Killing Floor

Killing Floor

Old School Zeds
46 Comments
NikC- 4 May @ 8:23am 
Because OldSchoolZeds are not based on vanilla zed classes. You need to recompile your server perks.
GRIMM 4 May @ 3:32am 
for some reason stalkers that this mod adds don't count towards leveling up commando (i use serverperks). has anyone encountered this problem? it turns out it's impossible to level up commando
NikC- 7 Sep, 2023 @ 4:28am 
{LINK REMOVED}

Just server ^
[r-D] Misty 7 Sep, 2023 @ 4:25am 
Can anyone tell me a server that has this mod?
Weaver Trevor Henriksson ☣ 10 Jan, 2023 @ 7:02am 
Hey man, would you make a mod that improves the gore on the game? (Just like in this mod)
NikC- 9 Jan, 2023 @ 12:21am 
Did you check it with ‘memstat’ cmd?
Roseman 8 Jan, 2023 @ 7:00am 
Alright, I think I managed to find out what the issue with the crashes is. It seems to be some kind of memory leak caused by this mod. This is notable in massive maps such as Grimpen, but smaller maps with little to no details (such as 2005-BioticsLabs or 2005-Offices) rarely crash. I believe the memory leak may be caused by the corpses laying on the floor after being killed. Do you think you could add a toggle option to the corpses?
Clancy McFancy 6 Jan, 2023 @ 1:32am 
now how's about the guns?
great work btw
TheOuchGuy 30 Nov, 2022 @ 4:19pm 
are you gonna finish that kfmod 2.54 now? ;)
BeavisOfArabia  [author] 30 Jul, 2022 @ 6:25pm 
Hi UntotenJester! Yes it is possible to do that by using the Zed Manager mod.
UntotenJester 30 Jul, 2022 @ 12:43pm 
Is it possible to activate the chain gunner and the explosive gunner without playing the mutator? or spawning the zeds along side current zeds?
sebul 27 Jul, 2022 @ 3:24pm 
hot damn this mod is tasty.
nmmblez 22 Jul, 2022 @ 8:28am 
Interesting reports, I did notice some light momentary lag as well, no crashes tho. We're not using the mod here however, just spawning the zeds via scrn.

Nothing game-breaking in my opinion but Zekaryth might be onto something.

That being said the update is very much appreciated, bloat death looks a lot better.
BeavisOfArabia  [author] 15 Jul, 2022 @ 6:59am 
Hi! Sure, the log will definitely help out. This is the second time it's been reported and I'm not sure what's causing it other than it's always to do with a weapon that shoots through zeds, and the replicability ranges from common to rare. Whether it's map related/zed-time related/weapon related, anything will help out.
Vulphyx 15 Jul, 2022 @ 12:57am 
Alright, well, It's me again, lol..
It seems that everything is working perfectly fine now, besides shooting ZEDs with specific weapons, pistols especially. Whenever I line up a shot with any pistol in ZED time, the game kind of just lag spikes and crashes, I can show the crash log if needed. This does happen outside of ZED time as well but it mainly happens inside it. I've got 3 crashes in the past 15 minutes because of that.
According to a friend however, the bullets have no clue what they are hitting? It's a tad bit annoying, I don't mind restarting, but...it happens too often.
Vulphyx 14 Jul, 2022 @ 4:18am 
Gotcha!
Tried the mod, it works like a charm. Kind of want to play KF1 even more now xD
You're sweet, thank you so much! Especially for the fast response! ^.^
BeavisOfArabia  [author] 14 Jul, 2022 @ 3:02am 
Hey hey, glad to hear you're enjoying the mod!

Killing Floor 1 does not save stats when running most mods, and because of this, someone by the name of Marco created a mod called ServerPerks, which saves Perk statistics locally on your machine(or server if you're hosting one). You can find it on the Workshop here!

P.S. I think what makes the mod/older zeds more satisfying is probably the sound effects whenever you hit/kill a zed. It just feels so glorious hearing pellets smack a zed out of existence :D
Vulphyx 14 Jul, 2022 @ 12:28am 
Hello there!
First of all I really wanna say that this mod is immensely fun and an amazing throwback. Something about it just feels MUCH more satisfying than Vanilla KF1.
However...as someone new to modding this game...is it normal for Leveling Progression to not save? I'm playing with this Mutator while leveling up my Support. Once I activated it, I've noticed the progression going up, but once I fail the wave / exit the game, the progress just reverts back to what it was like before. I've lost like 30k door welding points this way.
Roseman 1 Jul, 2022 @ 1:44pm 
After testing the mod 20 other times, it stopped crashing altogether. I wonder what it was. I even bought the Deagle multiple times... and I couldn't reproduce it.
NikC- 1 Jul, 2022 @ 10:27am 
Do you have the same result with all the mods disabled (server actors included)?
Roseman 30 Jun, 2022 @ 5:53pm 
Oh, hey Beavis! Huge fan of your work, and long-time follower of your YT videos!

Now, regarding the server, I am hosting it via SteamCMD. I host the server on another Windows user so that Steam directly logs in, I launch the server, then I go back to my other user where I launch Steam once more and THEN the game.

Is there a way to solve/fix this? I am running a couple of mods, but neither of them should conflict with this mod whatsoever. This is the Mutloader.ini after removing this mod:

bDebug=true
Mutator=KFPatHPLeft.MutPatHPLeft
Mutator=MutKillMessage.MutKillMessage
Mutator=KFARGChat.KFARGChat
Mutator=AllTradersMut.AllTradersMut
Mutator=AdminPlus_v4.AdminPlus4Mut
Mutator=SetPlayerLoadout.SetPlayerLoadout
Mutator=CountryTags.CountryTags

Mutator=MutVisibleSpecsX.MutVisSpecs
Mutator=DropAllWeapMut.DropAllWeapMut
Mutator=KFShareCash.KFShareCashMut
Mutator=ZedKillCount.ZedKillCount
Mutator=FPSpinMut.FPSpinMut
BeavisOfArabia  [author] 30 Jun, 2022 @ 5:20pm 
Hey hey, yes that should be it. Are you hosting a dedicated server via SteamCMD, a LAN server via the ingame "create a server" setting, or are you playing this in Solo mode?

By the looks of it, it seems to crash directly after firing the Desert Eagle. I've had crashes like this before by firing other hitscan weapons, but it's not common(?) enough to worry about it, and it does happen regardless whether you're running any mods or not judging by some reports on the forums of people having this happen in unmodded Killing Floor.
Roseman 30 Jun, 2022 @ 4:10pm 
NikC- 30 Jun, 2022 @ 7:40am 
Provide your server-client ‘killingfloor.log’ s
Roseman 30 Jun, 2022 @ 7:38am 
Server crashes 10 seconds into the game when using this mod for some reason.
TheOuchGuy 12 Jun, 2022 @ 12:16pm 
good shit my man
BeavisOfArabia  [author] 10 Jun, 2022 @ 10:56am 
Thanks! I used the KF1 trailer for reference while making it :D
:D !!! 10 Jun, 2022 @ 3:37am 
Damn, the trailer is pretty fuckin sick
BeavisOfArabia  [author] 8 Jun, 2022 @ 12:08pm 
That's the plan, but they'll just be a quick port as the amount of effort to port all those different particle effects and what not takes quite a bit of time.
KE-Mob 8 Jun, 2022 @ 12:02pm 
Thank you very much for this mod! Will there be a mod for the Version 1.0 zeds and 2.0 zeds as well?
BeavisOfArabia  [author] 3 Jun, 2022 @ 6:46pm 
You can now toggle the Bloat Puke/Siren Screams blowing up grenades/Explosive pound(and an option to nerf him as he's been recently buffed to be extremely accurate) and so on. Also, Headshot hitboxes once again have been further improved.
BeavisOfArabia  [author] 30 May, 2022 @ 6:46pm 
Hi! Glad to hear you're enjoying the mod.

The Bloat puke-death emitter is intentional as that is how behaved in the Killing Floor mod. I am, however, currently working on including a list of options to choose from, including enabling/disabling features from the original mod(such as that bloat emitter and various other things).

Thanks for the feedback!
nmmblez 30 May, 2022 @ 2:28pm 
Great work. We got a week-long event going on here @play.archive01.org with a special horde that includes your zeds, gritty zeds and some other custom zeds that fits the theme (Shiver, Jason etc).

I'm using both the chaingunning and explosive FP, regular kfmod FP is too ugly to be seen up-close IMO XD

Some things I noticed that would be nice if improved:

* crawler walk anim is too slow for their current ground speed (probably a problem with other zeds but mostly noticeable with crawlers)
* bloat post-death puke emitter lasts about twice as long as you would reasonably expect it.
BeavisOfArabia  [author] 27 May, 2022 @ 8:59am 
For all Crossbow users(and support specialists), you should now be able to reliably headshot Scrakes, Fleshpounds, and the Patty. Enjoy :)
dS 20 May, 2022 @ 3:16pm 
Awesome :D
BeavisOfArabia  [author] 20 May, 2022 @ 5:48am 
With the help of #NikC-, no longer will zeds be invisible on Dedicated Servers. All hail #NikC-!
BeavisOfArabia  [author] 18 May, 2022 @ 12:44pm 
Someone did make a mod like that, should be around in the workshop somewhere. Revamping them isn't on the list yet but it could be in the future :P
George Floydstein ✡ 18 May, 2022 @ 12:21pm 
epic, what a great throwback! could you somehow make the old 2.51 weapons too?
BeavisOfArabia  [author] 16 May, 2022 @ 10:08pm 
Hey! The latest update fixes all issues with Headshot hitboxes online and solo, and swaps the Gametype option for a mutator so that you can choose difficulty and length. In the mutator options, you can choose to enable/disable the Fleshpound Chaingunner, or bring in a special variant called the "Explosive" Chaingunner! Enjoy :lunar2019piginablanket:
Gnaar_Action_Time(GAT) 11 May, 2022 @ 2:51pm 
awesome!
BeavisOfArabia  [author] 10 May, 2022 @ 8:29am 
Thanks for the report! Will look into this.
WaffleTime 10 May, 2022 @ 6:43am 
Weird bug I've encountered
https://youtu.be/ItSdKJu7KXE
BeavisOfArabia  [author] 9 May, 2022 @ 3:20pm 
Hi, you can play the game mode by choosing "Killing Floor 2.5" and selecting a difficulty.
TF2 Soundtrack 8 May, 2022 @ 9:24pm 
how do i enable it?
TouhouSucksYouIdiots 8 May, 2022 @ 11:25am 
Best Bloody mod so far.
benedu3095 8 May, 2022 @ 12:53am 
Amazing mod!