Total War: WARHAMMER III

Total War: WARHAMMER III

Additional Faction Skills 2
73 Comments
REITERPALLASCH 14 Jun @ 6:13pm 
@Barrain thats just a visual bug though no? doesn't cause crashes or anything if ignored right
Barrain 27 Feb @ 7:08pm 
I'm assuming this mod is being left untouched due to its age, but just posting this in here in case anyone has the urge to fix it for their own collection:

It looks like the issue mentioned below is indeed with the naming conventions changing for some building sets:
1) wh_main_set_empire_temple is NOW wh_main_set_empire_military_support
2) wh2_mnain_set_lizard_temple is now wh2_main_set_lizardmen_military_support (interestingly, the game also seems to include those lizardmen building chains in wh2_main_set_lzd, although I'm not sure why the chains are in both sets)

Swapping out the names (and probably adding a couple lines for the wh2_main_set_lzd) in both db --> building_set_to_building_junctions_tables and db --> building_sets_tables should get those factions to work normally.
Barrain 18 Feb @ 10:10pm 
While the game seems to load fine, this mod does create partially duplicated building chains for the following groups: in The Empire, it's the Shrine/Temple of Sigmar. For the Lizardmen, Sacrificial Altar through Crimson Pyramid of Sotek & Shrine of the Old Ones through Ziggurat of the Old Ones. The extra chains have no names (just brackets) and a navy blue background, so it seems like a default. Loading the game with this mod alone results in the issue above, so it's not a mod conflict.

I poked around with my extremely limited skills in RPFM, and the only spots I can find those chains referenced is in db --> building_set_to_building_junctions_tables and db --> building_sets_tables. Of note, I did NOT see any duplication among dwarf settlements with resource chains (also mentioned in those sections of the pack file).

Perhaps there was a naming convention or syntax change with the December update for some building chains?
Crimson ReapeR 21 Dec, 2024 @ 7:10am 
it doesnt need an update
ElyonHU 13 Dec, 2024 @ 4:38pm 
pls up
ElyonHU 11 Dec, 2024 @ 4:45pm 
pls up
Gleen Cross 8 Jun, 2024 @ 8:54pm 
Seems like this mod is still working
KILLER_LOTIKER 5 May, 2024 @ 12:56pm 
Update PLS
ChopChop 6 Mar, 2024 @ 7:51pm 
Hey! I've made an addon to your mod that aligns the skills with my project that makes a lot of skills mods to work together with full compatibility + i will add more supported mods there too same as you did for Mixu's LL, Legendary Characters and the rest in the future :) I've also included there a small patch to prevent any issues with supported mods due to some code priority stuff and a submod that aligns your Empire building buff with Sigmar's Heirs. Full package below, thank you for the awesome mods, the Hero mod will also get an Addon soon too, link:
[Addon] Additional Faction Skills 2 by Imperator Caesar Augustus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3174475110
Pop000100 31 Jan, 2024 @ 5:25am 
High Elven Uniques(Like Teclis's High Loremaster) don't give any effects and I don't see some of these in their respective trees(checked imrik's).

I love the level of asymmetry in this mod(Faction's skills are pretty diverse.)
It has some outliers in balance and design though. The Undivided WoC for example have unbreakable(lord's army) in one skill but +army leadership in another.
The first is just better in a large amount of cases. most skills probably need a little less power in general.
Imperator Caesar Augustus  [author] 19 Oct, 2023 @ 5:23pm 
Updated.
@Deo-te-Hero Yes, the AI can use them, but they are not weighted for preference
@pyromaniac7777 I just tried on Nakai and the skill Sigil of Xhoka does give his entire army a HP increase.
Ivory F 15 Oct, 2023 @ 11:38am 
How much do people tip modders to update things like this?
Gleen Cross 9 Oct, 2023 @ 4:30am 
Yep, also had that crash
ilililovvv 6 Oct, 2023 @ 3:53am 
same thing here,waiting for update
CK 5 Oct, 2023 @ 5:34pm 
my game also crashed it said "emp_Sigmars_Will3wh_main_effect_religion_conversion_untainted in table charater_skill_level_to_effects_junctions_table and pack file 0newskills2_pack"
i hope it help you fix the crash
Lato Diafol 5 Oct, 2023 @ 3:25pm 
Looks like they randomly renamed/removed a couple of effects from the table for some reason. "wh_main_effect_religion_conversion_untainted" became "wh2_dlc17_effect_religion_conversion_untainted"
OberstFight 5 Oct, 2023 @ 12:39pm 
Can confirm my game also crashes with the same error message whhen using this mod.
Mr. Frost 5 Oct, 2023 @ 9:06am 
Yup just tried and got the same exact Error. Worked fine last night so must have been a update that is making it crash. Sux cause i love this mod
KILLER_LOTIKER 5 Oct, 2023 @ 6:27am 
Hello, the game crashes with your modification. Error Quote
"the following mods cause a crash to the database: 0newskills2.pack The first invalid database record is : emp_Sigmars_WIII3wh_main_effect_religion_conversion_untainted in table character_skills_level_to_effects_junctions_tables and pack file 0newskills2.pack"

I have 65 modifications installed, and only yours crashes, even if all mods are turned off, and only yours is on. I wrote with the help of a translator, I apologize for the mistakes.
Pyrodysseus 29 Sep, 2023 @ 12:34pm 
hey playing Lizardmen and noticed there's a "+% health for Lord's army" skill that only affects the Lord, is it mislabeled in UI or is it not working correctly?
Deo-te-Hero 22 Sep, 2023 @ 2:19pm 
does ai use these skills?
Gleen Cross 1 Sep, 2023 @ 7:59pm 
Nice to see this mod revived, as always, the more skill mods out there, the better. Vanilla skills are so pathetic smh
Pyrodysseus 31 Aug, 2023 @ 8:01pm 
awesome, thanks!
Imperator Caesar Augustus  [author] 31 Aug, 2023 @ 7:55pm 
Apologies for the severe delay, but it is now updated for Chaos Dwarfs and Shadows of Change. The Changeling, Yuan Bo, and Mother Ostankya do not have unique skills yet, but do currently share skills with similar lords of the same factions.
Gleen Cross 7 Jul, 2023 @ 11:02pm 
Hope you can update this, skill mods are the best
Gary Buster Holmes 27 Apr, 2023 @ 6:39pm 
religion buildings are either missing or moved into a new tab noticed it started happening around the time Chorfs dropped.
Pyrodysseus 26 Apr, 2023 @ 7:41pm 
Can confirm as well Tilli, same issue here
Tilli 31 Mar, 2023 @ 3:44am 
When i play skaven as clan skyre, the skill skyre master says it reduces the upkeep of Mortar Carronade, Deck Gunners and Queen Bess.
god_of_gaming 3 Mar, 2023 @ 5:16pm 
it crashes with ovn fimir
Eggflation 13 Feb, 2023 @ 9:05am 
You guys are correct, deleted my comment to avoid misinforming others. Weird, I disabled SFO with my mod list and the game stopped crashing so I just jumped to the conclusion that SFO and this mod caused a crash.
Imperator Caesar Augustus  [author] 12 Feb, 2023 @ 7:24pm 
The game loaded perfectly fine for me just now with 20 or so mods, SFO included.
Vortexicon7 12 Feb, 2023 @ 12:56pm 
it works fine with sfo your problem is something else
Imperator Caesar Augustus  [author] 7 Feb, 2023 @ 7:00pm 
Updated to add new skills to Caravans, returned effects to Bretonnian virtues, and changed the Daemon Prince to have three general skills and five trees focused on one Chaos God or Chaos United. The first skill in the tree will lock the other trees and acts as a poor man's replacement for the red line skills. Other daemon and chaos lords remain unchanged.
Plat1num 29 Jan, 2023 @ 8:29pm 
Thanks for all ur work. By the way, any chances to support custom races such as OVN?
Imperator Caesar Augustus  [author] 29 Jan, 2023 @ 5:40pm 
Updated the final factions and added support for Mixu, Legendary Characters, and Cataph's Kraka Drak.
Vortexicon7 11 Jan, 2023 @ 2:49am 
ayo lets go!
Jesus 10 Jan, 2023 @ 4:11am 
thanks for update
Imperator Caesar Augustus  [author] 9 Jan, 2023 @ 5:13pm 
This is finally updated. All factions have updated skills except for Dark Elves, Dwarfs, and Greenskins. There are also problems with skills for Be'lakor and Azazel. The rest of the factions should be updated within a week.
Gleen Cross 7 Jan, 2023 @ 11:49pm 
And by the way, your mod is crashing the game unfortunately. I believe it's because CA added a new skill called "Mentor" or something like that
Gleen Cross 7 Jan, 2023 @ 11:32pm 
Hope you can mod skills for heroes as well. There's no limit for it, the more skills and traits, the better, I hope the community creates thousands of them
Ciaphas Cain 9 Dec, 2022 @ 2:48pm 
Nice skills you have here, none are over the top which is very good. Could you possibly update when you can? I've only just found this and would suck if it was abandoned!
tongmaster 21 Nov, 2022 @ 8:04am 
CDT
AFGHAN PSYCHO 12 Nov, 2022 @ 10:34pm 
Mod is broken. Please update
herkuli 23 Oct, 2022 @ 7:56am 
i too still cant use it :/
No Name 22 Oct, 2022 @ 4:29pm 
Can confirm I can't load the game either until I disable only this mod.
Tunch Khan 20 Oct, 2022 @ 9:47pm 
Same with me. This mod prevents the game from loading since the 2.2. update.
Slamurai Jack 18 Oct, 2022 @ 3:09pm 
The game refuses to load with the mod after the latest update, unfortunately. Not complaining because it was expected; just letting you know.
伟仔 9 Oct, 2022 @ 5:54am 
compatible mixu?
Vortexicon7 4 Oct, 2022 @ 9:59pm 
yo! lets go! thanks for the update!
Imperator Caesar Augustus  [author] 4 Oct, 2022 @ 12:09pm 
I updated this, adding the missing race skills. I used this opportunity to bring the skills for Bretonnia, High Elves, Lizardmen, and Tomb Kings in-line with the WH3 races. That is, they now have 4 skills shared across all lord types, with an additional 2 unique skills per lord type. The rest of the WH1 and 2 races will be changed to this 4 + 2 style as well. Some of the skills will be reworked and some may be removed entirely.

Some lords had unique skills that unlocked at level 30, particularly the high elf lords. These skills are still currently selectable, but they have no effect. The effects will be re-enabled when I have a skill for each lord.