Total War: ATTILA

Total War: ATTILA

Combined Community Bug Fixes for Attila!
111 Comments
LordMichael 9 Apr @ 4:07am 
if u were to somehow fix battle ai i'd really admire this work
EL-Ricardoo 23 Mar @ 2:51pm 
23/03/25 Mod Work

10/10 :praisesun:
Sheph  [author] 11 Mar @ 3:24pm 
I didn't fix it. Athanasios might have. It does add some buffs for the Alans, but not that much. The Alan mods out there are overkill.
The Knight who says N'wah 3 Mar @ 6:04am 
Does this fix that weird Alan bug?
Praise_Lord_Gaben 4 Jun, 2024 @ 11:26pm 
There's almost no chance the author will see this but I'll try anyway. Bonuses to raiding income simply do not work in Attila. You can easily test this by adding a trait to a faction with 1000 or 10.000% bonus and you'll notice absolutely 0 increase, same goes for bonuses to income from ransoming hostages btw. Could this be fixed?
Severus Licinius Maximus 28 Apr, 2024 @ 8:47pm 
is this compatible with Ancient Empires?
lwhのsama 29 Mar, 2024 @ 6:05am 
这玩意会使东罗马军事招募建筑混乱 本来修bug的,简直醉了
AdamosTomatos 21 Dec, 2023 @ 9:02am 
Building browser is broken with WRE...
It clips and and is impossible to see all buildings.
Dakier 11 Dec, 2023 @ 5:32am 
I can't play a mod that claims to fix stuff and then immediately breaks the building browser.

Why is a WRE church buildable from the forum chain? If its intended, as per the picture then this mod isn't just fixes but instead changes the design of the game.
Alessar 🐺🦄🦅 29 Oct, 2023 @ 8:38pm 
There seems to be an error whereas using with FOTE, the women in famility tree seem to have an placeholder egyptian Cleopatra appeareance.
Asep_Hejo 29 Oct, 2023 @ 8:04am 
does the mod still alive?
Yuno-Chan 23 Oct, 2023 @ 11:07am 
ummmm Playing the celts and with this mod active it gives their main religious up to tier two Greek Christianity building to the celt relgion building tree????????? You might want to take a look at the building browser because it seems to be all f'd up. Other than that the mod is great and thanks for all the work.
:v 19 Oct, 2023 @ 5:39am 
Does this mod compatible with 1212ad mod?
Billo007 18 Oct, 2023 @ 12:53pm 
is there a reason as to why the building browser is essentially broken with this mod? as shown in the second screenshot it looks by design but it just makes what was a useful feature in game unuseful :lunar2020thinkingtiger:
Commander_Cola 24 Aug, 2023 @ 7:30am 
Does this fix the broken achievements?
NK Mendeléyev 6 Aug, 2023 @ 11:07pm 
Hi, thank you very much for this compilation of bug fixes. The Alans (fav faction!) are unplayable without this, so cheers for you and the original Alan bug fix creator :).

I don't know if you are still working for this mod, but if you are still doing I found a mod which could be an interesting addition to yours. Basically some units with cataphract horses show incorrect visuals (again, the more affected faction is the Alans... Heavy cataphract mount unarmored horses). The mod basically solves this. It's called "horse armor (barding) change".
gimmidum 30 May, 2023 @ 4:38am 
Hello. I'm a game user who can't leave a buggy Attila because of its charm.
Does this mod modify StartPos??
Praise_Lord_Gaben 9 Apr, 2023 @ 10:45am 
Hey LittleShepherd. First of all you've done some excellent work with this mod. I'm learning about modding myself but I'm struggling with finding the table responsible for individual units reload times. I can find where base reload per projectile is but not individual units. I ask because I have a bugged unit that is firing waaaaay slower than any other unit. If you could direct me to the right table, that'd be great. Thanks in advance.
owman1 19 Feb, 2023 @ 5:09am 
ok, thanks for the reply :steamthumbsup:
Sheph  [author] 18 Feb, 2023 @ 10:40pm 
No. If you see a mod that does that link it. This mod is careful not to alter the land_units to table which might be the cause of the pike issue.
owman1 18 Feb, 2023 @ 9:40pm 
Does this mod fix troops not carrying their pikes while undeployed?
Scorilo 13 Jan, 2023 @ 8:06pm 
Yes, the aesthetic modifications it makes are very good, especially the handles of the Germanic swords, since those handles shaped like "people" are more characteristic of Celtic culture.
Sheph  [author] 13 Jan, 2023 @ 7:56pm 
I will ask the author if that can be added. There is quite a bit of overlap. This mod fixes shields, face issues and helmets for barbarians as well. They could even both pull from the work of the same author. He definitely has more meshes for Germanic units, but none of other factions.
Scorilo 13 Jan, 2023 @ 6:39pm 
Let me explain better: there is a mod called "barbarian fixed mod" which has very interesting things, and I was wondering if this mod also included things from the "barbarian fixed mod".
Scorilo 13 Jan, 2023 @ 6:37pm 
oh, haha, sorry, I misspelled those words, I'm not an English speaker
Sheph  [author] 13 Jan, 2023 @ 5:18pm 
No de or se mod. Please read above.
Scorilo 13 Jan, 2023 @ 4:20pm 
is a mod, and i am asking if this mod has stuff included from se mod
Sheph  [author] 13 Jan, 2023 @ 4:12pm 
?
Scorilo 13 Jan, 2023 @ 3:13pm 
and have de barbarian fixed mod?
Sheph  [author] 10 Jan, 2023 @ 3:16pm 
Yes, it is in there, but I did nerf it a bit. From what I see, the Slavic Nations Bug Fix is a massive buff to the slavic factions' economy that is unparalleled in any other "fix." The slavic dlc did have few bugs that are fixed here. But all the rest of the cheats seem excessive. I kept 80% of the buffs.
Scorilo 9 Jan, 2023 @ 11:46pm 
Does this mod have "Slavic Nations Bug Fix" included?
Sheph  [author] 25 Dec, 2022 @ 9:05pm 
I would guess no. It gets along with most overhauls, but those mods have completely overhauled the base table names and structure.
siluman 25 Dec, 2022 @ 9:23am 
nice mod!! .. btw are this mod work with ancient empires or medieval kingdom mods ?
Gubernaut 5 Dec, 2022 @ 3:25am 
I did an archer battle using Kingdom of Charlamange vs the Danes and the animations seemed to be good
Sheph  [author] 4 Dec, 2022 @ 4:12pm 
Yes, the fixed models are included. There is no land units file in here but those meshes don't require it. If you play this mod, let me know how the archer animations are. There are many animation fixes for that floating around the community. This mod currently isn't using the one from superhotgirl but from another more recent source.
Gubernaut 4 Dec, 2022 @ 3:32pm 
Did you ever add the "fixed models" from stupidtallhotgirl's mod? The description is a little confusing is the sections for "graphics" and "models, icons and animations" also not currently included?
RebirtheternaL 28 Oct, 2022 @ 8:53pm 
Oh wow well that's even more awesome. No rush handle your life commitments we just appreciate you sharing the work.
Sheph  [author] 25 Oct, 2022 @ 2:42pm 
The new startpos I'm working on includes the fixed building slot as well. but it will take some time due to other commitment.s
RebirtheternaL 25 Oct, 2022 @ 12:01am 
that's awesome. can't wait. Thanks. had your startpos from day one (except for a very brief time i used Athanasios's fixed missing building slots startpos) and it's been great. can't say it enough, appreicate u sharing the hard dope work.
Sheph  [author] 22 Oct, 2022 @ 7:20am 
They would work together fine. I have heard one or two complaints that the startpos mod causes problems with Attila spawning since I set it 6 years after the traditional start date. I haven't seen it but am building out a new startpos to release this winter.
RebirtheternaL 21 Oct, 2022 @ 11:39pm 
we really appreciate you for doing such awesome work on this game. Would you recommend i use this new bugfix mod with your startpos mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057851999)? They seem to address different things but since you made both figured asking couldnt hurt.
Sheph  [author] 19 Oct, 2022 @ 8:58pm 
I will ask. This one was built with heavy collaboration from Athanasios though we diverged on a few matters.
Alessar 🐺🦄🦅 19 Oct, 2022 @ 4:59pm 
@littleSheperd you could collab with @Aurelinus, he is in charge of the mod FOTE and has made an atanasios fixes submod for his overhaul, I would love to see yours and atanasios ones in FOTE :winter2019happydog:
카비레이크 19 Oct, 2022 @ 12:32pm 
the most brilliant mod ever :)
Sheph  [author] 10 Oct, 2022 @ 4:28pm 
Thanks. I don't have my testing system set up so this is helpful for the community. What faction are you playing as?
Royke 10 Oct, 2022 @ 6:10am 
The values of the name_key column related to 4 ybor record in the historical_characters_tables was different from the original values in data.pack,so i replaced these values with the original values in data.pack.
Sheph  [author] 9 Oct, 2022 @ 5:38pm 
@hyr: Can you clarify what you changed to make it work for you?
Royke 9 Oct, 2022 @ 9:12am 
Same problem on Ybor,nameless and no trait.But I noticed that the name_key value changed compared to the original, so I changed it back and it was fixed. I hope this helps.
Sheph  [author] 5 Oct, 2022 @ 10:23pm 
This version should but I haven't tested that since the last few patches. I moved the material out of the startpos so it could work with mods like FOTE. However, you might need to start the campaign with this mod on to avoid some bugs.
Andrew Fish 5 Oct, 2022 @ 10:15am 
Works with FTOE?