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and it give a warning:
Sadly weaponcores mods are not compoatible with third party weapon mods, you must use one or the other
incompatible weapons; TLCannon, and the line where it will be remove in 60 second blah blah blah
the only block it the world at the time was a batterie a cargo and the oerlikon nothing else.
repeat the same message for every weapon of this mod.
secondly the oerlikon don't accept the ammo autocannon clip nor the MR-50A magazines.
If you try to dock within an hangar your interface is gone and you only see the skybox.
Sometimes this causes our torch-server to crash.
Sad to say but we removed the mod
Fresh world with only this and WC installed.
@Abisius, basically what Gate said, when you place and build the turret, you cant get less than several feet from it. really annoying if youre using them as a belly turret for something with low clearance or using a welding ship to build it
the collision box on first placement is the size of the bounding box. after a reload it fixes.
(might be related to build and repair building them for me), but only seems to affect this mod.
@Author
for some reason the PF 556 seems to have a weird bug (weapon core edition). for some reason, one of the turrets is hoarding ammo. all the rest of my pf556 turrets have 40 in them, but one of them will have nearly all the rest of my ammo in it. yet, none of the turrets seem to have this issue. I have no idea if this is directly related to this mod or not, but everyone i've talked to so far as pointed my back here. when this hoarding happens, if i drag the ammo back to a cargo can, it instantly goes back to the turret. if i drag the ammo to my personal inventory, the weapon stays empty, then will refill from stores. there are no sorters forcing ammo. i run NDS Inventory as an inventory manager if that matters.
what exactly do you mean with "weird overly large collision boxes"?
nope, it just is the weaponcore version of a nonwc mod.
Is that my issue?
@OB, might be best to remove the in game vanilla blocks/weapons, not sure if they would even work on defense shields, defo if they were not ported.
sounds a lot like you got the red boxes that show up when you caught file corruption on either mod or gameside.
let steam check the gamefiles and also delete all modrelated files of the affectet mods and make a clean redownload without any interruption (pause, stopping, changign downloadorder, coneciton loss . . .) and a speed betweenn 1mb/s and 100mb/s to reduce the possibility of getting a new case of file corruption while downloading the files.
Well In the mean time I'll change my configuration of the auto disassemble :p