Total War: WARHAMMER II

Total War: WARHAMMER II

Black Guard
15 Comments
Undying Void 5 Jan, 2024 @ 11:05pm 
read the KI, Update policy, and Q&A
*Ahem*
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Update please? XD jk jk
zerg93  [author] 31 Aug, 2022 @ 10:38am 
Yes, I will port this one.
Tumboyaya 31 Aug, 2022 @ 8:53am 
will you port this mod to warhammer 3?
zerg93  [author] 22 Aug, 2022 @ 9:04am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Shadlos 21 Aug, 2022 @ 7:42am 
apologies, the emotionlessness nature of text can make certain tones be perceived. That's my fault for perceiving as such.

I'm used to "Unbreakable" normally being displayed as one of the unit features (green/red text). Still learning the ins and outs of this game.
zerg93  [author] 21 Aug, 2022 @ 5:19am 
?
I'm not using any particular tone here, just replying to You that's all.
Anyway: the unbreakable icon can be seen in the unit stats screenshots (screen 8, 14, 18 and 23).
Sorry if It wasn't more clear, I'll make sure to post unit traits and abilities in dedicated sections next time.
Shadlos 21 Aug, 2022 @ 5:00am 
I thought it was a glitch as that feature of being unbreakable wasn't listed anywhere. Not on the mod page, not on the unit description, nowhere. That's all. No need for that tone.
zerg93  [author] 21 Aug, 2022 @ 2:36am 
There Is no "Bug" nor nothing to "fix".
I wanted stronger Black Orcs with unbreakable since from the start so I gave It to them.
This mod has been up for a while now and has also been integrated in both of my current compilations, so anything featured in this mod should be considered final.
My work on this workshop Is (aside from my upcoming last compilation) officially over.
Any balance/visual/rework update will be applied for the game 3 ports.
But regarding this one I can already tell you that I will keep Unbreakable in game 3 too.
I might slightly town down the stats for the port but since your main problem Is "Black Orcs with unbreakable" You might just want to unsub and forget about this mod at this point.
Shadlos 20 Aug, 2022 @ 6:20pm 
Please fix, they're already strong enough as is (especially since Black Guard Great Weapons are essentially just completely upgraded black orcs), even moreso with Singe's skills for grimgor. It makes going up against them become a slog where you know you're going to loose copious amounts of units simply because there's several unbreakable high-tier units.

I enjoy having them myself when i play Grimgor, but I guess I never noticed the zero leadership loss until now. Still love the mod regardless.
Shadlos 20 Aug, 2022 @ 6:20pm 
Hey, I know you said you were moving on to Warhammer 3 modding but there seems to be a pretty big bug right now with Black Guard: They're unbreakable.

It's been a pretty big issue in both campaigns and in custom battle. Tested, even against 10+ Rank 9 Gargantulzans (from another mod, carnosaurs work the same, so tested with vanilla mobs), Black Guard just DON'T loose leadership, making them effectively unbreakable. This makes them OBNOXIOUS to deal with in any campaign, especially because the AI likes to enjoy spamming them within armies.
Fengxian0830 14 Jul, 2022 @ 1:07pm 
Thank you
Tumboyaya 31 May, 2022 @ 5:24pm 
the black orcs i ever wanted...this mod is pure gold
stefan_kolbe 29 May, 2022 @ 11:53am 
Yeah - Great. Black Orc Guards with bows. Thanks for making this. :steamthumbsup::steamthumbsup::steamthumbsup::steamhappy::steamhappy::steamhappy:
zerg93  [author] 28 May, 2022 @ 5:23am 
Yeah, I can do that in the next update.
Only bows though since (at least to my knowledge) there are no vanilla crossbow animations compatible with Orc skeletons and I don't make custom animations so ...
Not gonna lie though: Black Orcs with crossbows would be really cool.
stefan_kolbe 28 May, 2022 @ 4:22am 
What about a Black Guard Unit with big bows or crossbows?:steamhappy::steamthumbsup: