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Also a common feature of this version of the mod seems to be masses of rebelling armies due to the unrest, which do nothing but stand around?
the unrest also doesnt seem very well tied to public order, which you'd think it would be, its fairly counter intuitive
Yes, you make some valid points there! The simple answer is I don't have the skills to make it clearer. In the future I'll work to keep that simplicity in mind.
And none of my horde buildings have anything to help compensate.
However in practice, I've only seen the majority of them be armies with only lords, or being joined by one to three weak units, which sort of make rebels more of an irrelevant nuisance than something that could potentially threaten you.
And absolutly refuses to make new ones! From 2000 to 0 and never regenerates
I'm also confused on how rebellions are supposed to matter. At least as Archaon, the rebels seem to just do nothing and hang out without building up strength.
It's a feature right, i really dont want to continue if its a major bug that im not aware of
I uploaded my latest build, which is partially completed. It smoothes out some of the issues with rebellions, and makes suppression much high meaning you will have larger rebellions but they will be less frequent.
This wasn't crashing, but I only got 40 turns into my play through.
You have to use this to get the script logs.
Love the mod