Stellaris

Stellaris

Hyperlane Variety (Blue)
16 Comments
Myth-X 30 Jan @ 3:54pm 
So i have found a way to implement this mod directly into your Stellaris game files (since this is the only way that worked for me)

First you need to navigate into the 00_defines.txt file in the base game as well as the zz_defines.txt file in the mod files (The mod file for this mod is called 2813247928)

Now you will need to find the section of the base game 00_defines.txt file and locate NGraphics, scroll down to where it has the hyperlane and hyper relay lines of code.

Then go back to this mods defines file and copy the following code into the exact place to where it is in the base game defines file:
Myth-X 30 Jan @ 3:54pm 
HIDE_HYPERLANES_OUTSIDE_TERRA_INCOGNITA = yes

SENSOR_RANGE_COLOR_MEDIUM = { 0.0 0.7 0.3 0.3 }
SENSOR_RANGE_COLOR_LOW = { 1.0 0.5 0.0 0.2 }

HYPERLANE_DEFAULT_COLOR = { 1.0 1.0 1.0 0.1 }
HYPERLANE_NO_ACCESS_COLOR = { 1.0 0.0 0.0 0.5 }
HYPERLANE_RELAY_COLOR = { 0.0 0.3 1.0 0.7}
HYPERLANE_RELAY_NOT_CONNECTED_COLOR = { 0.4 0.0 1.0 0.6}

HYPERLANE_SCREENSIZE_DEFAULT = 0.01
HYPERLANE_SCREENSIZE_MIN = 0.01
HYPERLANE_SCREENSIZE_MAX = 5.0
HYPERLANE_THICKNESS_DEFAULT = 0.5
HYPERLANE_THICKNESS_RELAY = 1.0

Once you have done that, you can press save and load up a fresh Stellaris game to test if it worked (preferably with no mods just to test if it has worked correctly)

- Myth-X ;)
Ferret 5 Mar, 2023 @ 7:57pm 
Doesn't seem to work anymore, but man does the vanilla game need colored relay networks! Hope you have the time to update (or teach me how idiot I am for not getting it to work).
Aetherial  [author] 26 Jun, 2022 @ 12:08am 
@Razeluxe Do you mean where you can see only the relay-connected lanes and the regular hyperlanes are invisible? Or do you mean vanilla hyperlanes with the new relay colors?
Aetherial  [author] 26 Jun, 2022 @ 12:05am 
@ERROR//UNKNOWN sorry about the delay, busy life, lol. Something like this? :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826152403
Razeluxe 20 Jun, 2022 @ 7:24pm 
i have a question, can you make it visible for hyperlane network only? so no "regular hyperlane" on it, only the network that we have constructed
Zia 9 Jun, 2022 @ 12:22pm 
Awesome! I am enthused to see it!
Aetherial  [author] 1 Jun, 2022 @ 8:10pm 
@ERROR//UNKNOWN Sure, it's a pretty easy adjustment to make.
Zia 1 Jun, 2022 @ 12:00pm 
Would you be willing to do one that turns the default lanes more teal, and the relays pink for greater contrast? The blue is almost harder for me to see sometimes and I'm not sure why.
LukyLucaz 1 Jun, 2022 @ 6:16am 
Beautiful mod! Love how clean this makes your hyperlanes look! Thanks!
T145 30 May, 2022 @ 1:10pm 
The project name should be updated to something like "Relay Network Variety," since actual hyperlanes are not having the labelled color change.
Aetherial  [author] 29 May, 2022 @ 4:54pm 
Updated to 1.1; trimmed out all the parts it doesn't need to override
Aetherial  [author] 27 May, 2022 @ 5:04pm 
@ac566 Good to know, I'd like it to be more compatible, haha. I was having trouble finding information about modifying hyperlanes though.
ac566 27 May, 2022 @ 6:34am 
you should also look into prefacing the filename with something other than 00, basically the greater the alphanumeric value, the later the file is read. I.E. if you start the filename with z or something it will load last and will be less likely to be overriden
ac566 27 May, 2022 @ 6:32am 
Noticed an issue, in your defines file, you seem to have copied it over in it's entirety. For Defines you actually only need to copy the specific overrides, that way you won't override the original files, or any other mods'.
ac566 27 May, 2022 @ 6:27am 
Looks good, I've been looking for something like this