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Any suggestions how to have the color restored? Haven't tried uninstalling + readding mod yet, anxious that I might lose any scanned minerals if I do.
Additional resource related mods installed: Colored Deep Resources (default colors), Predictable Deep Drills (all settings off), Quarry (not in use). Overlay related mods installed: TD Enhancement Pack (all layers turned on), Too Many Areas.
Hope this helps. Love the mod.
at Verse.CellBoolDrawer.RegenerateMesh () [0x0012f] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.CellBoolDrawer.ActuallyDraw () [0x00008] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.CellBoolDrawer.CellBoolDrawerUpdate () [0x00008] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.DeepResourceGrid.DeepResourceGridUpdate () [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00099] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The entry right at the bottom starting with "Exception in UIRootUpdate:" are the ones that come up when I click on the ground-penetrating scanner.
- Fix alert showing with the "Allow under roof" option on.
@Lovely @PKPenguin Just tested, everything is working as intended for me
Was hoping to get it working on my current playthrough, but thanks for making it happen regardless. I'm sure it'll come in super useful in the future, especially on extreme weather maps or mountain bases.
I've unsubbed, saved game without mod, then resubbed and loaded back in, but the only options I see in the menu is output time and automatic mode.
- add the ability to enable being able to place ground-penetrating scanner under roofs
- add the ability to scale research time with resource commonality
If @Kikohi doesn't want to include that in this, with their blessing (and source code if they are willing to share/want credit) I'm down to make a "Smarter ground-penetrating scanner" that has material based time multipliers.
very good mod though