A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Proper Combat Mod - ToB edition
26 Comments
kam2150  [author] 6 Aug, 2024 @ 7:16am 
If someone has time, yes but I don't plan to as I just don't enjoy that game at all.
Krusarinn 6 Aug, 2024 @ 6:32am 
could this be made for attila too?
kam2150  [author] 3 Nov, 2023 @ 2:19pm 
Shieldwall adds own, elaborate changes so both would not work together.
Laughing Forest 3 Nov, 2023 @ 12:21pm 
Might be a dumb question, but can this be used on top of Shieldwall? Love the mod
hzh 26 Feb, 2023 @ 4:48pm 
I think most missile units are over powered in vanilla total war games, but historically they were mostly used for harrassments, unless we are talking about extreme cases like the English longbow vs the armor-less scots. On the other hand, the battle of hasting was a prime example of arrows hardly did much damage to any armored targets with shields during this period. I think most total war players were spoiled by the idea of fast battles with OP missile damage, and battles end in less than 10 mins. If you look at any good historic immersion mods, they all tend to make the battle last longer and nerf the unrealistically powerful ranged units. My biggest issue with the shield wall mod was that they never really lowered the missile damage to any realistic level.
kam2150  [author] 25 Feb, 2023 @ 1:05pm 
Its work pefectly fine in game, vanilla ranged damage was just over the top.
I run campaigns with that and I still was able to do lots of casualties with ranged units only and relied a lot on them.
Sheph 25 Feb, 2023 @ 5:50am 
Kam, I see you nerfed ranged and increased shield-missile block. Why do you say "Small decrease to missile reload for less idle time". If anything, you reload times - almost all at 30 - are signficantly higher that what was selected by most modders. It is even higher than Vanilla. This mod makes projectiles almost meaningless on the battlefield.
Royal_Lifeguard 18 Sep, 2022 @ 11:50am 
That would be a massive help! I’ll send you a friend request and then message you when I’m not working and I’m at my keys if that’s okay with you?
kam2150  [author] 18 Sep, 2022 @ 11:39am 
Sure, go ahead, I can help out with files if you want.
Royal_Lifeguard 18 Sep, 2022 @ 8:09am 
@kam could I possibly implement this into my Caesar in Britannia mod please ?
kam2150  [author] 16 Sep, 2022 @ 6:02am 
It works on all difficulties.

In general there is no such thing as balance on higher difficulties as it just gives buffs to AI units so its never fair fight anyway.

If you dont want worse AI units to go toe to toe or beat your units, normal is always desired option for battles.
renetschultz 16 Sep, 2022 @ 5:46am 
This is balanced for normal difficulty right?
Warriordude 3 Sep, 2022 @ 2:36pm 
I might try this out with Robbstark unit skins, can't stand vanilla unit skins lol.
kam2150  [author] 3 Sep, 2022 @ 2:33pm 
Most likely not since overhauls by definition add/change other stuff so it might throw balance there off.
Warriordude 3 Sep, 2022 @ 2:26pm 
-Tweaked morale penalties for more realistic feel, less units with 15% or less of alive soldiers still fighting

I like this idea it always bothered me that units fight to the death even though there was a path to retreat. I know this isn't Shieldwall compatible, so is this compatible with other overhauls?
kam2150  [author] 1 Jul, 2022 @ 1:23pm 
AI does not know how and when to use it well, due to shape it makes less units get into contact with enemy before deceleration is applied on unit. It also comes with small hidde speed debuff, due to some hardcoded limitation (hence why many mods add speed buff to it to sort of fix it). Shape od wedge is also wrong, flying wedge shape would have been more accurate. But yes, main thing is that it nerfs units and especially badly affects AI units.
Mile pro Libertate 30 Jun, 2022 @ 8:24pm 
Can you explain in more detail what is bugged with wedge formation?
kam2150  [author] 2 Jun, 2022 @ 3:52pm 
If you are bothered by it, yes, its fully compatible.
pizzaman6 2 Jun, 2022 @ 1:47pm 
Do you recommend using "Shields down while marching" with this mod?
kam2150  [author] 2 Jun, 2022 @ 4:56am 
Its not compatible and I dont know where these tables are located, probably occupation options.
aavdei4ik 2 Jun, 2022 @ 4:26am 
@kam2150 is your mod compatible with radius or shieldwall? and can you tell me where you can find the parameter responsible for public order during the ruin and capture of the settlement? and for the amount of plundered gold?
kam2150  [author] 1 Jun, 2022 @ 3:25pm 
Nothing you asked is covered by my mod so no idea why you would put it here.
austria-HRE 1 Jun, 2022 @ 10:36am 
why are you asking down here? just go make a steam discussion or something
aavdei4ik 1 Jun, 2022 @ 7:33am 
please help me
I took from your mod
changes for the raid position
where to find the parameter responsible for public order and the amount of loot when capturing a settlement. can you tell me where to find this parameter
just when capturing a settlement
public order is - 5
I would like to increase it to -10
and when you ruin a settlement, they give very little money for this, I wanted to increase this parameter
aavdei4ik 1 Jun, 2022 @ 7:10am 
and with shieldwall?
aavdei4ik 1 Jun, 2022 @ 7:09am 
hello. does it work with radius?