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回報翻譯問題
@Avatar - For High Elves, I strongly recommend this mod. It's not really loreful for Dark Elves, but there's a mod for that too. I don't know of one for Wood Elves, but don't think I'll have time to do it myself.
@Chieftiger - Sorry, it's already a lot of effort to maintain these separate versions now that they're bundled in my Alshua's Cultists mod. There are so many different versions; even if I made yours, someone might post there saying, "Can I get a reskin-only version that keeps the male cultists too?" And if I did that, they might say, "Can I get a version that's reskin-only but includes Vilitch?" There's only so much I can do.
No matter which option you pick, it just creates a 'regular' Tzeentch cult like Kairos would get.
How I reproduce the issue:
-Start a Changeling campaign with no mods active. Save after getting a Trickster Cultist.
=Establish a Trickster Cult (any type) with the Trickster Cultist. Works: creates a Trickster Cult with some pre-built buildings and four slots.
=Exit out without saving, enable this mod, load back into the save and try again. Creates an empty 'regular' Tzeentch Cult (only two slots, no pre-built buildings)
Decided to try to troubleshoot it myself, and found a solution (and it seems to have no side effects, at least for the Changeling):
If I go into this mod's pack file and remove tze_fem_cultist from campaign_group_member_criteria_subcultures_tables under the db folder, this issue gets resolved.
That said: thank you for the mod!
Make sure not to use this at the same time as my Cultist Compilation, of course.
- Enabled recruitment of the Cult Oracle for The Changeling .
@Warcommissar1 - I've considered adding one lore of magic each to the male and female Tzeentch cultists. Metal, Tzeentch, and Light were the options I was considering. If I did so, I would probably limit that to the compilation version of the mod, however, to permit people to opt out.
If you prefer the more limited recruitment available in this individual Cultist mod, you are free to continue using this version, and I will keep it updated. Do not use this mod and Alshua's Cultists at the same time.
Fixed the issue with El Cadavo and Marco Colombo sharing name keys with some of the random Oracle names. This had come up with Gashnag before; Cataph and I seem to enjoy the same random numbers.
Thank you for the report.
but anyway... i think egrimm's skill that unlocks global recruitment for tzeentch cultists doesn't apply to oracles right now.
- Fixed bug where Chaos Furies skill would lock itself
I've updated real quick with a fix. The bug with the militia building should be fully resolved.
i don't know if this is reported but it seems this mod break high elf militia bulding adding ruined karak eight peak or whatever its name a dwarf building to its upgrade. tested with only this mod enabled.