Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
@Vangorich I'll take it into consideration.
Less "Extremely Effective" against armor
Something to consider, if you change the battery names to "Lasgun/pistol Battery Cells" it would group them with the weapons that use them, when you search in the fabricator/store.
You know the shotgun only does 64 damage right?
balance wise."
"Balance" is determined by how it fits into or disrupts gameplay, not how lore friendly it is.
Also, a mudraptor can survive at extreme pressures and ram its way through submarine hulls, probably has traces of physicorium in its shell or something. Europan wildlife is no joke.
(Yes, I know how insane Ork physiology is)
@AHerdOfHobos - Bit of a late reply, but I'll look into the flashlight breaking thing whenever I catch some free time. If I remember correctly, nothing in the script of my mod affects flashlights, so it might be some other mods doing it, but don't take my word for it.
balance wise. Please keep it as it is. Only thing it now needs is an actual mount for a flashlight.
And the second version, where the damage will be reduced by 75%, the cost will be 750 marks and a possible craft.
Anyone have some hot tips on how to change this?