Space Engineers

Space Engineers

PowerShare
139 Komentar
Ashven 29 Mar @ 11:43am 
Hmm. For some reason the graphics arent showing up. The blocks are still there but the skins on them are not
Kaedys 23 Mar @ 1:00am 
Hrm. I'll see if I have some time tomorrow to play with the mod files locally.
Sherbert  [pembuat] 22 Mar @ 5:40pm 
ill work on it to get it functioning but I cant guarantee when ill have time to fix it
Sherbert  [pembuat] 22 Mar @ 5:40pm 
I made the changes you brought up but It did not have the desired effect. It now is outside of progression but should not affect antenna's anymore
Kaedys 22 Mar @ 3:06pm 
Oh, also a rather old article that still seems to be accurate to how the tags are currently used, that goes over some of the more complex functionality of progression modding: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1649148662
Kaedys 22 Mar @ 3:05pm 
TL;DR Delete your ResearchGroup section, keep your ResearchBlocks section, and keep the GroupSubtype definitions in it as 13, should solve the issue and make it work how I think you want it to.
Kaedys 22 Mar @ 3:03pm 
For progression, you only need to define a Group if your intent is for your blocks to unlock something else . Basically, the ResearchBlock (and specifically the GroupSubtype tag in it) defines which set of blocks need to be built to unlock that block. So by specifying group 13 in your blocks, you're saying the player must build something in block group 13 in order to unlock building your blocks. The ResearchGroup is for defining sets of blocks that can be used as pre-requisites.

Since it doesn't seem that you're intending to use your blocks as a pre-req for anything, just have them unlocked by building an antenna, simply deleting your ResearchGroup definition and keeping the GrouSubtype set at 13 should both fix the bug and create the proper progression unlock you're after. (2/2
Kaedys 22 Mar @ 3:03pm 
Ok, so, the reason the mod is blocking antennas is because you've defined a ResearchGroup with subtype ID 13, which in the vanilla game is the group containing antennas. Building any antenna is supposed to unlock laser antennas and transponders, but since you're replacing the group, your blocks instead unlock those. However, your blocks are also set to be unlocked by group 13, so you have to build one of your blocks to...unlock one of your blocks (and also laser antenna and transponders and such). (1/2)
Sherbert  [pembuat] 19 Mar @ 4:13pm 
Ive never figured out how to fix progression and dont have time to make the updates required if anyone knows how to make the fix let me know
darksiets2018 18 Mar @ 12:40pm 
Nevermind... It break the progression of the laser antenna, action relay and broadcast controller... Please fix this!
darksiets2018 18 Mar @ 4:08am 
Finally a working power mod! Thank you very much!!
Evokin 22 Jan @ 7:34pm 
Is the mod broken? I have tried everything I can think of and still no power transfer.
Kaedys 27 Nov 2024 @ 12:03am 
Not that subgridding is particularly hard. Throw down a large grid rotor or hinge on the base you want receiving power, grind out the head of the hinge/rotor, add a small head, and then mount the power receiver on that. Done and done.
Sherbert  [pembuat] 26 Nov 2024 @ 4:18pm 
not without subgridding
Frogmaster 26 Nov 2024 @ 1:58pm 
@Sherbert So there's no way to transfer from one base to another base?
Sherbert  [pembuat] 21 Nov 2024 @ 2:16pm 
are you subgridding then it only transfers large grid to small grid
Frogmaster 21 Nov 2024 @ 7:18am 
So, It apparently just stopped working. I have one powered up ane fully charged at my power station and one at my mane base and they are not transferring power.
jamstraz 20 Jul 2024 @ 2:22pm 
This mod appears to break progression now for Laser Antennae and Action Relay :(
Vas 9 Apr 2024 @ 6:28pm 
Cy, I know people are stupid like that, thats why I would simply ignore'em. :P You can program in safeties though, like checking if a receiver is on the same grid as a transmitter and then turn off the receiver or transmitter until they are no longer on the same grid, showing some kinda message in the block's interface or have it renamed during such time.

Sherbert, its not a big deal anyway. I was actually trying to power remote bases over a distance using pipelines as a way to transport resources in a moon mining operation. I imagine the wireless transmitters here are probably too short range for that anyway and it would probably be illogical based on their power method anyway.

I'd need some kind of laser antenna method of sending power remotely to outposts instead, but ah well.
Sherbert  [pembuat] 9 Apr 2024 @ 5:20pm 
lol yeah it wouldnt break the game or cause errors with the current code as is. Its more an excuse. Ive gotten lazy and havent done much coding for space engineers. Also I have not asked nor intend to my modeler to make a model for it. So here is what I will do as large grid version has been asked for a while.

I will make the necessary changes to make large grid reciever blocks and will update the description with instructions to create the block itself.

I will not be making a model or block, that will be up to someone else to take the reigns. All they will need to do is make it a battery block with a specific subtypename i will post upon completing the updated code. The code will pick up the block when the 2 mods are loaded together
Arcturus 9 Apr 2024 @ 9:53am 
@Vas
Welcome to dealing with other people. If you tell them not to do something because its known to cause issues they will do the following three things:
1) Completely ignore you
2) Do what you explicitly told them not to
3) Complain and act like its your fault because you didn't physically restrain them to stop them doing the thing you warned them against
Kaedys 8 Apr 2024 @ 12:48am 
In fact, you definitely _can_ dock a small grid with a receiver to a large grid with a transmitter, and it doesn't seem to cause any issues.
Vas 7 Apr 2024 @ 6:21pm 
Ah. Couldn't you just add a warning to make sure no one tried that? Like "If you do this, it'll burn your energy and cause lag" or some such? Perhaps if there is a transmitter and a receiver on the same grid, disable the transmitter.

Wouldn't the same thing happened if I docked with a receiver on a grid that has a transmitter?
Sherbert  [pembuat] 7 Apr 2024 @ 6:49am 
It was designed that way as a safety. the code is capable of handling large/small ships but I initially wanted to prevent people from putting both on the same grid. this would cause a wierd feedback loop
Vas 6 Apr 2024 @ 10:29pm 
Uh, why is this only for small ships? I was about to build this for a moon base with multiple mining zones around it, but the receiver can't be built, it can only be built on small grids while the transmitter can only be built on large grids, and both cost exactly the same from what it appears.
Tumeden 2 Apr 2024 @ 9:29am 
Okay, thanks. After playing with it a bit more I better understand how it works.
Sherbert  [pembuat] 1 Apr 2024 @ 9:04pm 
Its underlying mechanic is that its a battery itself, batteries on auto will not pull from other batteries you would need an ingame script to set your other batteries to recharge to pull from it
Tumeden 1 Apr 2024 @ 6:48pm 
Is there a way to make this recharge other batteries on small grids too? It appears it only charges the 'receiver' block and doesn't recharge any other batteries within the ship. This mod is honestly almost perfect and exactly what i was looking for, however my ships always dead after being out of range of the transmitter.
Sherbert  [pembuat] 18 Sep 2023 @ 2:26pm 
As far as i know its still working as intended
Arcturus 18 Sep 2023 @ 1:51pm 
Anyone know if this mod still works? I know the other big power transmitter mod isn't active anymore and seems to be broken according to others
Kaedys 20 Jul 2023 @ 9:30pm 
NeedsUpdate = MyEntityUpdateEnum.EACH_100TH_FRAME;
Darenkel 20 Jul 2023 @ 7:35pm 
How often are the update ticks for these blocks?
RUSolar 9 Jun 2023 @ 5:14pm 
Is the large grid version coming anytime soon?
Batteldresert11 18 Apr 2023 @ 2:09pm 
i would absolutly love a bigg ship/station reciver, in a way that you cane have diferent station buldings in a era with a powersorce bulding that could transfere to the all buldings within 500m or somthing
Sherbert  [pembuat] 3 Apr 2023 @ 2:15pm 
good to know. Ill look into the progression system issue, and Ill think on large grid versions. from a purely technical standpoint their would be no real difference
Jared Lynch 3 Apr 2023 @ 11:58am 
This breaks the progression of laser antennas in survival. That being said, not a mod conflict. It's the only mod I have installed. If I have missed something, I'm all ears. I love the mod, but for my current need of laser antenna's, I can't run PowerShare and use them.
PlinioJRM 30 Mar 2023 @ 5:57am 
I have to agree with @Kaedys!
Although it makes more challenging to get the receiver in a larger grid, it would be beneficial to have a large grid receiver version.
Kaedys 26 Mar 2023 @ 9:14am 
I would like to ask for a large grid receiver, though. While it opens the door to having the receiver and transmitter on the same grid, that's already possible via the small-to-large rotor trick. And it would give a convenient way to power remote outputs, and especially things like remote defensive pods in the area around your main base.
Sherbert  [pembuat] 26 Mar 2023 @ 7:48am 
Ill run some tests see if i can replicate it
TheKing 21 26 Mar 2023 @ 7:30am 
no battery's no reactors to be fair i am using it on large grid through a rotor small grid on a server.
so i kinda gave it a number of reasons why it could be glitchy
Sherbert  [pembuat] 26 Mar 2023 @ 7:24am 
did it have power already in it? the receiver is a battery that stores a certain amount of charge (1 minute of run time at full power)
TheKing 21 26 Mar 2023 @ 7:20am 
also i found a glitch even with out the transmitter some how the receiver is still getting power.
Sherbert  [pembuat] 26 Mar 2023 @ 7:09am 
yeah small grid only for the reciever
TheKing 21 26 Mar 2023 @ 7:08am 
Im confused is there a receiver for large grid or is this only for small grid
Sherbert  [pembuat] 25 Mar 2023 @ 5:31pm 
yes
OverPowerMP 25 Mar 2023 @ 10:47am 
does it work on servers?
Visentinel 5 Mar 2023 @ 5:44am 
btw i powered a LG by putting the SG receiver on a small head rotor ;)
Visentinel 5 Mar 2023 @ 5:44am 
OH ok it must just be the GUI been to slow to see it happen
Sherbert  [pembuat] 5 Mar 2023 @ 5:27am 
the transmitter still behaves like a battery so the loss of some charge wont necessarily switch it to recharge right away
Sherbert  [pembuat] 5 Mar 2023 @ 5:26am 
its not. depending on charge you wont see the load on the transmitter side but the transmiter basicly finds all recievers in its range, checks if they need power, then removes x amount of charge and puts slightly less then x (efficency) into the reciever. I was very careful to make sure that power is removed Before its recieved