tModLoader

tModLoader

Super Seed Search - world search engine
72 Comments
savefile 21 May @ 7:14pm 
thank you so much I have been suffering before I found this.
Unftf  [author] 11 Apr @ 5:54pm 
@people play ground enjoyer
those seeds don't exist anymore in 1.4.4.9. They moved the snow biome further away from spawn. To be precise it is still theoretically possible but very unlikely. Chances are much lower than the amount of different worlds we can produce.

But you can search for close snow biomes with "point of interest" -> snow surface center
or "Tile/block condition" -> Snow biome tiles

with some constraint like horizontal distance to mid of world
people play ground enjoyer 11 Apr @ 4:44pm 
How do I find a seed where I spawn in the tundra?
Unftf  [author] 2 Apr @ 4:15pm 
@liaustin836
To generate them: Select one option in "Store world map as picture" at the main settings menu
Their location: They will be generated among your world files folder. Can't find it? The in-game screenshot menu has an option to open the screenshot folder. The world folder will be nearby (one folder hierarchy higher there will be a "world" folder).
How to open them: They are stored in png format, about every image display application can do this
And inside the mod? The mod itself has currently no option to directly display them.
liaustin836 1 Apr @ 9:48pm 
How do I access the map images?
Unftf  [author] 22 Aug, 2024 @ 9:14am 
@Metallumere oh , just noticed now. What exactly do you search for? Can't reproduce it. Do you have some other mods running? If you like you can join the discord channel. Easier to resolve some problems there.
Metallumere 29 Jul, 2024 @ 5:22pm 
Like Dav, I'm also noticing it seems to always hang at "analyse world generation after Reset", no matter what the query or conditions are; certain ore type like copper vs tin, certain moon type, hallow side at dungeon or jungle, etc.
Having no query that happens at reset, it works fine.
Unftf  [author] 5 May, 2024 @ 4:57pm 
@TechSuppportDave "Reset" is the name of the first world gen pass. Looks like you either use some other mod which is not compatible, made some impossible search configuration or found some bug.
If you like you can join the discord server linked on top. Easier there to figure out the problem.
Unftf  [author] 5 May, 2024 @ 4:51pm 
@Ashrak yes there is. Condition Number of mini biomes -> Number of distinct Evil biomes area & constraint 'closer to end of world (ocean) as Dungeon.
This is symmetric it also counts such evil bomes on jungle side. To avoid that we can add constraint 'horizontal distance to Dungeon <= half world width' (click on >= to change it to <= )
This does accept also worlds which have just one evil biome behind the dungeon.
We can add another condition Number of mini biomes -> Number of distinct Evil biomes are and set >= 1 to <= 1.
This only accepts worlds with one (big) evil biome behind the dungeon.
In rare cases we can also find worlds with evil biome at the same location as the dungeon.
To avoid that we can increase the number at 'closer to end of world (ocean) as Dungeon' to something greater than 0. E.g. 100
For medium and especially large worlds this can take a while searching. Those are pretty rare.
Good luck
Dav 30 Apr, 2024 @ 10:25am 
Hi I know this is probably a dumb question but it says "Analyse world generation after reset", I'm not sure what it means by that. I restarted the game but I'm not sure what else the "reset" could be referring to... thanks for any response!
Ashrak 21 Apr, 2024 @ 8:13pm 
I want to use this mod to find a seed that has crimson biome between the ocean and the dungeon only. Is there a way to configure that?
Lihzahrd 14 Feb, 2024 @ 3:51am 
Thank you! I think in that case calamity will work because it just throws stuff into an existing seed
Unftf  [author] 13 Feb, 2024 @ 5:27am 
@Lihzahrd Depends on the mod. Some mods don't like if the world gets stopped during world gen and start over again. Understandable, it won't happen in normal game. Some mod's use player related data during world gen.This is most likely an implementation bug as this can also happen during world gen on dedicated servers. For this a temporary fix is to select a player first.
Can't do much about compatibility, would require the analysis of every other mod source code.
It was build as a vanilla seed finding tool, not as a world building tool.
However modded world gen most likely looks similar to vanilla world gen.
If some mod is not working one strategy is to find a suitable world seed without other mods and generate them again with normal world gen with all mods active.
Lihzahrd 12 Feb, 2024 @ 1:59pm 
Does this work for mods that change worldgen?
Unftf  [author] 15 Jan, 2024 @ 3:18pm 
Jinshushei & GreenNarwals thanks for bug report. There was some issue with the tModloader update. Did some mod update.
It should work again.
GreenNarwals 8 Jan, 2024 @ 2:22am 
I'm having the same problem. The GUI seems to be bugged and some of the features are broken. Something must have changed recently because it worked a couple weeks ago.
Jinshushei 7 Jan, 2024 @ 7:59am 
i like the idea, it's pretty scuffed. trying to select the settings to generate the world and it just opens a really tiny gui in the top left corner, can't even read what i'm trying to select
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA 8 Dec, 2023 @ 7:05am 
nvm i forgor to enable it lmao
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA 8 Dec, 2023 @ 7:00am 
and also Calamity because i installed it (useless note but maybe it can help)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA 8 Dec, 2023 @ 7:00am 
so, i just click "Switch Menu Theme"? because for me it doesnt work and i did it alot of times
it just switches my background style to Journey's End or tModLoader
Unftf  [author] 26 Nov, 2023 @ 9:24am 
@LadZeroUltra: done. Thanks for the hint! English is also not my first language.
Other hints about improving the language are very welcome.
LadZeroUltra 26 Nov, 2023 @ 7:55am 
You should really change the description of how you access the mod from
"cycle through the mod menu at the title screen. (at the bottom of the screen)"

To
"click the menu theme text at the bottom of the title screen"

You strike me as someone who doesn't speak English as a first language, and i noticed some other people in the comments who had a hard time figuring this out.

Most people don't look at mod screenshots in much detail, especially ones that just show UI and text so it would be best to have a clearer description like the one i suggested.'

Cool mod, nice work!
:3 16 Nov, 2023 @ 1:02pm 
@Gooey I'm pretty sure fargo's best of both worlds mod can let you do that
Unftf  [author] 15 Nov, 2023 @ 5:47pm 
@Gooey sorry that's not a feature of the seed search mod. Main goal is to find nice vanilla world seed.
Gooey 15 Nov, 2023 @ 7:17am 
Is it possible to generate the inverted underworld biome with this seed? The one from the drunk seed that has a big ocean of lava in the middle, I mean. I want to create a world that has the lava ocean in the middle of the underworld, but without the rest of the things that come with the drunk seed.
Mickmane 3 Aug, 2023 @ 2:55pm 
Thanks for your explanation!

"If you are worthy and selected master difficulty one shift key is enough."

Oh, I always do Journey Mode set to Master Mode. :) (Otherwise I drag every dirt and mud block back home and panic about anyone having minions wandering around killing stuff and missing loot. Journey Mode certainly cured that OCD! :) )
Unftf  [author] 3 Aug, 2023 @ 11:05am 
...
And if you activated the 'H' tab you can also skip 'Secret easter egg seed' at the main tab. Won't make any difference were a secret seed was activated.

(Due to some differences in tModloader world gen some small inequalities remain, >99.9% is equal)

----------------------

> how big are your hands to manage that somewhat comfortably? :
I thought its funny :)
If you are worthy and selected master difficulty one shift key is enough.

-----------------------------

> remove a tab
Not included. But they don't harm. If you like to remove them you can store your configuration and load it again. This should remove empty tabs.

-----
Good luck & have fun searching!
Unftf  [author] 3 Aug, 2023 @ 11:04am 
@Mickmane If we enter a secret seed at the normal game it will internally generate a new random world seed and generates the world with it. The mod allows the 'Secret easter egg seed' to be applied at the target world seed. So if we like to we could generate the same secret seed world over and over again.
To generate the same worlds as in vanilla we need the 'Secret seed modifier'. Probably unintended but the spelling of the secret seed has an impact on world generation. e.g. 'the constant', 'theconstant', 'constant', 'eye4aneye' applied to the seed 42 will look different for each of them (at least to some amount).

But as long you don't care about small difference to vanilla you can ignore that secret seed modifier. It won't add any world gen modifications. It only serves as a seed/initialization for another Random number generator (called 'FastRandom').
It can also be used to modify some already found seed for some variation on it (not vanilla anymore).
...
Mickmane 2 Aug, 2023 @ 1:02pm 
Hiya. :)

I want to make a drunk upside down world with dungeon on the left side and 1 pyramid, hallow on jungle side, and preferably snow on dungeon side (wonder whether that's even possible).

I undestand the Search Query (tab 1) stuff. But looking at the main page, I see Secret easter egg seed, and Secret seed modifier. What do they do?

I clicked on the forum link above (discord is not an option) and saw you mentioned left shift and right shift and click (how big are your hands to manage that somewhat comfortably? :)) ), and enabled and disabled the seeds I want/don't want in that 'H' tab.

Still wondering about the Secret easter egg seed and Secret seed modifier on the Main tab though.

And how do I remove a tab? (Accidentally made a tab 2 when trying to do the shifts+click thing. :)

Thanks for this mod, it seems super useful! :))
Unftf  [author] 16 Jul, 2023 @ 4:40am 
@☯lun44r last time I tested it did work, but was slower than normal. However you can't search any calamity stuff. In rare cases some search criteria might not work as they should. You can also find a nice vanilla world and generate the same seed in calamity again. Afaik calamity only adds stuff after normal world gen.
☯lun44r 14 Jul, 2023 @ 12:07pm 
does this work with calamity mod installed?
Unftf  [author] 29 Jun, 2023 @ 3:02am 
@SashaDkv Paintings not included yet. You can check out the world viewer https://terramap.github.io . There you can search for specific tiles. If it is some an ultra rare one you can store extended stats file and analyse those files for matches.
SashaDkv 12 Jun, 2023 @ 10:49pm 
Is there a way to add new items to search? I'm trying to find a specific painting that spawns underground, or should I just keep searching for certain things and export the pictures?
AyamBakar66 29 Mar, 2023 @ 8:27pm 
its working again. dont know why. the error just occured once
Unftf  [author] 29 Mar, 2023 @ 7:46am 
@AyamBakar66 Do you use some other mods?
inside your game folder ../steamapps/common/tModLoader/tModLoader-Logs there is some client.log. Does it show any errors?
Which version do you use? 1.3.5, 1.4.3.6 or 1.4.4.9?
Some user could also not store it. He fixed it by changing it to the 1.4.4 preview beta (and back again)
Still not working? If you like you can join discord.gg/6HXKa9a . Solving problems works better there
AyamBakar66 29 Mar, 2023 @ 1:44am 
stuck on save as picture
Unftf  [author] 1 Dec, 2022 @ 9:56am 
@danilman102 Do you look for something specific? maybe u set up the wrong values. TerraCustom exists for 1.3.5. Worldgen previewer can repeat/skip some world gen steps. Advanced world gen has some options.
danilman102 21 Nov, 2022 @ 6:08am 
this mod sucks, it cannot find a lucky seed. can somebody make a customizABLE world generation mod for me please?
danilman102 21 Nov, 2022 @ 5:14am 
oh, now i get it.
Unftf  [author] 21 Nov, 2022 @ 3:57am 
@danilman102 at the main menu there is some text at the very bottom of the screen which allows you to change the menu theme. Click there until you are reaching the mod theme. The 4th screenshot on top does show it.
Mickmane 20 Nov, 2022 @ 9:01pm 
Maybe they don't know where to click. I didn't immediately find it either. :)
danilman102 20 Nov, 2022 @ 9:00pm 
all i could do with this mod is turn it on and off.
Unftf  [author] 20 Nov, 2022 @ 8:34am 
@danilman102 could you enter the interface? Or what does not work?
danilman102 12 Nov, 2022 @ 3:52am 
this mod is useless! i cant search seeds!
Mickmane 24 Sep, 2022 @ 2:06pm 
Thanks for your reply and detailed explanation! :)

Discord is not an option, but I don't expect instant replies. A few days or so later is normal for anyone who isn't glued to Steam like me. :))

I'm playing on the stable version, btw.

I don't need 100% accuracy, just some vague certainties about blue dungeon on the left side, 1 pyramid and desert on the right, certain biomes not overlapping,... Maybe the mentioned living tree near spawn. :)

Maybe all the things you mention will be fixed by the time I'm done trying out the new features of the coming Labour of Love update, and then I can dive right into this on Tmodloader. :)

Thanks again!
Unftf  [author] 24 Sep, 2022 @ 1:55pm 
Hi Mickmane! Thanks for bug reporting. It will be fixed in next version (or current preview).

> how do I tell it to not overlap any biomes?
For no evil biomes near jungle, snow you can use the Tile/Block condition: Jungle grass in danger of conversion <= 0, same for snow biome
For no snow biome jungle overlap you can use the Tile/block condition: Jungle blocks <=0 with the constraint 'has tiles nearby' snow biome tiles

> what does "Number of unjoined Evil biome" mean?
By default a small world generates 2 evil biomes, a medium 3, a large 4. In some cases they generate at a very similar position and with this it looks like they have less such biomes.
So unjoined Evil biomes only count evil biomes which are separated to each other.
Special note for drunk worlds: less than 2 should not be possible

...(too long, see next post)
Unftf  [author] 24 Sep, 2022 @ 1:54pm 
..(part 2)
The new update will most likely change something in world generation. That means those seeds won't work anymore (they only share some similarities).
Furthermore current Tmodloader world gen is bugged. It does not look 100% equal to vanilla.. And on top of this it only looks similar to vanilla Terraria on Linux/Mac. Windows looks different again.
This mod can not change that. So the seeds will only work for Tmodloader (at least right now).
Terraria dev team did some vague post about fixing this problem for next version.
If Tmodloader dev team also fixing their bug (and updated to 1.4.4) the seed found with this mod can be used for vanilla as well.

My response time here might be a little slow sometimes. Don't check it every day. Just noticed your post a few minutes ago. Sorry! Linked discord channel I check more frequently. Do as you like but if you got some remaining question we can also write there. Posting some images is also easier there.
Mickmane 23 Sep, 2022 @ 11:31am 
I think I found the problem; Drunk seed.

Whenever I enable that, I get the error, without it it works fine. But then I don't get worlds with 2 evil biomes and the other stuff.

Mind, working in plain old Terraria (I am hoping to find a good seed for when the next update hits), no other than that one should work, should it? But those worlds still look different, so how does that work?

Can you look into this please? :)
Mickmane 22 Sep, 2022 @ 9:04am 
Wonder what went wrong here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866236612

Can you please help? :)

Thanks!
Mickmane 22 Sep, 2022 @ 8:47am 
Hiya. :)

This looks very useful. Going through the settings, I wonder though, what does "Number of unjoined Evil biomes" mean?

And how do I tell it to not overlap any biomes? (Not just no evil jungle or snow, I also don't want snow-jungle again. :) ) Well, Jungle-ocean would be ok, but none of the other combos.

Thanks! :)