Total War: WARHAMMER II

Total War: WARHAMMER II

[REMAKE] Revival Glory of Phoenix Immersion Mod & Expansion
63 Comments
NeoKorp 26 Jul, 2023 @ 8:45pm 
Mod still working so I'm not sure why you're asking for an update.
larrys1998 19 May, 2023 @ 10:21am 
will this be updated?
Macallan 16 Sep, 2022 @ 3:46am 
all good mystery. I was using the old tech mod and was unsure if I could replace with yours during the campaing. But did worked just fine :D
OoO  [author] 14 Sep, 2022 @ 7:37pm 
@123
Sorry for that part i dont get you. Could you tell me the result you have done so far
OoO  [author] 14 Sep, 2022 @ 7:35pm 
@Rare2000
Thanks for the awesome feedbacks. I would consider all in the next update. Stay turn
OoO  [author] 14 Sep, 2022 @ 7:33pm 
@MsL229
Thanks for suggestions. I do reckon that Imrik sometime declare with the beard too soon which leads to the fact that Imrik’s faction get destroyed too quickly since normally they have to deal with 2 factions on their right
RARE2000 9 Sep, 2022 @ 8:06pm 
Looks good, but needs some spellchecking, proper capitalization, and something to differentiate it from the SFO Malekith tech tree.
MsL229 4 Sep, 2022 @ 5:58am 
Perhaps make it so that there are some requirements for that technology to be available? MAybe have it start once Elven Civil War is done or smth?
MsL229 4 Sep, 2022 @ 5:57am 
Hello! Really like this mod but is there any way for AI to NOT immedietaly take Second War of Beards? It's pretty annoying to see elves declare war on dwarves the moment they learn of their existance
Macallan 31 Aug, 2022 @ 7:43am 
I already started a campaign with the other mod. If I understand correctly techs apply the bonus only right so I can deactivate the other mod and activate yours without messing my save right?
Macallan 31 Aug, 2022 @ 7:27am 
I mean this one that you have to purchase and gives endless volley etc that lahcenal117 mentioned here on comments. Ty for the repply
OoO  [author] 31 Aug, 2022 @ 6:57am 
@123 the HE tech mod is included in this mod, with custom flavor expansion
Macallan 31 Aug, 2022 @ 5:22am 
Hi I didn't found if u managed to update this one or did another comp mod. Is this comp with this other mod? Ty :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2547519887&searchtext=Technology+
OoO  [author] 23 Aug, 2022 @ 1:14am 
@ Glorf thanks for your suggestion. We will adjust the growth boost and relation so the HE race not dominate the game too quickly
OoO  [author] 23 Aug, 2022 @ 1:13am 
@ Kri55555t000ffer thanks for suggestions. The project was complete as 60% and got abandon for months since i was coding food on the table. Not sure when it will release but i would try to conquer the world as DE race too.
OoO  [author] 1 Aug, 2022 @ 5:20pm 
@Glord glad like you like it. Thanks for your wonderful suggestions
Glorf 31 Jul, 2022 @ 7:14pm 
Love the mod, but I find the new 4 techs a bit too strong, especially from the start of the game. Any chance those can get locked behind something? Perhaps make unlocking your first tier 3 settlement give access to the new techs. The big growth boost and relation boost to high elves usually causes my campaigns to snowball really quickly. Using this mod I conquered almost the entire world by turn 90 as Nagarythe. I was never able to unlock Phoenix King as Tor Anlec never reached tier 5.

In the next campaign I play with this mod I'm just going to pretend like the overpowered turn 1 techs don't exist.
GreyStranger 31 Jul, 2022 @ 3:35am 
oh man oh god oh man oh god)
i love my man Malekith) his vanilla campain absolute boredome)
OoO  [author] 31 Jul, 2022 @ 12:10am 
@GreyStranger yes, im gonna give some love to Makelith :D have a little patience
GreyStranger 30 Jul, 2022 @ 11:08pm 
DE True phoenix revival))
i ready to sacrifice infants)
OoO  [author] 30 Jul, 2022 @ 12:24am 
@GreyStranger yeah i do reckon those techs are very powerful and should be unlock at later stage of the game. I am doing a Yveress campaign now to see how its go. Thanks for suggestions. Enjoy and have fun
GreyStranger 30 Jul, 2022 @ 12:00am 
Hey man
Legions unleashed is super cool and very powerful tech, so mb all tech in this group should be cost some BIG money?
LiquidThicc 29 Jul, 2022 @ 8:35pm 
Wow this mod is great :steamhappy:
OoO  [author] 29 Jul, 2022 @ 7:21pm 
Hello friends, your dev MYsteRy is back. I would like to thank you for all of you for playing and reporting bugs. Greatly appreciated!

I have updated the mods, here are some noticeable changes:

- The UI of the Legion's Unleash group tech has been redesign to make it nicer.
- Added 4 more tech in the Legion Unleash group tech.
- Rebalance technology, most reduce the effect bonus received since we have a huge tech expansion.
- Disable Phoenix King Tech binds with landmark
- Rename some technology names to match with its effect. E.g: Loremasters of Hoeth with Heart of Averlorn bonus.

Enjoy and have fun!
chenche 27 Jul, 2022 @ 5:52am 
I can't got the Pheonix King when I got the landmark, only the description from red to green ,but I can't unlock it ,It's with SFO ,update please:steamhappy:
FeldwebelSteiner 25 Jul, 2022 @ 4:26pm 
Avelorn bug error:steamfacepalm:
OoO  [author] 18 Jul, 2022 @ 10:25pm 
@TXR087 noticed. I will check again soon. Thanks for reporting
TXR087 16 Jul, 2022 @ 8:35pm 
Is the Pheonix King research bugged.? I can never get it to unlock, have tried demolishing and rebuilding the Sacred Flame building as it's the only listed requirement..
Anyone know what the Issue might be.?
OoO  [author] 27 Jun, 2022 @ 9:54am 
@Syntax hey thanks for reporting. There was a similar bug in landmark mod but it was fixed, i might known where it come from. However, i can only get it done in the weekend so properly you gotta wait a bit. Thank you and have fun conquering
Syntax 27 Jun, 2022 @ 9:41am 
Also the Holy Blessing of Asuryan, I believe, is supposed to give wardsave and a burst of healing to Loremasters of Hoeth (the hero) but it lists the Swordmasters (the unit). The rest of of the bonuses for that research are all towards heroes.
Syntax 27 Jun, 2022 @ 4:43am 
This is a wonderful mod, thank you! I did notice that all of my units have perfect vigour, if I had to guess I think it was when I researched the Chrace Tech that was to give White Lions that ability, but it somehow gave it to everything.
OoO  [author] 14 Jun, 2022 @ 8:23am 
Hello friends, this mod has updated with some balancing stuffs. Here's the author point of view:

Economy boost and unit stats in major HE faction is way too strong. The author reduce major economy boost, especially when playing as Eataine. For full patch details, please refers to the developer note section. I wish you all have fun playing. Thank you
OoO  [author] 1 Jun, 2022 @ 7:12am 
@Karma The universe received your request. Be patient and have faith
KARMERICAN 30 May, 2022 @ 7:03pm 
@MYsteRy, would you consider updating Biniu's Dark Elf Immersion mod as well?
OoO  [author] 28 May, 2022 @ 8:36am 
- Update:
Actually folks, I'm not sleep good enough when leaving Nagarythe hanging. Nagarythe should be working fine for now. Have fun!
OoO  [author] 27 May, 2022 @ 11:22pm 
- Updated with new story line mods. It is recommended to start a new game.
- At this point I think it is long enough to play. Around 150-200 turn till you could complete all techs.
- Currently the Nagarythe faction has some conflicts with the table. It is doable but require lots of extra efforts thus i am not going to spend for it (for now)
- I'll be focus on moving some table to make a antagonistic of this version so for now:
• HE gangs, enjoy!
• DE gangs, stay tuned! Your time has come to conquer both Old and New World.
OoO  [author] 27 May, 2022 @ 5:33am 
@nopasties its a standlone mod mate
nopasties 27 May, 2022 @ 5:30am 
Seems like your update broke the mod when used with the original. Is this supposed to be a standalone now?
palle 24 May, 2022 @ 11:43am 
good adjustments :steamthumbsup:
OoO  [author] 24 May, 2022 @ 8:56am 
@palle i reckon that Nagarythe SFO is a bit clumsy. I am finding the solution for this. I adjusted the port income and building bonus in lasted update.
lahcenal117 23 May, 2022 @ 7:33pm 
@MYsteRy thanks mate you'r the boss!!
palle 23 May, 2022 @ 5:11pm 
Having some trouble bcs of the above mentioned 24-35 colum as Nagarythe with SFO but else it looks great, love the ideas you implemented!

Great work, I appreciate it a lot! :)

Take a second look at the "Kingdom of Eataine" tech maybe
It seems too strong on the financial site in the early game as Lothern ( / mid game for other HE after confed / )
7% overall building income is big and especially the 40% more for ports is an insane boost, in consideration that we also get 15% portincome in "Citadel of Dusk". Maybe go to 5%/15% and lock it to T4 or even T5?
OoO  [author] 23 May, 2022 @ 1:37pm 
@lahcenal117 have fun in grand campaign mate :)
OoO  [author] 23 May, 2022 @ 10:07am 
@Feanaro Meneldur the universe received your request. Be patient and have faith
Feanaro Meneldur 23 May, 2022 @ 12:27am 
My biggest Thank You! And please, revive dark elves mod too!
OoO  [author] 21 May, 2022 @ 9:17am 
@Apohkalypz No worries. Have fun
Apohkalypz 20 May, 2022 @ 6:57pm 
I tried the base version and that one seems to work fine. Very odd. For now I'm using that but i'll upvote this version as well
OoO  [author] 20 May, 2022 @ 9:51am 
@Rauri thanks for reporting. Probably i removed the image when update to newer version.
@Apohkalypz you're right. My sincerely apologize.

I'll update asap.
Rauri 20 May, 2022 @ 1:16am 
I guess I'm having the same problem as Apohkalypz.

"HE_Tech_Expansion.PNG is not a valid image. This is typically because .WEBP is renamed as a .PNG file instead of using the export function."

I am able to activate it, but I'm not seeing the new techs in the tree, just the old ones from the original mod.
OoO  [author] 19 May, 2022 @ 10:12pm 
@GreyStranger i'll have a look for it.