Space Engineers

Space Engineers

Warfare II DLC Additions - WC Edition (16)
133 Comments
nickforgie 7 May @ 10:40am 
there is a goof involving the warfare airlock and the door group. the doors added after the update don't show up in the door group
OB  [author] 3 Apr @ 9:30am 
Thats odd, will have a look at it later today.
lord.riker 28 Mar @ 7:28am 
I'm having the same issue as @Deapri. Railgun turrets only shoot sparks.
Deapri 20 Mar @ 1:32pm 
Why do the railgun turrets shoot sparks and no round most of the time?
Deapri 28 Feb @ 8:48pm 
Is there a way to make the PDC so it will take ciws ammo and not only gating? It currently in WC refuses to take the special ammo for it, and the ammo selection field does not exist on these weapons.
Roflnomish 9 Jan @ 9:28am 
huh. idk if i'm doing something wrong here. the pf556 gatling is placed on a small conveyor on top of my rover as it only had a small conveyor port on the bottom of the gun, but the ammo can't be moved through small conveyors so i'm just completely unable to add ammo to the gun?
OB  [author] 25 Nov, 2024 @ 8:59am 
Issue fixed, forgot to convert one of the 2 pf556 turrets in the definition file :pepecry:
nickforgie 24 Nov, 2024 @ 7:18am 
all of the turrets are throwing incompatibilty errors
Titan Nya 24 Nov, 2024 @ 3:21am 
Haven't played in a week as I got a problem with the shield mod and didn't want to try to find out what mod is making it break. Today I came back to try to find out which one is a problem and got the message about weapons on the screen (not sure what it is as it is bigger than the screen but pretty sure it's the WC warning about inconpatible weapon) so gonna disable it for now in the copy test world I made to figure out my issue... hope it is fixed soon as it's part of my main weapons...
ATF_Coldblooded Carebear || 23 Nov, 2024 @ 6:14pm 
was testing in a new world creative with weaponcore & camera, this mod and vanilla replacer and vanilla mod are the only one in it

and it give a warning:
Sadly weaponcores mods are not compoatible with third party weapon mods, you must use one or the other
incompatible weapons; TLCannon, and the line where it will be remove in 60 second blah blah blah

the only block it the world at the time was a batterie a cargo and the oerlikon nothing else.
repeat the same message for every weapon of this mod.

secondly the oerlikon don't accept the ammo autocannon clip nor the MR-50A magazines.
OB  [author] 23 Nov, 2024 @ 1:49pm 
Foreman and PF556 turrets now use MR50 magazines
ATF_Coldblooded Carebear || 21 Nov, 2024 @ 4:37am 
Any update on the auto cannon turret issue I mention in previous post???
OB  [author] 21 Nov, 2024 @ 1:17am 
Not yet as far as I know
DMMWolf 20 Nov, 2024 @ 10:10pm 
does this version have the airlock?
Imperialer Offizer 88B 24 Aug, 2024 @ 11:44am 
this mod needs a better ammo use description. even from a mod that show what ammo its uses i cant identifie it. mod says its need a P56x45 ammo but is not exitend
ATF_Coldblooded Carebear || 25 Jul, 2024 @ 10:38am 
Is it normal that the autocanon turrets don't accept the autocanon clip ammo? Or it has it's own type of ammo?
Sardaukai 18 Jul, 2024 @ 2:15am 
With the newest game update warfare hydrogene thrusters are faulty.
If you try to dock within an hangar your interface is gone and you only see the skybox.

Sometimes this causes our torch-server to crash.
Sad to say but we removed the mod
masterdamnit 14 Jul, 2024 @ 5:53pm 
I'm running into the same ammo issues months after they were reported. Is this an abandoned mod?
ReXevD 16 Mar, 2024 @ 5:39am 
Warfare "Oerlikon" Autocannon Tower Turret will not use Autocannon Clips, I don't know why :S
Virt 15 Mar, 2024 @ 1:07am 
I just did some testing and can confirm that @Kittamaru is correct - the CIWS turret pulls regular gat ammo and will not accept its proper ammo type.
Fresh world with only this and WC installed.
Perseus_Nx ™ 3 Mar, 2024 @ 5:05am 
Hi, question if i am the only one who doesn't see the round fired by the artillery quad cannon ? i see the shot fired by the assaut cannon, see the shot of the basic warfare artillery cannon who use the same ammo.
Kittamaru 25 Feb, 2024 @ 2:30pm 
OK, it's the Goalkeeper CIWS that's the issue. It takes the stock Gatling Ammo box, not the CIWS NATO 25x184mm Ammo Box. Tested this with JUST this mod and WC.
Kittamaru 25 Feb, 2024 @ 1:35pm 
@Deapri - nope, running the updated versions of everything. I'll get more data for ya in a sec :)
Zauo 25 Feb, 2024 @ 8:00am 
love the mod, but sadly 1 or 2 of the turrets still use the old 5.56 rounds and are not compatible with the updated weapon system, hopefully it gets an update soon.
Deapri 20 Feb, 2024 @ 11:42am 
@Kittamaru CIWS is working as it should, did you perhaps neglect to update both WC and Defense shields with the change of ownership? Defense shields Retired will cause substantial suite issues, and should be addressed. It is possible for the mod to be loaded without appearing on your mod list in game.
OB  [author] 20 Feb, 2024 @ 11:03am 
I'll have a look at it
Kittamaru 20 Feb, 2024 @ 5:58am 
It appears that the CIWS turret is unable to accept any ammo at all (and also mentions energy percentage in the info box?)
Cam 16 Feb, 2024 @ 12:15pm 
is the "Foreman" security turret supposed to only take uncraftable nato mags by design?
Deapri 8 Feb, 2024 @ 2:41am 
I noticed, thank you!
OB  [author] 8 Feb, 2024 @ 2:34am 
Changes have been made as of a fwe hours ago
Deapri 7 Feb, 2024 @ 5:35am 
It appears this is in need of some TLC for the change of hands for warfare, hopefully the requirements and mod id references can be updated soon.
Cam 4 Feb, 2024 @ 3:48pm 
yep that seems to be a 'fix' for it
Cam 4 Feb, 2024 @ 3:35pm 
@Gate, ill check if that fixes it, thank you

@Abisius, basically what Gate said, when you place and build the turret, you cant get less than several feet from it. really annoying if youre using them as a belly turret for something with low clearance or using a welding ship to build it
OB  [author] 4 Feb, 2024 @ 1:48pm 
Will have a look tomorrow
Gate 3 Feb, 2024 @ 8:39pm 
@Cam restart your game (save, load) it's a bug.
the collision box on first placement is the size of the bounding box. after a reload it fixes.
(might be related to build and repair building them for me), but only seems to affect this mod.

@Author
for some reason the PF 556 seems to have a weird bug (weapon core edition). for some reason, one of the turrets is hoarding ammo. all the rest of my pf556 turrets have 40 in them, but one of them will have nearly all the rest of my ammo in it. yet, none of the turrets seem to have this issue. I have no idea if this is directly related to this mod or not, but everyone i've talked to so far as pointed my back here. when this hoarding happens, if i drag the ammo back to a cargo can, it instantly goes back to the turret. if i drag the ammo to my personal inventory, the weapon stays empty, then will refill from stores. there are no sorters forcing ammo. i run NDS Inventory as an inventory manager if that matters.
Abisius Xarvenius Carbensius 28 Jan, 2024 @ 1:06am 
@CAM
what exactly do you mean with "weird overly large collision boxes"?
Cam 27 Jan, 2024 @ 11:07am 
anyone else notice some weird overly large collision boxes with a few of the turrets?
Abisius Xarvenius Carbensius 30 Dec, 2023 @ 8:06am 
@Cypress
nope, it just is the weaponcore version of a nonwc mod.
Cypress 30 Dec, 2023 @ 7:48am 
So wait - do I need this mod for Warfare II to work correctly with WeaponCore?

Is that my issue?
DRAKCORE 15 Nov, 2023 @ 2:49pm 
NVM it is a bug, when they scroll over the weapons in the Warfare ii DLC additions, it states it requires the Warfare II DLC.
DRAKCORE 15 Nov, 2023 @ 2:40pm 
People don't try build the weapons from the Warfare 2 tab under the G / build menu. That requires DLC, use the Warfare 2 DLC additions, that doesn't require DLC.
@OB, might be best to remove the in game vanilla blocks/weapons, not sure if they would even work on defense shields, defo if they were not ported.
AM 22 Sep, 2023 @ 3:31pm 
why does the 30mm use its own proprietary ammo when the auto-cannon ammo exists?
Ar_cv 15 Sep, 2023 @ 6:44pm 
this requires warfare 2 dlc for people trying to find a mod expanding the weapons without dlcs
Abisius Xarvenius Carbensius 11 Sep, 2023 @ 2:20pm 
@Truck-kun2107
sounds a lot like you got the red boxes that show up when you caught file corruption on either mod or gameside.
let steam check the gamefiles and also delete all modrelated files of the affectet mods and make a clean redownload without any interruption (pause, stopping, changign downloadorder, coneciton loss . . .) and a speed betweenn 1mb/s and 100mb/s to reduce the possibility of getting a new case of file corruption while downloading the files.
Acceptable 11 Sep, 2023 @ 10:07am 
Is there anyway to disable the red box around the weapons? It tends to block out alot of my vision
OB  [author] 6 Sep, 2023 @ 8:52am 
Will have a look
Froman Joe 5 Sep, 2023 @ 12:03am 
The PF556 small grid variant in game says it loads Gatling ammo boxes not mr50a.
Raynor 20 Aug, 2023 @ 6:11am 
Could you please update this with the new blocks from your other mod?
Titan Nya 29 Jun, 2023 @ 12:41pm 
Well... It seems like both 30mm_AutocannonClip and AutocannonShell (Oerlikon) have the blueprint definition result as 5 making it so that you can't disassemble if you don't have at least 5 of them, feature or bug (aka making each prerequisites of ingots 1/5th and the prodution time too (no idea if it accept decimal value or not) to make only one would be pretty easy to do :p)

Well In the mean time I'll change my configuration of the auto disassemble :p
OB  [author] 1 Jun, 2023 @ 11:16am 
Which ones would you mean by that?