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The barge spawns at a set position, but the islands generate a little different every time.
Sometimes, the barge spawns underneath the enlarged island. Sometimes, the barge spawns inside a mountain, and occasionally explodes before you can even turn the radar on. These are unfortunately not fixable as far as I can tell, but I would love it if someone finds a solution.
Probably means the depth display is wrong in vanilla as well, just LESS wrong.
I'd love to have added more tiles (especially taller ones), but I don't think it's possible, when I tried it wouldn't read new files :(
Even if it is possible, it requires more work than I have available at the moment, and given my attempts to get just a slightly tweaked tile working failed, I didn't see it worth the time.
The mod changes the random generation parameters of the islands, so that it generates them in different shapes and sizes, and uses a different subset of the available tiles. Fundamentally nothing has changed, but in practice the different uses of tiles make the islands look in my opinion more distinct from one another.
Unfortunately the lift isn't in the same coordinate system as the rest of the models and stuff, so I can't just add the same value - I must use trial and error to get it lined up. This means start a game, leave the bridge, check where the lift is, adjust value, start a new game, walk to the back of the carrier again, check where the lift is -now-, and so on, repeat maybe 20-30 times until I get it lined up just right. I can do it. Eventually I probably will, but the lift is a luxury and I just can't right now :)
In short, you need to edit the drydock's mesh and carrier attachment position values, tx and tz specifically. Make them large enough and the carrier will spawn far out to sea. It won't look pretty but it will work. Sometime in the next week or so I'll make an update with config values that fit better with large maps or, indeed, just a spawn that's waaay past the island to avoid any possibility.
Saw your comment about the xml not properly loading in the game on the dev-site. I was really hoping to do the exact same thing as you.
Go +1 Feature #2292 "Custom moddable content" on their website. :)
It would be easier if the game was more open source.