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Strengths now only will be added if you have the Mod that adds the Ability. No more Folder deleting required.
This also means the Mod now officially has no more required Mods as everything is done automaticly.
I can't figure out the loot. I have different mods for loot (psionics ex machina, mele attachments, suppressors, shield attachments, tela loot). And when I run mods for sorting loot (dude were is my loot, loot piñatas) my elerium cores are missing.
I want the loot to be varied. Can you recommend anything?
there are other ways to achieve something similar. Just look around the workshop for ruler reactions or prime reactions
Thanks. I really like the unpredictability the Advent Evolution mods bring, this one just felt on a whole different level but to be fair, the Chosen are supposed to be a whole other level of enemy.
It's also quite funny to play with the mode that hides F1 info behind the autopsy. Sometimes stuff happens without me getting why (hidden weaknesses and resistances) and it pushes for making the autopsies sooner to be able to deal with/exploit the new enemy perks.
Maybe I could go around it with prep, but I was caught surprised as the perks were still unrevealed and was prepared for an easy win as I had him cornered with my dudes on high ground. I was all out of grenades (it was pretty packed 1st facility mission) and the only source of damage I had that could go through was psi attacks (and he was also immune to them). It would be really hard to go through 15 or so HP (that was when he became really hard to hit) with 3 health regen per turn without relying on regular attacks at that point in the game. The most Xcom-y thing to do would be to try to finish the mission without killing him but seeing your sniper missing 10 shots from high ground without any understanding of what's happening leaves you with a thirst for chosen blood. :D
but your game is yours of course
It's a nasty perk when paired with to 40HP, as they get 80% deflection before getting anywhere near killed-in-one-shot range. I went to Mitzruti perk pack and tuned down the deflection percentage and turned it off for melee atacks. Still relevant when deciding to take a shot, but there's are ways around it by either using melee or ensuring there's extra firepower available if missed.
Should you not use one of these mods, just delete the respective folder to prevent empty no-perks appear among the chosen:
Gears of War Perkpack - Folder: Gears
Modpocalypse Perk Pack - Folder: MEME
More Traits Bridge - Folder: MoreTraits
Iridars Bounty Hunter/Iridars Perk Pack - Folder: Bounty Hunter
Supersoldiers - Folder Supersoldiers
i think
Since your series is adding difficulty
But I'd like to know the answer to my previous question before I add anything else. :)
Can you help?
However, I have a question first: "[WotC] Aggressive Chosen", "A Better Chosen" and "Ruler Reactions for the Chosen" all change the AI of the Chosen - are these three compatible with each other? because mine are still pretty stupid - they often just stand around during their turn (i.e. when it would be their turn without "Ruler Reactions", after the aliens/Advent turn) and don't do anything. why? and - does your mod change anything about the AI?