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those seeds don't exist anymore in 1.4.4.9. They moved the snow biome further away from spawn. To be precise it is still theoretically possible but very unlikely. Chances are much lower than the amount of different worlds we can produce.
But you can search for close snow biomes with "point of interest" -> snow surface center
or "Tile/block condition" -> Snow biome tiles
with some constraint like horizontal distance to mid of world
To generate them: Select one option in "Store world map as picture" at the main settings menu
Their location: They will be generated among your world files folder. Can't find it? The in-game screenshot menu has an option to open the screenshot folder. The world folder will be nearby (one folder hierarchy higher there will be a "world" folder).
How to open them: They are stored in png format, about every image display application can do this
And inside the mod? The mod itself has currently no option to directly display them.
Having no query that happens at reset, it works fine.
If you like you can join the discord server linked on top. Easier there to figure out the problem.
This is symmetric it also counts such evil bomes on jungle side. To avoid that we can add constraint 'horizontal distance to Dungeon <= half world width' (click on >= to change it to <= )
This does accept also worlds which have just one evil biome behind the dungeon.
We can add another condition Number of mini biomes -> Number of distinct Evil biomes are and set >= 1 to <= 1.
This only accepts worlds with one (big) evil biome behind the dungeon.
In rare cases we can also find worlds with evil biome at the same location as the dungeon.
To avoid that we can increase the number at 'closer to end of world (ocean) as Dungeon' to something greater than 0. E.g. 100
For medium and especially large worlds this can take a while searching. Those are pretty rare.
Good luck
Can't do much about compatibility, would require the analysis of every other mod source code.
It was build as a vanilla seed finding tool, not as a world building tool.
However modded world gen most likely looks similar to vanilla world gen.
If some mod is not working one strategy is to find a suitable world seed without other mods and generate them again with normal world gen with all mods active.
It should work again.
it just switches my background style to Journey's End or tModLoader
Other hints about improving the language are very welcome.
"cycle through the mod menu at the title screen. (at the bottom of the screen)"
To
"click the menu theme text at the bottom of the title screen"
You strike me as someone who doesn't speak English as a first language, and i noticed some other people in the comments who had a hard time figuring this out.
Most people don't look at mod screenshots in much detail, especially ones that just show UI and text so it would be best to have a clearer description like the one i suggested.'
Cool mod, nice work!
"If you are worthy and selected master difficulty one shift key is enough."
Oh, I always do Journey Mode set to Master Mode. :) (Otherwise I drag every dirt and mud block back home and panic about anyone having minions wandering around killing stuff and missing loot. Journey Mode certainly cured that OCD! :) )
And if you activated the 'H' tab you can also skip 'Secret easter egg seed' at the main tab. Won't make any difference were a secret seed was activated.
(Due to some differences in tModloader world gen some small inequalities remain, >99.9% is equal)
----------------------
> how big are your hands to manage that somewhat comfortably? :
I thought its funny :)
If you are worthy and selected master difficulty one shift key is enough.
-----------------------------
> remove a tab
Not included. But they don't harm. If you like to remove them you can store your configuration and load it again. This should remove empty tabs.
-----
Good luck & have fun searching!
To generate the same worlds as in vanilla we need the 'Secret seed modifier'. Probably unintended but the spelling of the secret seed has an impact on world generation. e.g. 'the constant', 'theconstant', 'constant', 'eye4aneye' applied to the seed 42 will look different for each of them (at least to some amount).
But as long you don't care about small difference to vanilla you can ignore that secret seed modifier. It won't add any world gen modifications. It only serves as a seed/initialization for another Random number generator (called 'FastRandom').
It can also be used to modify some already found seed for some variation on it (not vanilla anymore).
...
I want to make a drunk upside down world with dungeon on the left side and 1 pyramid, hallow on jungle side, and preferably snow on dungeon side (wonder whether that's even possible).
I undestand the Search Query (tab 1) stuff. But looking at the main page, I see Secret easter egg seed, and Secret seed modifier. What do they do?
I clicked on the forum link above (discord is not an option) and saw you mentioned left shift and right shift and click (how big are your hands to manage that somewhat comfortably? :)) ), and enabled and disabled the seeds I want/don't want in that 'H' tab.
Still wondering about the Secret easter egg seed and Secret seed modifier on the Main tab though.
And how do I remove a tab? (Accidentally made a tab 2 when trying to do the shifts+click thing. :)
Thanks for this mod, it seems super useful! :))
inside your game folder ../steamapps/common/tModLoader/tModLoader-Logs there is some client.log. Does it show any errors?
Which version do you use? 1.3.5, 1.4.3.6 or 1.4.4.9?
Some user could also not store it. He fixed it by changing it to the 1.4.4 preview beta (and back again)
Still not working? If you like you can join discord.gg/6HXKa9a . Solving problems works better there
Discord is not an option, but I don't expect instant replies. A few days or so later is normal for anyone who isn't glued to Steam like me. :))
I'm playing on the stable version, btw.
I don't need 100% accuracy, just some vague certainties about blue dungeon on the left side, 1 pyramid and desert on the right, certain biomes not overlapping,... Maybe the mentioned living tree near spawn. :)
Maybe all the things you mention will be fixed by the time I'm done trying out the new features of the coming Labour of Love update, and then I can dive right into this on Tmodloader. :)
Thanks again!
> how do I tell it to not overlap any biomes?
For no evil biomes near jungle, snow you can use the Tile/Block condition: Jungle grass in danger of conversion <= 0, same for snow biome
For no snow biome jungle overlap you can use the Tile/block condition: Jungle blocks <=0 with the constraint 'has tiles nearby' snow biome tiles
> what does "Number of unjoined Evil biome" mean?
By default a small world generates 2 evil biomes, a medium 3, a large 4. In some cases they generate at a very similar position and with this it looks like they have less such biomes.
So unjoined Evil biomes only count evil biomes which are separated to each other.
Special note for drunk worlds: less than 2 should not be possible
...(too long, see next post)
The new update will most likely change something in world generation. That means those seeds won't work anymore (they only share some similarities).
Furthermore current Tmodloader world gen is bugged. It does not look 100% equal to vanilla.. And on top of this it only looks similar to vanilla Terraria on Linux/Mac. Windows looks different again.
This mod can not change that. So the seeds will only work for Tmodloader (at least right now).
Terraria dev team did some vague post about fixing this problem for next version.
If Tmodloader dev team also fixing their bug (and updated to 1.4.4) the seed found with this mod can be used for vanilla as well.
My response time here might be a little slow sometimes. Don't check it every day. Just noticed your post a few minutes ago. Sorry! Linked discord channel I check more frequently. Do as you like but if you got some remaining question we can also write there. Posting some images is also easier there.
Whenever I enable that, I get the error, without it it works fine. But then I don't get worlds with 2 evil biomes and the other stuff.
Mind, working in plain old Terraria (I am hoping to find a good seed for when the next update hits), no other than that one should work, should it? But those worlds still look different, so how does that work?
Can you look into this please? :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866236612
Can you please help? :)
Thanks!
This looks very useful. Going through the settings, I wonder though, what does "Number of unjoined Evil biomes" mean?
And how do I tell it to not overlap any biomes? (Not just no evil jungle or snow, I also don't want snow-jungle again. :) ) Well, Jungle-ocean would be ok, but none of the other combos.
Thanks! :)