Project Zomboid

Project Zomboid

AFightMechanism
67 Comments
Ocean Rain 6 Oct, 2024 @ 11:21am 
It seems that between slow/medium/slow hit there is no damage difference. That's a shame.
MushinNoShinSekaiVT 19 Sep, 2024 @ 1:24pm 
I will be assisting in this mod come December
suzinistherealjuno 27 Jun, 2024 @ 10:02pm 
please come back creator
[GC.SKINS] ElTamales 18 Mar, 2024 @ 9:43pm 
Pls Need update
473mL of G11's urine 21 Oct, 2023 @ 5:45am 
i would love to see a stripped down version that only has the three attack speeds, i'm really not a fan of the more uhh fantastical stuff
Mapoosi 9 Jun, 2023 @ 9:00pm 
This mod needs far more attention. Honestly my character doing the same animation swing is so boring. If this gets picked up by anyone it would do wonders for melee combat flare.
Tchernobill  [author] 31 May, 2023 @ 8:36pm 
@LordSporkington the mod is unfinished, and I'm sorry for that, but I lack in 3D competencies.
Also, it is a full combat system revamp so no other combat-related mod should be compatible with both vanilla and this mod, ever.
LordSporkington 31 May, 2023 @ 6:42pm 
i really hope someone can pick this up and update/remake it. i get tons of errors trying to use the dash, and the mod doesnt allow for the brutal handwork dual wielding to work. its such a cool idea and i dont think theres another mod like this out there. the simplicity of zomboids combat is definitely something i do like but the need for a little extra spice for it is great.
Leviticus 9 May, 2023 @ 7:15pm 
Could you pretty please make it work for people who aim with Ctrl like me?
ThunderTrucker 6 Mar, 2023 @ 3:23pm 
What a clever mod!

Would it be possible to have a submod that only implements the charged attack feature, whereas the longer it's held the more damage is inflicted (up to a max)? I'll give more steam points :D
Laast 6 Jan, 2023 @ 4:37am 
Does it support gamepad (especially for the dash key)?
Kharjaz 13 Dec, 2022 @ 9:37pm 
is this mod compatible with the dual wiled mod?
Tchernobill  [author] 13 Dec, 2022 @ 8:57am 
It still has a lot to do yet to be finished.
Freemansoul 13 Dec, 2022 @ 8:42am 
It's this mod at an advanced phase of development or still have a lot to do yet to finish it?, thank you for the effort, it looks great!
REDGRAVE 30 Nov, 2022 @ 4:58pm 
really looking to forward to the finished product! a great add to melee
Tchernobill  [author] 11 Sep, 2022 @ 4:25am 
@booty experimentation please detail the bugs.
So far this mod is unfinished (missing bombo content and animations) but not buggy as far as I know.
lawnmower child 11 Sep, 2022 @ 1:53am 
please fix this mod. its so good. its just too buggy
Taowa 3 Sep, 2022 @ 9:32am 
It is the Traits of working quickly
Taowa 3 Sep, 2022 @ 9:14am 
conflict with More Traits
Jo320 14 Aug, 2022 @ 10:15am 
I assume quick>medium>slow increases damage?

I can see how you shouldn't apply this to guns/crossbows but I think it should be applied to bows/thrown

for guns/crossbows you might allow it but have it boost accuracy instead
lawnmower child 7 Aug, 2022 @ 3:10pm 
i can roll through tiles
IsmaelPZ 31 Jul, 2022 @ 12:48pm 
love the idea, just wish i would know how to implement animations, i would so totally help you out on this one! :D
Drizzt 19 Jul, 2022 @ 6:11pm 
really clever and awesome mod - of course ;-)

excited to see it progress - and i hope you can find some people to do those animations (i have the artistic talent of a handful of peanuts i am afraid)

anyway - awesome mod - with even more awesome potential

what more can i say other than my favourite word?

awesome :-)
(and thanks of course lol)
Helikopterek 10 Jul, 2022 @ 7:07am 
any way to make the dodge roll usable on ranged weapons
Tchernobill  [author] 6 Jul, 2022 @ 1:42pm 
@mygnyl range weapon bugs are removed. Thanx for reports
mygnyl 5 Jul, 2022 @ 11:38pm 
I just wanted to say that the roll is a lot better than the dash, even without the double tap.
I did find another bug though.
If you have a firearm with full auto, it won't fire at all because of the way the attack only triggers on button release.
Also, I've noticed that guns are silent now. I don't know if they were before the update or not because I never really used them before. I tried with all my mods disabled except for this one and the two guns I tried were silent. They still did damage.
3028130536 5 Jul, 2022 @ 3:06am 
It seems that there are now problems with the firing of the guns after the update
mygnyl 30 Jun, 2022 @ 7:04pm 
Before update, this mod worked well and you would just double-tap a direction to dash. Now, you have to be aiming to roll in that direction. It works OK I guess but it's irritating in a way because say you are sprinting and now you have to aim, you've just slowed down, perhaps to your demise. Or perhaps you are backing away from a horde that you are aimed aimed at and and you try to roll away. Well, you've just rolled right in to the middle of the horde. It'll take some getting used to...
There is a bug where you can use the roll and roll through furniture. I'm not sure if the old dash was like that. Try in house with dining room table and you can roll through it. Not a big deal, but you can also roll through counters which will result in you being stuck.
The key binding works now. "F" makes zero sense because it is already used. But so is every button near WASD. I ended up binding "-" to one of my mouse buttons and using that. "-" by default zooms out but so does the mouse wheel.
Tchernobill  [author] 30 Jun, 2022 @ 1:15pm 
@liber thx
liber 30 Jun, 2022 @ 1:06pm 
just confirmed it, the cause was using left ctrl to aim, aiming with the mouse works flawlessly
liber 30 Jun, 2022 @ 12:57pm 
keyboard and mouse, attack using left ctrl to aim and lmb to attack/fire, win10, i've tried both one handed and two handed weapons and for specific stuff i can't think of anything out of the ordinary
Tchernobill  [author] 30 Jun, 2022 @ 10:41am 
@liber can you detail how you play PZ ?
how do you move your character ? (joystick ? keyboard WASD ? arrows ?)
how do you attack ?
what OS are you using ?
what is in your character hands ?
and add whatever you imagine may be specific to your use of PZ.
liber 30 Jun, 2022 @ 4:46am 
mod is not working as intended for me, no hold and release to attack no combos can't dash, the fight tab in the info panel is visible and i can change the dash keybind, but none of the mechanics are actually working (i have tried enabling only mod options and fightmechanism, the problem persisted)
Tchernobill  [author] 29 Jun, 2022 @ 11:56am 
version 1.5 corrects the dash key customization
mygnyl 29 Jun, 2022 @ 4:31am 
Dash is broke. Can you make it so that the double tap to dash is back or at least configurable? This makes a lot more sense than the F key, which is already used by Flashlights. If you are moving to the right, how are you supposed to hit the F key anyways? Changing the key binding doesn't do anything and the dash doesn't seem to work at all any more.
3028130536 29 Jun, 2022 @ 2:31am 
It's a great mod. However, I found that I was not able to customise the DASH hotkey.
DED 27 Jun, 2022 @ 4:55am 
cool
Vanaukas 25 Jun, 2022 @ 1:58am 
sounds really good, gonna test this
Jangles Mcmangledorf 12 Jun, 2022 @ 6:39pm 
*Tactical Roll, Albeit i still appreciate the work
Jangles Mcmangledorf 12 Jun, 2022 @ 6:37pm 
I love the roll, much more balanced than the combat roll in my opinion. Love what you're Doing Tchernobill, excited to see where this goes.
Tchernobill  [author] 12 Jun, 2022 @ 9:04am 
version 1.4 is out
mainly rework Dash including Tactical Rollover animation reuse and corrects abusive cure.
see Change Notes for details.
Tchernobill  [author] 12 Jun, 2022 @ 9:02am 
@Jangles
Dash changes in version 1.4 should remove that problem.
I have not yet been able to control stomp so the priority between shove and stomp should work like vanilla.
Jangles Mcmangledorf 8 Jun, 2022 @ 5:21pm 
Second thing, could you add an option to disable dash or tie it to the ready sance? I keep shuffling forward trying to walk through halls slow
Jangles Mcmangledorf 8 Jun, 2022 @ 2:17pm 
Amazing, Combat feels more natural with the abiality to prepare a swing. Would it be possible to charge a stomp when a zombie is down?
Sukendo 8 Jun, 2022 @ 12:20pm 
please made support for gamepad users (not mouse and keyboard)
Tchernobill  [author] 6 Jun, 2022 @ 7:57am 
@SUNTZU_JoJo Aouch, that's a big problem. Thanx for report.
SUNTZU_JoJo 3 Jun, 2022 @ 5:15pm 
I found a new bug with your mod BTW.
If I'm low on health and use the dash, it refills my health bar.
Usually up to full, however I have had it refill from 40-50% to full, and then it flashed back down to 80-85%.
First time was in a zombie attack and I was bitten in the neck so lost a lot of health, bandaged up, dashed & boom, full health.
Other times I was low on health from carrying stuff.
Tchernobill  [author] 3 Jun, 2022 @ 10:45am 
@SUNTZU_JoJo I intend to reuse roll animation from Roll Action mod if they accept.
I am no graphist and am very interested in integrating other's work on this topic, you included.
Maybe I'll learn it too someday.
SUNTZU_JoJo 2 Jun, 2022 @ 4:53pm 
"That said I am very interested in constructive gameplay criticism like yours.
Please make more and/or continue to argue if you feel like it."
>>And thank you, not only for a great mod that has zero bugs found but also being open to discuss these ideas.
>>Animations on the dash I honestly don't think it's that bad; however, the hits could definitely use a stronger indicator on which hit I'm doing, it was really hard to tell what I was doing until I opened up the panel with 2 indicators which displayed the different hit types.

If I may ask, what does it take to model in PZ? Are these actual 3d models with mesh/skeleton & then simplified 'visually'? In that case, may be possible to export the skeleton & model in Blender or something,I have a little XP in modelling/animation as a hobby.Maybe I could help?
SUNTZU_JoJo 2 Jun, 2022 @ 4:53pm 
"..is on purpose"
>>Thanks for clarifying that - it makes sense & that's why asked if it was intentional or not.

"I disaggrea."
>>After playing around with it some more I actually managed to do it on a few occasions, so it's neat - I take back what I said & stand corrected.

"Your 1/2 dash-move suggestion is very interesting but meets one of the things I consider for now as a No-Go: You could hit while being invulnerable."
>>I wouldn't want to be able to hit while doing a 1/2 dash - I don't mean to come across ignorant but, is there not a way to enable RMB, but disable LMB only during the dash? That way one could hit -> dash -> hit // rather than hit -> dash+hit (while being invulnerable)?
This is what I mean when suggesting it.