RimWorld

RimWorld

Gloomy Hair - Upscaled
39 Comments
Koda Chan 1 May @ 12:08am 
1.5 would be awesome
XxHyde840xX 12 Aug, 2023 @ 8:05am 
Thanks for the reply @vinzero! Hope you have a good one!
Velvet 12 Aug, 2023 @ 6:40am 
*As in, I'm returning the exact level of respect you gave me, which is outright disrespect. I would have given you the benefit of the doubt and stayed quiet, figuring you're just clueless since your only 'mod' on the workshop is putting a gif into wallpaper engine. But, here we are. Treat people how you'd like to be treated and all that.
Velvet 12 Aug, 2023 @ 6:39am 
@XxHyde

*Respectfully, I'm very curious to know why you'd be upset that I informed people the mod still works. Personally, I've always thought that anyone with the skills to do modding would already know when a mod actually needs updating or not, and when I see people "updating" mods that even I, an end user with no programming skills, know aren't broken it makes me a little suspicious. Usually, I think that someone must be looking to get the recognition that comes with making a popular mod and the satisfaction of people being thankful for it, without any of the pesky effort that comes with actually making it. That would certainly line up with you being upset I helped people realize they don't need an update to start with.
Vinbee  [author] 11 Aug, 2023 @ 5:12pm 
@XxHyde840xX

No, you may not.
As Pudding already said, the mod is a texture mod and it works perfectly fine in 1.4 as long as you put it in the correct order and install HM+.
XxHyde840xX 11 Aug, 2023 @ 4:31am 
Respectfully Pudding, I didn't ask you. :)
Velvet 10 Aug, 2023 @ 7:37am 
This is just a hair mod, it works just fine for 1.4, the only "update" it needs is a 3 being switched out for a 4 in its version check. I've used this in every single one of my 1.4 runs without any issues. The only potential problem is this won't interact properly with hair length genes, but that has negligible actual impact on gameplay.
XxHyde840xX 6 Aug, 2023 @ 2:09am 
hey @vinzero! Hope you're doing well! :) Just came across your mod the other day and was wondering if you had plans to update to 1.4 in the near future. If not, with your permission, myself or someone else would be willing to update. Hope to hear back from you soon, really cool mod, and would love for more people to be able to use it, especially with the recent forked version of gloomy hair.
妙蛙种子 11 Mar, 2023 @ 4:30pm 
please 1.4
platnum20 3 Dec, 2022 @ 12:11am 
@Cloud It looks like he's using [NL] Compatible Bodies 2 for the body and [NL] Facial Animation - WIP for the face. I'd grab the [NL] Facial Animation - Experimentals as it adds more animations, and then [NL] Custom Coordinate Offsets since the longer legs will occasionally clip through other objects
Cloud 2 Dec, 2022 @ 2:37am 
Hey @Vinzero! I was wondering what mods you use to make your characters look so good? I notice they have legs, much better looking bodies than standard rimworld bodies, some even have freckles. Anime faces, expression, everything! The whole package. I'd love to make my characters look like yours.
Vinbee  [author] 26 Oct, 2022 @ 12:45pm 
@{SK} That Lamer

Yup, it can be run without it.

" Hair modding plus " just allows alpha masking on hairs, which allows me to make accessories their own colors, and it also allows hair to have multiple tones to them.

It'll still work, but some hairs that have accessories such as bows might like grungy or dark since it has no alpha mask without that mod.
{SK} That Lamer 26 Oct, 2022 @ 9:27am 
Can this mod be used without hair modding plus? I assume all it's doing is adding in additional, optional functionality to permit coloring the accessories, but I don't know how intertwined that is. I ask because the author of that mod has said they're way busier now and won't be able to do anything about it for a while.
NickNakNok 28 Aug, 2022 @ 3:50am 
@Vinzero - thanks for the fast reply, yes that sorted it by disabling the text cache in vanilla expanded framework, works and looks great now! One slight issue with this is that another mod Children and Learning says it needs this on in order to work..? fantastic textures you have done will be subscribing to them all!
Vinbee  [author] 26 Aug, 2022 @ 6:49am 
@NickNakNok

I can only recommend you the same as below your comment, since it's working just fine for me and my I'm not having the same issue with any of my colonies.

Use Rimpy to properly sort your modlist, other than that make sure to disable the texture cache in Vanilla Expanded Framework, that usually solves a lot of issues and makes textures far more crisp.

Other than that I'm not sure what else it could be other than some sort of odd incompatibly with one of your hundreds of mods, which would be weird since this isn't some complicated mod but a texture replacer.

Sorry that I can't offer more advice, but please try the above if nothing else.
NickNakNok 26 Aug, 2022 @ 6:05am 
Hi mod looks amazing, however cant get it working for my saved game and tried a new colony and same issue, the hair ends up looks even more low resolution than any other generic hair? However on the character editor screen looks amazing - have all the dependencies and graphics settings loaded at the top, tried playing with settings but cant make this work do have hundreds of mods so could be something else... just after any hints/tips to get it working?
Vinbee  [author] 8 Aug, 2022 @ 4:09pm 
@ashlync2000

Considering that all this mod does it take the old gloomy textures and replace them, it sounds like a load order issue, especially if for some reason it works on new colonies.

Try sorting your mod list using "Rimpy - Mod Manager" , It's on the Steam workshop and easy to use.

Also try subscribing to "Graphic Settings+" so that Rimworld can read the .DDS format, it might help your issue. Other than that, I have no idea why it's not working for your old colony.
achalenn 8 Aug, 2022 @ 10:56am 
Mod is not working for my saved game. Anyone else having this issue or have any suggestions on how to fix? I tried unsubbing/resubbing to the the mod and its required items again but still no luck. Tested and mod is definitely working for new colonies though.
Delta7777777 1 Aug, 2022 @ 11:27pm 
This mod got me thinking: Why is there not an upscaled version of the vanilla hair?
I searched and didn't find a single mod that did the vanilla hair and nothing else. I *think there's a mod by Oskar that might do the hair but changes all the other vanilla textures too, but nothing simple/singular focused on the hair alone.
Or maybe I somehow looked over it due to odd naming...

Regardless your mod here looks great! Think I might finally install gloomy hair and get your mod too of course.
renosirasu3 10 Jun, 2022 @ 4:25am 
(*´∀`)b♪
Vinbee  [author] 2 Jun, 2022 @ 6:23am 
Pushed out mini-update

Sorry for the inconvenience, having "Hair Modding Plus" as a dependency should have been a thing since the beginning, but due to it being my first mod and forgetting that alpha hair masking was only possible thanks to another mod it honestly skipped my mind.

All future hair mods will also require "Hair Modding Plus" , just a heads up.
Dracon 22 May, 2022 @ 7:08pm 
Which body mod are you using for the screnshots?
Spiralwind 17 May, 2022 @ 8:59am 
So you draw all the hairs of the mods by yourself? Not just using some kind of one-click program? That's fascinating :b
Vinbee  [author] 14 May, 2022 @ 7:43pm 
Mod has been updated

Heavily optimized both PNG\DDS files without the loss of quality, bringing the total size from 155mb to 71mb.

It now requires the original mod to function and is strictly a graphical alternative with no original files used.
Vinbee  [author] 14 May, 2022 @ 6:52pm 
@Depravity

768x768 resolution textures (Redrawn at four times the original hair size) and it also includes all the equivalent .DDS Files.

The .DDS files are much smaller in size and are better optimized, ingame there's no performance penalty.

On the other hand, I was just working on restructuring this mod and I have a better .PNG optimization which will bring down the total size to around 70mb, without the loss of any quality.

Within the next 30mins-1hour I should be able to push out an update if everything goes well :asagapeace:
Depth Charge 14 May, 2022 @ 6:45pm 
great mod. But why is it 155 MB? Thats triple the official DLC size.
blackkanye 13 May, 2022 @ 5:45pm 
That is fine if you don't. just wondering. I like Facial Animation, but not all of the races I use have patches for it.
Vinbee  [author] 13 May, 2022 @ 2:30pm 
@blackkanye

I currently have no plans to redraw gloomy face since I use " [NL] Facial Animation - WIP " but maybe I'll do it since it's a relatively small mod.
blackkanye 13 May, 2022 @ 2:21pm 
I'm sorry to ask since you are definitely working on other upscale projects (thank you), but do you plan to do gloomy face too?
skycrossercat 13 May, 2022 @ 7:13am 
nice! thank you for the response
Vinbee  [author] 13 May, 2022 @ 4:26am 
@skycrossercat

Should be just fine! I tested since I had to take before and after pictures, hair & def names are exactly the same.
skycrossercat 13 May, 2022 @ 3:43am 
Is it possible to directly replace original one with this version mid-save? I am afraid my pawns will lose their hair
Vinbee  [author] 11 May, 2022 @ 6:11pm 
@Sphinx

No need! It's already optimized and has DDS Included. :asagapeace:
Sphinx 11 May, 2022 @ 6:09pm 
I guess I don't need to optimize the textures with rimpy, right?
Space_Lettuce_OG 11 May, 2022 @ 11:21am 
That's some crisp af hair! So crisp, it almost looks like a vector. Noice!
Hoki 11 May, 2022 @ 8:15am 
@supahslm: thats [NL] Compatible Body 2 by Nals (who also did facial animation)
Supahslm 11 May, 2022 @ 8:01am 
Looks great!
Sorry a bit off topic but what leg/body mods are you using in the above pictures too? :O
村山 和 11 May, 2022 @ 12:01am 
nice
Euphoric 10 May, 2022 @ 9:33pm 
No ribbons on Abby's hairstyle?