Arma 3
Fluid/incremental door opening
116 Comments
Carcho_22 8 Dec, 2024 @ 6:51pm 
the mod work whit ACE?
EngeError404 26 Apr, 2024 @ 10:02pm 
isnt this addon also gives you ability to lock and unlock door as engineer?
Salty 27 Mar, 2024 @ 5:23am 
hey just a heads up not working with some doors on western sahara dlc some it does but some dont
Fercho 30 Jan, 2023 @ 11:49am 
@Tenga, Can I repack in a clan pack??? Regards
von Graf 23 May, 2022 @ 6:06am 
Maybe you have to have a mission running/playing in the editor to see and change the settings for this mod. Don't know why, certain mods work this way.
Pastor180 21 Sep, 2021 @ 3:03pm 
It's work fine with standard key but i can't change keybinding in CBA settings (i dont see the mod)
DoubleYou 20 Aug, 2021 @ 10:28pm 
Works great with scenarios like Antistasi.
Styxx42 28 Jul, 2021 @ 10:11am 
Works like a charm.
Great addition to the game.
Thanks for making this and posting it for us.
Nachtmahr 26 Nov, 2020 @ 1:23pm 
Why isn't this in the base game lol. Tactical /sims without it is very strange. R6 did this like 20 years ago
rcpd33 17 Aug, 2020 @ 4:18pm 
this is a game changer , this is a client side mod, that does not interfere with any of the vanilla features, such as opening a door, this mod adds to it , giving you the option to use the old classic way (scroll menu open door,) or using this feature go up to any door and press (tab) by default and scroll up and down, to open it while holding the (tab) key
alternatively if you are using something like acre2
normally acre is (tab)+scroll ) to turn your volume up and down, well that would be an issue, or so you thought, If you go into configure/options//controls//configure addons and go to this mods controls, you can switch it so for instance for me (CapsLock+Scroll) so it is not interfering with acre or an addon that uses that key ,
well what if I run with ace3? Well that is not an issue , actually best when you run ace 3 with it, mainly because with ace press shift+g to prep grenade and aim it, meaning you can open the door a crack toss the grenade in and bang,
Basil 26 Feb, 2020 @ 2:41pm 
it works perfectly, so does changing controls
Erinyes 5 Jan, 2020 @ 7:09am 
Nnt working in this time,out.:steamsad:
CoilHead 20 May, 2019 @ 1:54pm 
Ive tried changing the controls and using the default controls and it seems to not work ??
EliotXII 18 Feb, 2019 @ 6:09am 
very good mod but could be revised to see if it is working correctly in the current versions of the game!
Wilk 24 Jun, 2018 @ 4:02am 
Could you crate a simple script Fluid/incremental door opening?No mod.
Simo [C.E.S.A] 9 Dec, 2017 @ 12:34pm 
very good , thank
Elth 18 Oct, 2017 @ 5:14am 
do doors register to ai
[AF] Khaos 13 Sep, 2017 @ 3:59am 
does this mod work on a server, even if the server does not have the mod loaded?
Rad 1 Aug, 2017 @ 7:59am 
Any chance for CUP support?
SavageHippie 3 Jun, 2017 @ 1:59pm 
Nice mod dude! defo gonna try and use this in a custom mission :)
Berkinster 29 Apr, 2017 @ 2:39pm 
back in my days, we did it in rainbow6
Lion Queen 26 Jul, 2016 @ 11:10am 
awesome mode
TheFlyingLumberJack 16 May, 2016 @ 2:15am 
Doesn't seem to work for me when I try to use it as instructed. Any help?
Kol9yN 16 Jan, 2016 @ 12:56pm 
plz remove CBA dependency, or make standalone version without cba ;)
L3D2daHA3D 29 Nov, 2015 @ 3:30am 
in combination with the incognito mod this addon proves as an handy enhancement for QCB
Tenga  [author] 25 Sep, 2015 @ 6:09pm 
Update 1.1.0 has been released.
Tenga  [author] 25 Sep, 2015 @ 7:38am 
IT DOESN'T EXIST IN THE GAME ANYMORE THAT'S WHY EVERYONE IS CRYING FOR ME TO PATCH THE DAMN ADDON
ECHO_0.2.9_ 25 Sep, 2015 @ 5:57am 
WHATS THE ADJUST KEY
Tenga  [author] 22 Sep, 2015 @ 6:37am 
I just want to let anyone who misses this that an update is incoming this week. Version 1.1 will be a full rewrite of the addon. CBA will become a dependency for 1.1.
Dedmen Miller 11 Sep, 2015 @ 12:45pm 
in fn_fluidDoorOpening_init
Change Line 29 to
change the InputAction to "CuratorMultipleMod"
Borealis 8 Sep, 2015 @ 11:23pm 
Any news on a fix?
Sesho 17 Jul, 2015 @ 7:08pm 
Any updates on the fix?
YellO 26 May, 2015 @ 1:55pm 
I'm glad to see you know it.
Thx for your prompt reply.
Tenga  [author] 26 May, 2015 @ 8:54am 
@YellO
Yes, I am aware and it will be fixed as soon as I can manage.
It broke due to some changes on BI's end on how certain inputs behave.
Sadly my time is very limited lately. Sorry for the inconvenience. :meatytears:
YellO 26 May, 2015 @ 5:36am 
AFAIK this mod stopped working after 1.42 patch.
Are there any plans to fix this?
TheBananaBox 13 May, 2015 @ 5:25pm 
Doesn't seem to work for me.
bronzeone21 12 Apr, 2015 @ 2:25pm 
Any idea what equipment is being used in the screen shots?
Scalper 6 Apr, 2015 @ 1:41pm 
so simple an idea but so awesome, should be added to base game. ty for making this.
EMR(JP) 2 Apr, 2015 @ 4:57am 
動かない(´・ω・`)
SoulTechnology 14 Feb, 2015 @ 9:06am 
great idea, like how other players see the door opening part way aswell, to bad its kinda buggy and doesnt work with ease half the time making ti kinda pointless when you cna just throw the door open
DanteAdams 14 Jan, 2015 @ 9:12pm 
@ru55lee try to launch with, obliously, launcher and search in options for "enable mods" button.
ru55lee 23 Nov, 2014 @ 2:11am 
Not working for me :(
iGrenade 31 Oct, 2014 @ 10:46pm 
works fine except for when i play wasteland. such a shame.
SkillfulMmd 19 Oct, 2014 @ 11:12am 
Great mod and works online too, should have really been in the game!
Felysaya 3 Oct, 2014 @ 4:07am 
something to do in key config ? doesn't work for me... i use CTRL-G key + mouse wheel but nothing...
thx
Cevune 4 Aug, 2014 @ 2:22pm 
Works exceptionally well, and the assigned controls are very intuitive (unlike some other mods around). Stellar work. oh and BTW, thanks for porting to the workshop. I saw this awhile ago on armaholic and wanted to give it a try.
psoblackjack 18 Jul, 2014 @ 12:29am 
Great Mod!! Thanks :D
TB 15 Jul, 2014 @ 8:38am 
Cool mod, but much better controls of this was in Americas Army 2.0, where you pressed action button once for opening the doors and then pressed it again to stop them in their current position. Much more button-count friendly than this clunky modifier way, in my opinion.
God Ween Satan 14 Jul, 2014 @ 10:44pm 
god yes, raven shield had this and it was amazing
RotaryBlood 14 Jul, 2014 @ 9:59am 
can we use this in multiplayer