Europa Universalis IV

Europa Universalis IV

Instant Client States for Extended Timeline
20 Comments
Flamie  [author] 25 Feb, 2023 @ 1:57pm 
@⍟Qtgaming⍟ Thank you I'll check that out
Fasz_fej_jankó 25 Feb, 2023 @ 1:23am 
The mod is called Better Custom Nations & Client States by Hadiros btw
Fasz_fej_jankó 25 Feb, 2023 @ 1:22am 
@Flamie i'm using a mod that expands custom nation's flag and client state's flag. maybe that's the conflicting mod. This is the only thing i can think right now.
Flamie  [author] 21 Feb, 2023 @ 10:29am 
Hi sorry it's been a while, got busy with some things, but I've now conducted some tests, not only by myself, but also with some friends who all confirmed that my mod works as it should.

I'm very sorry about the trouble you guys are having, but the only way I can think of to explain this is that you may have another mod that conflicts with this one (i.e. it changes the diplomatic technology file). I might update this mod with a patch to make it compatible with the mods that were mentioned.

Again, thank you for your patience
Fasz_fej_jankó 7 Feb, 2023 @ 6:42am 
@Flamie No, no it's fine. adn I'mthankfull that you actually look into your mod because you're one of the few people who actually care about their mods.
Flamie  [author] 7 Feb, 2023 @ 12:22am 
I’ve found no issues with the mod myself, but I’ll continue to look into it. I’m very sorry for the inconvenience
Fasz_fej_jankó 6 Feb, 2023 @ 10:33am 
@PhilosopherKing Same
PhilosopherKing 5 Feb, 2023 @ 12:37pm 
It says you need diplo 68 to create client states.
Fasz_fej_jankó 1 Feb, 2023 @ 8:47am 
@Flamie your welcome and thank you for creating this mod!
Flamie  [author] 31 Jan, 2023 @ 4:28pm 
I see, well the mod works just fine for me without any additional mods, so I assume the problem must be client side. I can still take a look tomorrow at the mods you mentioned, just to see if there are any conflicts. Thanks you for your patience.
Fasz_fej_jankó 31 Jan, 2023 @ 7:44am 
I'm using a combination of small mods that should work properly together for example: Choose your synasty mod, Better custom nations and client states, Co-regency mod, subjects expanded, Catus cheats, fast colonization and so on. Again, these mods are pretty small compared to the big mods out there and should work together. I actually had few campaigns when I used the same mods.
Flamie  [author] 30 Jan, 2023 @ 2:26pm 
@⍟Qtgaming⍟ I see, could you still tell me what other mods you're using just so I can check. Also, make sure my mod is loaded after the main ET mod
Fasz_fej_jankó 30 Jan, 2023 @ 10:07am 
@Flamie I tried starting a new game but still says that have to have dip tech 68. I also dont use any mods that would conflict with this mod
Flamie  [author] 30 Jan, 2023 @ 7:52am 
⍟Qtgaming⍟ I'm not sure, but there shouldn't be any problems. Are you using any other mods that change the tech tree? Cause that's the only thing I can imagine messing things up. You can also try starting a new game just to see if it works then.
Fasz_fej_jankó 30 Jan, 2023 @ 5:33am 
@Flamie Does this mod works with save games? Becuase the game still says that I have to have level 68 diplomatic technology
Flamie  [author] 29 Jan, 2023 @ 5:40pm 
@⍟Qtgaming⍟ I believe the issue should be fixed now, please tell me if you still have any problems :3
Fasz_fej_jankó 29 Jan, 2023 @ 3:42am 
The game won't let me create a client state
✟Kneel before God JESUS CHRIST 13 May, 2022 @ 6:17pm 
ohhhhhhhhhhhhhhhhhh I have 30-something mods so I'll try tinkering with them to see if I can get it to work :)
Flamie  [author] 12 May, 2022 @ 12:10pm 
Yeah, I don't know if I can help with that unfortunately. This mod changes nothing that should crash the game. If you can send the error log I can take a look at it to see if my mod causes any problems.
✟Kneel before God JESUS CHRIST 12 May, 2022 @ 11:38am 
Hey @Flamie
For some reason it crashes as soon as I pick Italy in the WW1 scenario lol
The other mods work perfectly though