Total War: WARHAMMER III

Total War: WARHAMMER III

Forgosth's Khorne units booster pack - Radious Submod
28 Comments
☞ PrimarcH ☚ 22 Feb, 2023 @ 4:01am 
可爱的小猪猪 same
Marcus Aurelius  [author] 17 Oct, 2022 @ 7:11am 
@VietPlus it works fine for me, check if you are missing dependencies (or if your are over the mod limit which is around 150-170 mod.
可爱的小猪猪 17 Oct, 2022 @ 6:09am 
when i add this mod then my game always crashed, cant start the game.
Marcus Aurelius  [author] 1 Oct, 2022 @ 12:29am 
-Updated to an acceptable version i guess. Suggest balances issues if you got some.
Marcus Aurelius  [author] 20 Sep, 2022 @ 6:17am 
-Updated
Report balance ideas or bugs because i did this quite fast
DarkRite 15 May, 2022 @ 11:16pm 
Well that was fast, but you didn't adjust the hp per entity on the units you increased the models on. For Pit Champions my thought was that they'd number a bit more, but be a little less tanky individually (set hp per entity to 650 or so). For Gore chargers (hp per entity to 900). For Hemorragers (bonus vs infantry to 8 or 10 rather than 20). Otherwise the changes for all other stats are fine, appreciate the speed (you just forgot small details, I hope I'm not coming off as rude). You don't need to re-update it immediately, for me it's 2 am here, I'm about to go to sleep in a bit. Balance is hard, I know I made OvN patches for radious (and that was a pain, and I think they added stuff not too long ago, I'm gonna need to update my mods soon, argh).
Marcus Aurelius  [author] 15 May, 2022 @ 10:24pm 
Thanks for the help
Marcus Aurelius  [author] 15 May, 2022 @ 10:24pm 
@DarkRite i updated with your suggested changes
DarkRite 15 May, 2022 @ 10:07pm 
Pit Champions, reduce weapon strength to 40 ap, 20 base, reduce melee attack and defense slightly, increase model count to 24, while keeping hp relatively similar to what it is now, reduce armor to 70 or 80 roughly (they're not wearing much armor visually so yeah). Skull cannon soul grinder, reduce range to 240, ammo to 16, no problem with the unit itself, but it makes the regular skull cannons almost pointless. Admittedly I do think the normal soul grinder needs a slight buff, but that's another matter entirely. I did not test the bloodlings however so no comment on them. For the most part the balance seems fine, just some minor tweaks and it'll be fine.
DarkRite 15 May, 2022 @ 10:07pm 
I did some tests with these units, and here's my thoughts on alterations. Bloodshots, while they did perform well, it's silly that they're lower ranged than a throwing axe unit, especially when they don't deal a ton of damage per shot. Up the range to 90 or at least 75, reload speed will be changed to 8.5 or 9 seconds (maybe 10 at most). Gore Chargers, need to be buffed a fair bit, up melee attack and defense, and hp (either by increasing model count a little bit, maybe up to 16, or by just increasing hp per entity so that they end up around 14k hp), and maybe give them anti-infantry bonus. Hemorragers, up melee defense a little bit, and maybe hp slightly, but otherwise they're fine.
Iceiscold 13 May, 2022 @ 5:48pm 
yep, no more crashing for me!
Maxlord 13 May, 2022 @ 11:40am 
seems to work fine for me now! good work!
Marcus Aurelius  [author] 13 May, 2022 @ 10:23am 
-Updated confirm me if this still crash
Marcus Aurelius  [author] 13 May, 2022 @ 10:08am 
Ok guys i think i succeeded to fix , looks like i had to rename my mod files and not using the vanilla one because it automaticlly overwrite gonna update soon so if someone could give me a return if it works or not
Marcus Aurelius  [author] 12 May, 2022 @ 1:00am 
@Deviant maybe but i don't know if i will continue submoding with the crash issues im having
Marcus Aurelius  [author] 12 May, 2022 @ 12:59am 
@dabassenok will try to fix late tomorrow but it is really weir ,my submods work some times and for other times it don't work like it was working for me and when i updated it don't work anymore...
Deviant 11 May, 2022 @ 7:06pm 
I propose to make a submod for Kislevite artillery - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2800204693
Kislev knows perfectly well what gunpowder is... It is very strange that Kislev does not have ordinary cannons....
dabassenok 11 May, 2022 @ 2:20pm 
please fix it as soon as possible, I really want to play your mod)))
Marcus Aurelius  [author] 11 May, 2022 @ 1:25pm 
it was working fine and now it crash will try to fix it later.
Maxlord 11 May, 2022 @ 1:14pm 
im also experiencing crashes on startup with this mod :steamsad:
Anax 11 May, 2022 @ 12:08pm 
crashes when load the game for me
dabassenok 11 May, 2022 @ 11:16am 
Unfortunately it didn't help :(
Marcus Aurelius  [author] 11 May, 2022 @ 9:47am 
@dabassenok I added screens : Desactivate your mods, do that and retry
dabassenok 11 May, 2022 @ 9:31am 
can write a detailed description for the launch? If you can run it.))
dabassenok 11 May, 2022 @ 9:29am 
the game still crashes at the loading stage, the mods turned on, turned off, downloaded for a new one, activated in a different order, the result is the same (((
been waiting for this mod(((:steamsad:
Marcus Aurelius  [author] 11 May, 2022 @ 2:44am 
@dabassenok im having the same issues with mods , everytime i download a new mod it fuck my load order and game crash try to reload load order on the launchre and reactivate the mods normally it will work.
dabassenok 11 May, 2022 @ 2:37am 
your mods do not start, even if you remove all the others, your 4 mods do not work.
joshvt3 10 May, 2022 @ 4:08am 
Awesome thanks