Total War: ATTILA

Total War: ATTILA

Classical Empires: 12 TPY + Expanded Building Slots
50 Comments
DarkGeneral 19 Jun @ 4:56pm 
I think this mod is abandonned. And the creator do not give a ***** about work it or not anymore!
what the f*** 16 May @ 5:45am 
@Pwn3y totally don’t know what you are talking because I can’t find the slots file
ImperatorChris 30 Apr @ 2:17am 
why tho? :D
dawnstar 13 Apr @ 1:26am 
Firstly, praise your team for the hard work of dev.

If working correctly When I press the Increase Building slot, should I immediately see the slot increase from 4 to 6, 6 to 9? I've allowed it in my firewall settings and put it in exclusions the steam folder in my antivirus scan. I've tried starting a new game to experiment and I don't see any expansion of the slots when I press 'Increase slot'

When is the next update scheduled?
SackAbreisser69 4 Mar @ 8:37am 
It works on my Win10 at least. But is there a 4tpy + expanded building slots version of this mod?
jinzeming96 12 Jan @ 3:30pm 
expanded building slots still doesn't work
Generic-Kun 11 Jan @ 3:54am 
Hi, expanded building slots still doesn't work
KingBeard 31 Dec, 2024 @ 4:11pm 
ETA on implementing the 1212 script?
Garviel Loken  [author] 26 Dec, 2024 @ 8:12am 
I know, CA did an update some time back that broke the OG script: looking into implementing the mk1212 script
dansheri 26 Oct, 2024 @ 8:14am 
expanded building slots doesn't work
river black 22 Sep, 2024 @ 4:40am 
expanded building slots doesn't work
Pwn3y 13 Jun, 2024 @ 5:33pm 
I just reinstalled the mod and it is still working. Remember to do this every time you load!
Pwn3y 13 Jun, 2024 @ 5:30pm 
Search for the MK1212 scripts file on here and DL it but don't activate it for AE. Then look in your data folder and you should see the MK121210slots.exw file. Start a new campaign and then, ALT+TAB and click on that file and you should be able to expand your building slots in AE to 9 for large cities and 4 for small ones.
sam.pidgeon 14 May, 2024 @ 2:36pm 
i was using 4tpy version
sam.pidgeon 14 May, 2024 @ 2:36pm 
i tried using mk1212.exe file for expanded slots and nothing worked anything i did wrong?
Krosis93 21 Apr, 2024 @ 11:03am 
@Pwn3y I have the mod, but I can't find the file you mention
Pwn3y 1 Mar, 2024 @ 9:41am 
To get the expanded slots to work again, you need to DL the 1212 Kingdoms mod and copy the MK1212 SLOTS script to your desktop and it should work again!
Úlfheðinn 14 Jan, 2024 @ 3:43am 
1st of not working, 2nd 12 tpy is way to much.
Philtatos 🌴 13 Jan, 2024 @ 2:40am 
WTF IS 20 turns of building some shit!
Centavo 19 Nov, 2023 @ 4:01am 
Would like a separate mod for expanded building slots only. I'm not a fan of how long it takes to build and research stuff.
I'm back! 27 Oct, 2023 @ 5:21am 
@Pwn3y hey man, can you upload MK1212_10Slots.exe script somewhere please?
Pwn3y 26 Oct, 2023 @ 12:13pm 
yes, the seasons affect your income per turn and food production.
ccdenbow 25 Oct, 2023 @ 12:21pm 
Hey I saw that you say this mod includes seasons. Do they have effects on the campaign similar to Dresden's mod?
Pwn3y 29 Sep, 2023 @ 12:53pm 
I was able to get the expanded slots to work for AE using the MK1212_10Slots.exe script ( I think it comes when you install and run that mod for the first time) In AE I started a new game and clicked the 'Expanded Slots' bar and clicked on the MK scripts and it worked! Not sure it will work for everyone but it worth a shot since no one bothers to fix AE anymore...
Smiling Knight 29 Sep, 2023 @ 11:24am 
Expanded building slots isn't working :(
Will it be updated? :knightsranged:
sam.pidgeon 12 Sep, 2023 @ 7:14am 
expanded slots is not working at all i have no option to have more slots of achean league campaign and my compilation pack is no longer compatible with classical empires if i use this mod for expanded slots
Manco Inca 10 Jul, 2023 @ 1:13am 
Great mod. Hope it gets fixed soon.:beatmeat:
JurisCandidatus 9 Jul, 2023 @ 4:03pm 
I also have issues after some of the latest updates. I kinda don't want my Seleucid campaign to end now (with no additional buildings) all the food is gone -2000 in food from one turn to the next...please fix the mod :)
jinzeming96 8 Jul, 2023 @ 3:24pm 
after update this mod seems doesn't work
gulfalco 29 Jun, 2023 @ 9:31am 
expanded slots? great while it lasted
azie777 3 Jun, 2023 @ 9:50am 
The update on May 28th seems to have borked the system of expanded slots.
azie777 3 Jun, 2023 @ 9:49am 
Hi artystrike. Nothing I do seems to revive the extra building slots. Changes in load order and making sure that everything is enabled does not help. I had extra building slots for the first 100 or so turns and then they disappeared. I would love to fix this as the current slots are too small. too bad CA hardcoded them. Also whenever I enable extra building slots I have to disable windows security anti-virus just so I can play with expanded slots.
artystrike 28 May, 2023 @ 2:19pm 
Hi there. I have a huge problem with this mod. It works great at the start. But when I save the game and come back, the extended slots are no longer there. And neither is the option to activate the extended building slots. Did anyone come across this issue before? I put the mod at the top of my loading list.
Stromni 15 Apr, 2023 @ 12:37am 
Love classical empires but i need to lift the problem with this mod that has been previously stated by others, all my kids are dead and reasearches takes way to long with this one.
AntiAmerikanisch Aktion 3 Apr, 2023 @ 10:32am 
It seem like the child mortality rate and the historical news events happen too often, maybe still tuned for 4-turn years
Úlfheðinn 2 Apr, 2023 @ 6:09am 
Doesnt work. Or load order is wrong.
Dreadnaughty 26 Mar, 2023 @ 5:39am 
how i can see more slots? seems not working nevertheless where i put it in load order (ofc new game start)
Garviel Loken  [author] 16 Mar, 2023 @ 2:07pm 
update! new mod! check mod in the required item list!!!
GniewkoPL 6 Mar, 2023 @ 2:58pm 
LOST MY 4TH CAMPAIN, well you did it, this mod is fruking hard, Ai is very chalenging !!!
CalicoDJack 6 Nov, 2022 @ 5:20am 
Mate go to campaign cp and see my text . That fix the problem with the cp mod crash .\
Rzeźnik_z_Blawiken 6 Nov, 2022 @ 4:37am 
I use all community mods without campaign mod and still game crash is it this mod cause a crash or what ? Maybe because i dont have a blood dlc what do u think guys ?
CalicoDJack 8 Oct, 2022 @ 1:46pm 
my game crash multiple times in different factions , one time with pontus at end turn 19 from an iberian faction , after that two time in different campaing with macedon at end turn 7 with swebez and at trun 13 with getae . I only use the 7 mods need that is listed in ae communitr combat ( the main 6 + the blood mod) . The only thing is that i dont have all the dlc's i have only three blood , D-kingdoms , Celtic !It happen to anyone else , is my problem or is something wrong with the MOD !
Ned Pepper 8 Oct, 2022 @ 9:53am 
Anyone else having crashes at turn 12? No matter which faction?
Fen Harel 16 Aug, 2022 @ 11:34pm 
@FishPapp i had this happen to me the scrip wont run, no matter what i do. sometimes the option to run the script would appear. but not anymore.
Andrew Fish 4 Aug, 2022 @ 9:33pm 
Big issue with the 12tpy no child makes it to adulthood and Tech takes forever .....
FishPapp 12 Jul, 2022 @ 12:32pm 
I had an error where the script failed to run while I was annexing a former client state. As soon as the conversion was over the extra building slots all reappeared along with the buildings. They were there all along, but invisible.
Very happy with the mod otherwise.
Eidolon 10 Jun, 2022 @ 11:56am 
Is anyone getting crashes at around turn 165 using this mod? for some reason, when playing a Roman campaign i consistently get it at around that turn
Sheph 21 May, 2022 @ 12:55pm 
Are there any bugs associated with expanded building slots? It seems too good to be true.
B.F.M II 19 May, 2022 @ 6:48am 
Quick question about this mod: It's not save compatible is it?
LogosDistributing 14 May, 2022 @ 10:16am 
Loving this modlist so far...One big issue with the 12tpy no child makes it to adulthood. Tried a few family tree mods above in load order and they don't seem to be working. Maybe a child mortality nerf can be incorporated?