think it matters then, from what little I know at least. Thanks. My son is planning to plunder the world using this SS :)
Fuzzle  [tekijä] 29.2.2024 klo 16.51 
The one you suggested is not available in the UI context where the random function is used unfortunately.
Cutha 29.2.2024 klo 14.30 
Thanks for the mod! I'm hunting for MP desync issues in my mod list and I noticed that this one uses: Automation.GetRandomNumber which google tells me is unsafe for MP games. Apparently Game.GetRandNum is safe for MP.
DoodleBobRed 27.12.2023 klo 15.48 
Really like the mod, thanks for making it!

Note: The Cove texture/image does not appear/render.
Blue Arrow 31.10.2023 klo 23.24 
I was looking at the stats, and it seems it gets +15 for lighthouse, +20 for shipyard and +25 for seaport. I understand you need these for scaling. However I am thinking that early +15 for lighthouse is way too overwhelming. I am going to modify these values to +5/+15/+25 respectively as to keep your scaling alive, but reduce the early game oppression we have noticed.

I also am going to see if I can remove that initial promotion the flagship gets for free so you can't instantly get what amounts to an ancient era battleship at match start.

I will test it out with my buddies to see how it goes.
Blue Arrow 31.10.2023 klo 23.20 
Hey Fuzzle, Love your mods, however my friend group and I have noticed the phantom flagship is a bit too over-powered when we play multiplayer matches. One match I got a +3 range in the ancient era. My buddy who spawned next to me could do absolutely nothing but die. Then the subsequent match I got a promotion to shoot two times in the ancient era. My same buddy spawned next to me a second time and could do nothing but die again. It seems this unit is too oppressive early game.
MarsEco 30.9.2023 klo 18.34 
@Fuzzle Hey, question does the Pirate's Cove get damaged by environmental disasters? If so, may i suggest that it work like that Dar-e Mehr? Where the building cannot be damaged by environmental disasters, so that the gold you get from it can only be "set back" if an enemy or barb pillages it, to need the Repair.
Fuzzle  [tekijä] 23.9.2023 klo 8.45 
Check out the bug report thread main post.
Zero 23.9.2023 klo 8.26 
This MOD will conflict with the Golden Age MOD,and then the game wont start.
Fuzzle  [tekijä] 17.9.2023 klo 12.19 
As I've already said, this mod has nothing to do with policy cards. What you seem to be asking for makes no sense to me.
josearte777 17.9.2023 klo 11.45 
because that way it could work when some people like others can use to everyone's liking.
Fuzzle  [tekijä] 17.9.2023 klo 10.36 
Why should they?
josearte777 17.9.2023 klo 9.34 
and how can they interact together?
Fuzzle  [tekijä] 17.9.2023 klo 6.11 
I still don't understand what a secret society has to do with policy cards. They're entirely different systems and makes no sense for these mods to interact.
josearte777 17.9.2023 klo 3.07 
I was referring to the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1307248778&searchtext=policy+alternate+screen in which they do not appear from your mods of when playing the games Secret Societies
Fuzzle  [tekijä] 17.9.2023 klo 3.01 
I don't understand what a secret society has to do with policy cards
josearte777 17.9.2023 klo 2.29 
you can make it compatible with the mod Alternate Policy Screen to be able to select these policies?
Baelor 6.9.2023 klo 4.43 
i recently played two games with this secret society and i do not like the new balance at all. Moving the Trade-routes capacity from barbarian camp to the flagship level feels like a hard nerf to the Brigand Court. The leveling up process does seem excessively slow, making the Brigand Court the worst secret society unless u have a coastal neighbour that can be raided/conquered for exp. besides, in my opinion, the special building is the worst of all secrets society. Besides, in my opinion, the special building is the worst of all secrets societys.

To sum up, the Brigand Court now feels like the worst of the secret societies, especially from an economic point of view or in multiplayer, where your flagship just gets sniped.
pauloel7 28.6.2023 klo 11.01 
Right. TYVM.
Fuzzle  [tekijä] 28.6.2023 klo 10.03 
It's likely leftover code from a previous version of the mod. It no longer needs to exist.
pauloel7 28.6.2023 klo 9.54 
Dear Fuzzle, forgive me for asking: why isn't "MOD_JGP_PHANTOM_FLAGSHIP_APPLY_EXTRA_STRENGTH" defined?
Fuzzle  [tekijä] 23.6.2023 klo 1.14 
I haven't updated the files on the Google drive yet.
vernontan 22.6.2023 klo 19.49 
Hi do you have the old version cos the new version caused my game to break
Fuzzle  [tekijä] 18.6.2023 klo 13.40 
It's not a 100% chance. Maybe you're just unlucky.
DavidBurnsideZF 18.6.2023 klo 12.40 
My Flagships aren't capturing enemy naval units.
Fuzzle  [tekijä] 5.6.2023 klo 11.30 
What language are you playing in?
Dave 5.6.2023 klo 8.45 
When I play the game , this mode is in GERMAN , how can I change language pls???
Fuzzle  [tekijä] 24.4.2023 klo 18.20 
Ah, found it. A recent addition to game text added text for multiple languages... but I tagged them all as English. Oops!
SimDoughnut 24.4.2023 klo 16.31 
Absolutely love this secret society because I love anything with pirates. I'm having a ton of fun with it, but had one tiny concern. While leveling the Phantom I came across a promotion where the description appears to be in German (the rest have all been in English), and not being able to read German I have no idea what it does. Thoughts? Again love the mod to bits. Have Fun :)!
Shufflemoomin 20.4.2023 klo 2.23 
Ah, okay. I'd missed that. Good idea then.
Fuzzle  [tekijä] 19.4.2023 klo 18.59 
That ability is still there, just as its own promotion as I felt it was a bit unbalanced to get for free.
Shufflemoomin 19.4.2023 klo 12.20 
That's too bad. I liked it the way it was and offered good strategic options with unit placement.
Fuzzle  [tekijä] 19.4.2023 klo 11.33 
Yes
Shufflemoomin 19.4.2023 klo 3.11 
Has the mod been nerfed? The phantom flagships abilities are no longer applying to other ships that start their turn adjacent to the unit.
Potatoes and Tomatoes 14.4.2023 klo 3.42 
The Phantom ship is really cool. But the building upgrade is underwhelming. It almost has no additional effect over lighthouse.
Suggestions is to give it 1 + trade route regardless if you have a market or not, making it in paar with the owels of minerva.
Fuzzle  [tekijä] 30.3.2023 klo 2.46 
Bad luck I guess
Nerelith 29.3.2023 klo 11.44 
"Just like vampires, it's not a 100% chance." I am using a Mod that changes the % chance to 100 %. It has worked without fail with the only other Mod by Fuzzle I use,... Knights of Solomon. With this one, I went through 4 Barb camps,...and Nothing.
Fuzzle  [tekijä] 29.3.2023 klo 11.11 
Just like vampires, it's not a 100% chance.
Nerelith 29.3.2023 klo 10.57 
I tried to use this Mod playing Elizabeth I, it just seens Natch,...but I destroyed a Barbarian camp,...and No unlock?
HereticSeraphim 25.2.2023 klo 16.03 
Wait, how do you harvest the buried treasures
MrocznyŻółwLPG 13.2.2023 klo 5.45 
Any chance to make this compatible with BBS?
eshiwone 19.1.2023 klo 6.21 
This mod (and other secrets societies you made) are in german ! :O How can i change the language ? ^^' (my game are in french BTW)