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*Ahem*
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Update please? XD jk jk
As always: feel free to make any kind of submods for any of my mods.
I'm used to "Unbreakable" normally being displayed as one of the unit features (green/red text). Still learning the ins and outs of this game.
I'm not using any particular tone here, just replying to You that's all.
Anyway: the unbreakable icon can be seen in the unit stats screenshots (screen 8, 14, 18 and 23).
Sorry if It wasn't more clear, I'll make sure to post unit traits and abilities in dedicated sections next time.
I wanted stronger Black Orcs with unbreakable since from the start so I gave It to them.
This mod has been up for a while now and has also been integrated in both of my current compilations, so anything featured in this mod should be considered final.
My work on this workshop Is (aside from my upcoming last compilation) officially over.
Any balance/visual/rework update will be applied for the game 3 ports.
But regarding this one I can already tell you that I will keep Unbreakable in game 3 too.
I might slightly town down the stats for the port but since your main problem Is "Black Orcs with unbreakable" You might just want to unsub and forget about this mod at this point.
I enjoy having them myself when i play Grimgor, but I guess I never noticed the zero leadership loss until now. Still love the mod regardless.
It's been a pretty big issue in both campaigns and in custom battle. Tested, even against 10+ Rank 9 Gargantulzans (from another mod, carnosaurs work the same, so tested with vanilla mobs), Black Guard just DON'T loose leadership, making them effectively unbreakable. This makes them OBNOXIOUS to deal with in any campaign, especially because the AI likes to enjoy spamming them within armies.
Only bows though since (at least to my knowledge) there are no vanilla crossbow animations compatible with Orc skeletons and I don't make custom animations so ...
Not gonna lie though: Black Orcs with crossbows would be really cool.