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[ResCard_StealSparkCore X2StrategyCardTemplate]
DisplayName="Steal AI Core"
SummaryText="Grants a monthly covert action that spawns a Recover Item mission with an increased force level of between 0 and 1. This mission rewards a Spark instead of its typical reward on completion."
QuoteText="Don't worry, if this AI goes rogue I'll build an even smarter and more destructive AI to put it down."
QuoteTextAuthor="Shen"
I'm facing an issue in Long War of the Chosen where a squad stuck in infiltration is now unavailable after the mission expired at month's end. The mission icon appeared on the geoscape, reached 200% infiltration, then disappeared without the ability to launch it, leaving my soldiers indefinitely unavailable.
I’ve restarted the game and checked for mod conflicts, but no luck. There are no console commands I’ve found that address this either. Can anyone offer a solution or direct me to tools or commands to recover my squad from this phantom mission? I’m unable to progress in my campaign due to this bug.
Thanks for any help!
it doesn't break them right
How i fix it ?
Little bit confusing - does "these" refer to the resistance orders, or to the Abilities Added by Resistance Cards in number 4?
I understood that Antimemetic Patterning should give Phantom?
Is this because there is a cap in the base game on the orders you can have that just so happens to be the same as the amount of vanilla orders, or am I just being very unlucky or something?
that aside have seen no other issues using it with lwotc except the mission type were you move to the vip then defend until the evac arrives, the infiltration mechanic dose not effect the mission. thats understandable though given that mission type was removed in Lwotc
The bad news is that this will have impacted not *just* resistance contacts but also lab research bonuses, an invisible value which is also affected by the order. The patch notes include instructions on how to use the new console commands I introduced to fix these values in your campaign.
In any case, I'm happy to add a console cheat command to boost resistance comms capacity back up to where it should be. Look for it in the next update.
- at least with Covert Infiltration the covert op to unlock the mission has (base) duration of 0 days
- it looks like those missions can spawn outside of contacted territory and through that they can "unlock" a new chosen ahead of time which feels a bit awkward (hopefully it won't cause any issues, time will tell)
I see you've just pushed another update so I'll check later today this evening and see if that's sorted it out 👍
I also tend to bias a lot in the direction of making resistance orders where the player has to do *something* to benefit from the resistance order, or orders where their usefulness depends a lot on what your roster of soldiers looks like.
Sounds good :), I'll keep an eye out. Side note, do you plan any more whacky cards or ideas? I was thinking about one that could effectively make the resistance defense missions who usually have bang average weapons/stats, suddenly start fielding advanced tier equipment. Almost like the "advanced aliens" sitrep but a card for XCOM. Might potentially be too OP or upset compatibility with Militia Overhaul but if love to see some more whacky stuff, if possible :).
The root cause is that I have some new tag expander code meant for compatibility with a different mod. It goes through and updates the get-summary-text function for all "strategy cards", which I believed to only refer to resistance order cards but it turns out that Chosen Actions are *also* strategy cards, and the function's not set up to handle that.
I think if I simply push an update to exclude those I can get the text back to normal; I should be able to do that tonight. Thanks for the investigative work!
I'm asking because the error you mention has come up on modding discord recently - myself and one other person had it - and prior to your report here my assumption was that said covert action is the culprit on account of having done it shortly before the bug appeared, and it directly relates to the mechanic that bugged out. So if you have CI and used that op then it might not be Resistance Order Overhaul that is the culprit, but if you DO NOT share this circumstance that could clear CI of suspicion.
Either way saving a log file from a game session that has a monthly rollover that shows this bug might be useful for modders trying to pinpoint the source of the issue too.
https://i.imgur.com/mBAENIk.png
^ if that doesn't work for some odd reason the little yellow boxes say: "Error in GetSummaryText function" for each box. So "training" has this and "retribution" basically, all of the little planned activity cards.