Total War: WARHAMMER III

Total War: WARHAMMER III

YinYang's Total Resize (Mods Supported)
730 Comments
Dizzy Ioeuy 23 Jun @ 3:48pm 
@yinyangtw Shared in a discussion topic. Thanks for being curious about this! The new resize mod you see in the list is so far working, but I preferred yours.
YinYangTW  [author] 23 Jun @ 8:18am 
Just realized, the update didn't take yesterday. Should be live now!
YinYangTW  [author] 23 Jun @ 8:16am 
If you have a mod collection, I could try and take a look to see if any stick out to me. The way some mods conflict is weird, and it's usually something silly that can be adjusted for.
Dizzy Ioeuy 22 Jun @ 1:41pm 
@yin You're right I do somewhere mysterious. I tried another heroes resize mod and it did the same one specific thing! I unpacked and looked around and see nothing. So rando!

Thanks for checking.
YinYangTW  [author] 22 Jun @ 8:11am 
@Dizzy loeuy I finally had time to take a look at this and I couldn't see a difference between the vanilla griffon legion and mine. Maybe you have a mod that is conflicting somehow? Because, I don't even have them in my tables, as far as I can tell.

@All I gave Albion a once over, I realized when playing around with them, that it didn't make sense for their leaders to be bigger than their troops like what happens in Norsca because they are not chaos touched.

@OHM I haven't forgotten about you, I just need to take a look at all the units that could be affected and their vanilla brethren.
YinYangTW  [author] 18 Jun @ 10:38pm 
That is strange. I will take a look in the morning. I am sure there is some piece of data that I am unaware of being in my mod. Thanks for the report.
Dizzy Ioeuy 18 Jun @ 10:11pm 
thats very strange. i removed just your mod and they went back to a reasonable size. sorry, i did test before reporting anything
YinYangTW  [author] 18 Jun @ 10:01pm 
Winged lancers should not be in my files, but I will take a look at them when I have time.
Dizzy Ioeuy 18 Jun @ 8:49pm 
Something is wrong with the scale of Winged Lancers: Kislev- they are like giants.
OHM 10 Jun @ 4:55pm 
Hi you Legend, I'm slowly understanding some of the mods functionality especially regarding resizing. So excuse my my vague request.

However, I am just bothered seeing goblins being the similar size a hoomies as well as the snotlings being too close to the size of gobbos. If that's something within your remit and doesn't take too much of your precious time, I would like them little boogers cut down to size.

PS: Pretty please...with a squig on top.
YinYangTW  [author] 10 Jun @ 4:15pm 
Hey guys, I had a time with RPFM on my new computer, but the mod should be updated now. I made adjustments to Albion (tables were outdated) and Mournhowl, who presents as the same size in the tables, but please let me know if he needs further attention.

@OHM Could you plese let me know which characters you feel are inappropriately sized by the mod author? Greenskins are typically a bunch of different sizes with Grimgore obviously being the biggest, so it's hard to just apply a standard to them.
YinYangTW  [author] 7 Jun @ 5:00pm 
Hey guys, sorry I haven't been particularly active lately. I will take a look at all of your requests tonight and tomorrow.

@t.wang.1 I have never had an issue with that mod, but I admittedly don't use it anymore. If you see some weird stuff please let me know and I will take a look at it.
t.wang.1 3 Jun @ 1:41pm 
is this compatible with anmiations mod?
OHM 27 May @ 2:28pm 
Hi you Legend, any chance of making We'z Speshul mods by Lost2Insanity in your list, please?
YinYangTW  [author] 16 May @ 2:05pm 
Generally I don't like to mess with monsters but I will take a look at him. He definitely shouldn't be smaller than other Skinwolves.
DTAPPS NZ 16 May @ 1:20am 
Skinwolf unique hero for Tamurkharn
YinYangTW  [author] 8 May @ 7:03am 
Where does Mournhowl come from? I don't recall the name.
DTAPPS NZ 8 May @ 1:36am 
Found one inconstancy that maybe you could slip in next time you update.

Mournhowl is smaller than regular skinwolves.
COOKI3 8 May @ 12:37am 
Absolute legend, thanks mate!
YinYangTW  [author] 7 May @ 12:51pm 
Ok I have updated the mod. Please let me know if there are any further individuals that are incorrectly sized.
COOKI3 7 May @ 11:28am 
There is a Base and Patch mod listed there that interacts with all the vampire lords, and the majority of those mods need to be nested between, or specifically left out to see what I am seeing exactly just for the sake of consistency, it was mainly if other people want to make use of them, but I get you. Yeah absolutely fair. I found that you certainly are right, most are actually fine. Here is what I have found personally.

- Significantly too large:
Fay Enchantress

- A little too large:
Vampire Heroes
Blood Dragons

- Seems fine:
(Tested several heroes from Extra Variants)
Generic Lord
Vlad
Isabella
Mannfred
Von Carstein Lords
YinYangTW  [author] 7 May @ 7:55am 
Should have Gorbad and Grombrinal updated here shortly. Modding while I work lol.
YinYangTW  [author] 7 May @ 7:54am 
As to your other question. I experimented with making monsters bigger, with more mass etc. However, I could never get the sizes, hitboxes, and mass to do what I wanted so I merged a couple of those changes back into this mod, and got rid of the rest.
YinYangTW  [author] 7 May @ 7:52am 
Most of these mods, would not cause an issue. Also my mod is built in a way that the load order does not matter, as my base changes take a backseat to other peoples base changes. (this was necessary for SFO and Hooveric Reskin). I can tell you that I cover some of these mods and can look into the others.

That being said, if you can do me a favor and just let me know which models are looking a little large, I would appreciate it. I do not mind adding them, but it is a lot of extra work to go through them one by one just to size compare.
YinYangTW  [author] 7 May @ 5:49am 
It absolutely should, but I would need to take a look at the tables to confirm. Do you have other vampire mods that I might have missed?
COOKI3 7 May @ 12:14am 
Also two last quick questions:

1. This does not resize any vampires (Count or Coast) currently, correct?

2. I could not find the "monstrous resize" mod you mentioned, is there anywhere I can find what that component is effecting?

Cheers!
COOKI3 7 May @ 12:04am 
@YinYangTW Absolute legend, thanks very much!
YinYangTW  [author] 6 May @ 4:42pm 
@COOKI3 Yes I can do that.

@tww2alldlc_pro I think I did that for the modded version and likely forgot the CA version. I will take a look at him.
COOKI3 6 May @ 12:50pm 
tww2alldlc_pro 5 May @ 5:15am 
Cuold you make gorbada little bit bigger , smothing like betwen grimgor and common orc warboss
YinYangTW  [author] 24 Apr @ 9:18am 
@Saxit I will need to write CA about this issue. Their celestial generals have the wrong variant model. For example Celestial General 1 is Celestial General 3 in their data table. Not sure why they did this but it makes it impossible to merge Storeslem's vastly superior models with the base games in terms of resizing them. Until they get back to me I suppose you will just have a couple copies so I apologize.
Saxit 23 Apr @ 6:37pm 
@YinYangTW sorry to say it but whatever fix you did broke the Cathay Reskin by Storslem mod again. :D Variant 2 and 3 are copies of 4 and 5.
Moisture Fist 14 Apr @ 6:46am 
Can confirm the Celestial General's are now visible. Thanks YinYang!
YinYangTW  [author] 12 Apr @ 10:38pm 
@All. I think that I have found the bugs and the invisible people have reappeared. I wont get into the weeds but I will say, that when modders (or CA) update things, it is very easy not to notice little tweaks they made to things that for the last two games were remarkably solid. When I built this mod, it was supposed to be a very light touch mod that only needed to be added to and not reworked.

All that to say, I appreciate everyone coming to me about problems that you have in the mod because I cannot possibly keep up with all of the variables that are in flux with this game. Please let me know if you find any other bugs and I will try to get to them as quickly as possible. Thanks as always for your continued support.
YinYangTW  [author] 12 Apr @ 1:28pm 
@Moisture Fist So I understand here, you tested in vanilla only and it gave you the model you expected. Meanwhile you tested with variant selector and this mod and when you change the variant the model is not only the variant you chose but also turns invisible on the campaign map. Is that correct?

I need to know 1st if you tried to change the variant without my mod and just variant selector on. Then it would be really helpful if you told me which number model this was happening to rather than a description. Finally I need to know if you were playing single or multiplayer. The ladder can cause the issues you are describing but that is a problem with variant selector and not resize.

Also @gxrdian I have been busy with some other stuff but I will be taking a look at that problem tonight.

Just as a note, these invisibility issues on the campaign level have never come up before because I only edit the characters on the battle map. It might take some time to figure this one out.
Moisture Fist 12 Apr @ 7:44am 
Looks like the Celestial General variant's aren't working properly. General with Goatee shows up if you pick the clean shave or the one with the mustache.

Tested on Vanilla it recruits the variant you choose as expected.

Tested with just this mod enabled and recruited a beardless and got the goatee man model on the campaign map.

Tested with just this mod and the variant selector mod and when I tried change the variants to anything but the goatee man the model disappeared entirely from the campaign map.
YinYangTW  [author] 8 Apr @ 9:11pm 
There have most likely been updates that I didn't catch. I will investigate this matter. Most other resize mods don't touch mods and if they do it isn't nearly as wide of a net as this one which is why I imagine it is unique to something I have done.
gxrdian 8 Apr @ 12:40am 
@YinYangTW Though i'd let you know, the princess lord from Alshua's Ellyrion becomes invisible in campaign map. Seemed fine in custom battles, tested multiple times.

I also tried sebidee character resize and resized lords 3, those didn't glitch her model in campaign, but they also didn't seem to resize her
Saxit 5 Apr @ 11:40am 
@YingYangTW yup, the mods seem to work fine together now!
YinYangTW  [author] 4 Apr @ 4:55pm 
@Saxit, sorry I haven't updated. It was definitely a lot of work to figure out how to be friendly with the other mods, but noone else was doing it to this extent and I have an addiction. I have made the changes and will implement them shortly. Can you let me know if you are still having issues?
Saxit 4 Apr @ 11:58am 
I can't imagine the amount of work you needed to put in to make a mod like this compatible with other mods. Huge kudos to you for that.
YinYangTW  [author] 31 Mar @ 3:57pm 
I will take a look at this. Maybe there was an update to the original that pushed my table out of alignment.
Saxit 31 Mar @ 12:34pm 
Cathay Reskin by Storslem isn't entirely compatible. For the celestial general, variant 2 and 4 becomes the same, as well as 3 and 5, when your mod is enable with that one. Forgot to look at the Magistrate and other characters, they might have issues as well.
[PG] TheUltimateSayian 25 Mar @ 7:32pm 
CA try not to destroy their entire modding community challenge
Pico 25 Mar @ 5:35pm 
@YinYangTW Haha no problem mate, thank YOU for your great mod! How lucky that I saw your first comment seconds after you posted it lol
YinYangTW  [author] 25 Mar @ 5:22pm 
@Pico Thank you again for pointing out something that my brain would have ruminated on all night and day until I found a solution.

@all the mod should work again.

@CA I love that you guys keep making this a better game. But whenever you are ready to stop I will find it in my heart to forgive you.
Pico 25 Mar @ 5:01pm 
@YinYangTW Yeah it's a new thing introduced with this patch, nobody knows why, it's screwing a lot of old mods that used to work for years with no updates unfortunately :/
YinYangTW  [author] 25 Mar @ 4:58pm 
That's wild, I have never had an issue with that, I will hunt down the uppercase stuff. Thank you!
Pico 25 Mar @ 4:57pm 
@YinYangTW Apparently it has something to do with the name of the mod using uppercase, if the mod's name in the files is in all lowercase it should fix it I assume