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Better to wait and get a great mod, then not wait, get a poor mod, and in the process make the author enjoy it less, meaning improvements are slower, or never.
Take your time, quality first!
do you plan on updating your others? Just wondering, thanks!
P.S.: Could you maybe (somehow) integrate this one (And others when updated) with Biotech (Perhaps only if you have Rimworld of Magic Genes ), so we have genes to auto-grant these clases? Thanks!
Edit: A collection of all your classes would be wonderful !
Also since the description asks, I think removing the ability to learn cantrips would be a lame one and if people complain it's too strong you literally have to add cantrips manually so just. don't do that if you don't want them. lmao
Super excited! Thanks for making this :D
This works for 1.4 without problems... Unless you try to cast time jaunt, which will leave your caster frozen mid cast forever (maybe a problem with triggering the destination select on map?)
The AI knocked it out of the park with this one; I think it turned out pretty cool
It's called Elemental Ravager, and it's an ecchi Elemental warrior, the AI was feeling raunchy when it generated for me ;)
Body based elemental attacks that cause pain and pleasure on enemies, that can self target to enhance the Ravager's physical capacities.
There's a couple abilities for it that I'll need to code in C#, so if I have the time to finish that, and the time to balance the rest of the classes better, then I'll probably do what you're asking, and combine them all into one pack.
It would really help with troubleshooting and lightening up our mod lists.
For abilities with completely new effects you'll also want to pick up some C# basics; still, you can likely get away with copying and pasting and tweaking the right values (that's basically what I did with the Time Jaunt ability, using Global Light Skip as a base).
For that, I just copied Global Light Skips into a new C# project, changed the parts about range, changed the name of the verb class (important), wrote a new ability in XML that uses that verb class, and that's pretty much it.
Between looking through the xml there, and the xml in my classes, and Kure's, you should be able to figure it out; Torran's add-on in particular has a lot of comments in it to help people out.
You can do most stuff with just XML; Kure's expansion for example was all XML last time I checked, so for all those neat new classes and abilities, he didn't need to touch C#.
It just checks the casters, and the taret's classes, and then removes the already applied "returned from death" hediff. I was gonna just make a new verb class like I did for Time Jaunt (also in the source), but I haven't messed with harmony much, so this was a good opportunity to figure it out; plus it's a lot less clunky.
Let me know if you have any ideas for balancing it better. Right now it's 4X speed for everything that I could figure out how to do that for. So 4X hunger rate, movement speed, etc...
You can look through Torran's custom class patch xml file that's in the custom class add on, and it's got a bunch of comments in there explaining what field does what.
To make a new class, you need to make a class trait, a book item to learn it, and then a patch that includes all the abilities you want. The add on has examples for all of that, so you can just take that example, and change the defNames, labels, descriptions, and abilities to the ones you want, and that's it.
If you want to make your own abilities, rather than just reuse existing abilities, it becomes a little more complicated, but for that, you can look at how I defined the Reverse Blink ability in the powers xml and the abilities xml that this mod has, and that should give you a good start.
love this combo. adding it right away!
I've been really interested in making custom classes like you've put together.
i wanted to ask if you had a any suggestions how to start.
i poked around last month looking for a kinda guide on how to do it an didn't find much. I'm excited to poke around with it. your stuff is really inspiring to the level I'm aiming for.
I know the custom class editor add-on and have it installed. lol I'm embarrassed to admit I'm not really sure how to interact w it? like i haven't found how to see n edit the stuff.