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So there should be no real overlap between the mod that cause any issue, unless that mod alters every single ability in the game, which I doubt it would.
And no, I do not make my mods compatible with other mods since mine already are made to be as compatible as possible, it is time consuming to manage and upkeep big mods as is.
But if anyone want for their mods to make them work with mine then they are welcome to do so themselves if they wish, I don't mind.
So nearly all of the vanilla item changes from the 6.2 patch will still be present with this mod on.
I would like to try out the new patch balance of the items, so I guess if I want that I have to disable this mod for now.
Some of the items here are very nice, makes it hard to choose what drip to wear.
The only thing currently removed is the item rarites since CA reworked the item stat budget.
upgrading from grey > green > blue actually feels like an upgrade now unlike only some of the time