Space Engineers

Space Engineers

Special Container Replacement - 3.0 Water Mod
49 Comments
PepperJack  [author] 2 May @ 6:37pm 
@D'raga, should be fixed
PepperJack  [author] 2 May @ 5:45am 
Good catch, thanks for reporting I’ll get that fixed this weekend
D'raga 1 May @ 2:49am 
Well I figured it out Mk 20 through 26 Vanilla Drop Containers need to be added to your Vanilla Drop containers folder.
D'raga 30 Apr @ 8:51am 
I have noticed that they do spawn but they spawn along with Vanilla ones on Planets
PepperJack  [author] 29 Apr @ 7:01am 
It is working for me. Let me know what is not actually working for you.
PepperJack  [author] 28 Apr @ 8:35pm 
I’ll take a look tomorrow
D'raga 28 Apr @ 2:24pm 
Going to play test a little longer but seems this is not working after latest patch.
PepperJack  [author] 2 Sep, 2024 @ 6:08pm 
I am going to look at possibly adding some stuff
PepperJack  [author] 2 Sep, 2024 @ 6:06pm 
Check out the eat drink sleep addon
Captain Zarco 2 Sep, 2024 @ 4:48pm 
I'd be nice if this worked along with the Plant and Cook mod, also, plushies on the loot!!!
PepperJack  [author] 5 Apr, 2024 @ 7:40pm 
@RiverC sounds like a load order issue.
RiverC 3 Apr, 2024 @ 3:25pm 
Looks like if you have the SCR Loot Eat Drink Sleep Repeat without this one, you (strangely?) get these containers planetside, but they will have only vanilla loot. Adding this mod fixes the issue.
Zuribachi 21 Aug, 2023 @ 3:01am 
So I was having the same problem with containers not spawning at all after adding this mod, and the solution with editing the save files definitely worked out. Thanks for that advice!
Katarina [WolfCraft Industries] 1 Aug, 2023 @ 5:25pm 
@ShaunTheKnife check your sandbox.sbc in your save file and search for PlayerContainerData
there will be one block for each player that played in your save, make sure that it says <Active>true</Active> if it says false replace the false with true
i found that this is my main issue with unknown signals not spawning on my server and this causes it. should be the same thing for singleplayer.
ShaunTheKnife 1 Aug, 2023 @ 4:00pm 
i installed this mod and had no containers spawn, now after removing it i am not getting containers in any of my worlds. any idea how to fix this?
PepperJack  [author] 4 Jun, 2023 @ 3:52am 
@MAJ. Tom I have not had that issue. Is it repeatable? I am able to remove my entire mod list and my worlds will still load and only be missing the modded blocks.
Tommygunn 3 Jun, 2023 @ 2:08pm 
Do not remove mod from list. It will mess up the entire file.
Katarina [WolfCraft Industries] 28 Apr, 2023 @ 9:36am 
will do! thanks again <3
PepperJack  [author] 28 Apr, 2023 @ 1:46am 
Finished, I did not test it but it should work, let me know if you have issues. HERE
Katarina [WolfCraft Industries] 27 Apr, 2023 @ 9:06pm 
awesome! thank you very much <3
PepperJack  [author] 27 Apr, 2023 @ 4:17pm 
YES! I will get one for you next week!
Katarina [WolfCraft Industries] 26 Apr, 2023 @ 4:25pm 
these special containers are great, they give me a pretty good reason to actively get them because of resources that i cant get on my current planet (different planets different ores the usual stuff)
but i have one problem. i have eat. drink. sleep repeat but not the industrial overhaul so that version is not suitible for me. would it be possible to add a version that has the items from EDSR and all the standard items?
PepperJack  [author] 12 Apr, 2023 @ 11:16pm 
I will look into it!
Abacus 12 Apr, 2023 @ 7:34pm 
I have noticed the gps marker is not on the antenna but a few meter away from the grid itself. Any way to correct this? I have been trying to use Sharpy101's unknown signal retriever drone and it ends uo locking itself to the ground near the pallet because that seems to be where the signal marker is.
PepperJack  [author] 31 Jan, 2023 @ 2:41pm 
Unknown Signals can stall sometimes, seems to relate to saving/autosaving whilst an inactive container is awaiting clean up, but you should be able to reset them by editing the save file.

Saves can be found in %AppData%\SpaceEngineers\Saves\

Go into the relevant Sandbox.sbc save file

Find the <PlayerContainerData> entries

Set any <Active>false</Active> flags (in that section) to <Active>true</Active>
Chronos "Salty" Pliskin 31 Jan, 2023 @ 2:24pm 
Can you make a version that doesn't complete disable unknown signals?
PepperJack  [author] 15 Jan, 2023 @ 9:26pm 
For people reading my messages. The mod works great just some background stuff I was trying so I didn't have to go the addon method you see here.
PepperJack  [author] 15 Jan, 2023 @ 4:58pm 
I really tried to figure out a way to merge all the mods into one. But I can't figure it out without it giving broken pistol mags. I made a few loot table addons to allow for more people to use it with some mods. Let me know of ones you would like me to add!

And if anyone knows a way to not have the pistol mags show for missing items in the loot table I would really appricate it!
PepperJack  [author] 15 Jan, 2023 @ 8:23am 
Thanks again! I just tested and everything appears to be working.
PepperJack  [author] 15 Jan, 2023 @ 8:12am 
Sorry getting it now thanks!!!
Kibbelking 15 Jan, 2023 @ 7:49am 
Please update, you have made a small misstake in the ContainerTypes.sbc.
You have accidently forgot to remove the first empty space in line 1 directly before the opening of the xml.

" <?xml" instead of "<?xml"
This leads to a Game and Server crash on start/connect.

For all who have the problem.
go to: :\SteamLibrary\steamapps\workshop\content\244850\2814647993\Data
open the "ContainerTypes.sbc" and remove the first empty space withing the file.

should look like this without the quotes: "<?xml version="1.0"?>"
PepperJack  [author] 13 Jan, 2023 @ 3:43pm 
Sorry, it took so long but I finally finished adding "Eat, drink, and sleep" support. I also finally fixed the loot ratios to be more random. See the photo for an example.
PepperJack  [author] 19 Nov, 2022 @ 3:29pm 
II will work on adding support for food mods. Thanks for the idea.
Gemini Sierra 17 Nov, 2022 @ 9:30am 
well that's a bummer
Tangosucka 17 Nov, 2022 @ 7:52am 
it removes all food mod items. eat drink sleep stuff no longer spawns in them
Gemini Sierra 26 Oct, 2022 @ 6:51am 
will this mod work with mods like "eat, drink, sleep" and Daily Needs, which adds food stuffs to the unknown signals?
PepperJack  [author] 25 Sep, 2022 @ 5:03am 
@thif47 This mod removes vanilla crates from planets. It doesn't touch space crates at all. Hope that helps
thif47 29 Aug, 2022 @ 3:09pm 
does this version replace all vanilla planet crates or just add more variety?
Pretty Little Psycho 7 Jun, 2022 @ 9:06am 
tier 1 tools could be good like with the vanilla crates (1 chevron), maybe tier 2s for the rarer ones at a lower chance. Ammo for pistol and basic assault rifle might be useful too.
PepperJack  [author] 6 Jun, 2022 @ 1:12pm 
Anytime, also if you have feedback on the loot tables. I am focused on vanilla but as soon as that's done ill be working on the IO list. Do you think I should add anything else to the vanilla loot table? Later I will do very rare loot ones that drop a little better items but for now, just want to get these two crates stable.
Pretty Little Psycho 6 Jun, 2022 @ 12:11pm 
can confirm the pistol ammo has been fixed, thanks for that. Also thanks for the rapid changes to this in general.
PepperJack  [author] 6 Jun, 2022 @ 11:58am 
OK I was doing the priority wrong. I think I have it now. I did a small test and the ratio looks good now. Let me know if you are still seeing to many RED. 1/5 is about what I am going for.
PepperJack  [author] 6 Jun, 2022 @ 11:42am 
I just spawned in 10 and got GGGGRRGRGRG. I am not sure how the priority settings affect the spawn ratio. But I will look into it I want the RED crates to be about 1/5 the drops. But looks to be slightly more green with my small sample size. Currently, the priority is set to 10 on the GREEN and 5 on the RED. I will play with these numbers and let you know when I post the change.
PepperJack  [author] 6 Jun, 2022 @ 11:05am 
Thanks Ill also do some testing.
Pretty Little Psycho 6 Jun, 2022 @ 9:20am 
Will test some more today then, I do seem to mainly get Red containers, seen about 7 of those Vs 3 Greens and about 2 or 3 vanilla drops here and there.
PepperJack  [author] 6 Jun, 2022 @ 5:36am 
PepperJack  [author] 6 Jun, 2022 @ 4:23am 
Ok, the pistol spawns in place of the Industrial Overhaul times if not installed. I am looking into how to prevent the ammo from spawning. For now, I removed IO from the main container cargo. I left it in the RED container. I will be looking into a better way to do the loot tables logic. Worst case I will make a separate IO version. This one will be the Vanilla version long-term.
PepperJack  [author] 6 Jun, 2022 @ 3:21am 
I will do some testing without industrial overhaul. Thanks for letting me know.
Pretty Little Psycho 5 Jun, 2022 @ 11:05am 
Getting a lot of pistol ammo clips in these drops, but they aren't usable with the pistol. They don't stack with the usable ammo or each other. Also I'm getting flags on ISY's Inventory Manager for Light Bulbs, Electromagnets, Titanium Plates but no actual items in cargo, without Industrial Overhaul installed.