RimWorld

RimWorld

Undergrounders: Complete
66 Comments
MapleMods 17 Jul @ 4:57pm 
I was playing vanilla cause mods where causing other issues. :stress:
BattIeBear  [author] 17 Jul @ 4:53pm 
Good (hopefully)! Let me know if anything happens. I did update the mod a few days back so I'm wondering if your instance just didn't update until recently.
MapleMods 17 Jul @ 4:51pm 
I'm not getting the errors anymore
MapleMods 17 Jul @ 4:47pm 
oh shoot i forgot to do that
BattIeBear  [author] 17 Jul @ 3:23pm 
@Maple Mods whenever you have a second, can you give me all 6 errors?
BattIeBear  [author] 15 Jul @ 6:42pm 
I'm guessing one of the mods messes with the campfire def then. Not 100% sure how to fix that other than making a compatibility patch, but I'd need to know which mod it is.
MapleMods 15 Jul @ 6:06pm 
Yeah I have it installed. I have a big list of mods. If i load it again i can give you the like 6 other errors it spits out. I'm not exactly knowledgeable about this stuff.
BattIeBear  [author] 15 Jul @ 4:58pm 
@MapleMods I tried just loading this mod, and then also just loading this mod + Vanilla Furniture Expanded + its requirements, and neither gave me an error. Any other info you can give will help me replicate this. Thanks!
BattIeBear  [author] 15 Jul @ 3:35pm 
@MapleMods Strange, do you have Vanilla Furniture Expanded installed?
MapleMods 15 Jul @ 2:46pm 
1.6
MapleMods 15 Jul @ 2:45pm 
On startup

Exception loading def from file VFEDarkfire.xml: System.ArgumentException: Could not find type named RecipeInheritance.ThingDefExtension from node <li Class="RecipeInheritance.ThingDefExtension"><inheritRecipesFrom><li>Campfire</li></inheritRecipesFrom></li>
Annabellee 12 Jul @ 8:33am 
thanks
BattIeBear  [author] 12 Jul @ 8:11am 
Should be fixed!
Annabellee 12 Jul @ 7:59am 
No problem
Annabellee 12 Jul @ 7:58am 
No de bugging my start up error
BattIeBear  [author] 12 Jul @ 7:53am 
Thanks! Will fix ASAP
Annabellee 12 Jul @ 7:52am 
1.6
BattIeBear  [author] 12 Jul @ 7:41am 
@Annabellee v1.5 or 1.6?
Annabellee 12 Jul @ 7:34am 
So, I am running into an error on startup with Stone Campfire. Could not resolve cross-reference: No Verse.ThingDef named Stone_FungusDarklightCampfire found to give to RimWorld.MeditationFocusOffsetPerBuilding RimWorld.MeditationFocusOffsetPerBuilding https://gist.github.com/HugsLibRecordKeeper/783863d0b696cd439566b170fdd7f9bc
Steven Legstrong 11 Jul @ 4:11pm 
Finally, I can live as a Goblin the rest of my life :vlambeerBallguy:
Jackledead 23 Jun @ 10:20pm 
GOAT. thanks for the update/mod. :)
BattIeBear  [author] 23 Jun @ 7:05pm 
Updated for 1.6!
BattIeBear  [author] 22 Jun @ 3:35pm 
All of my mods have been updated for 1.6 and most issues have been addressed. I should be uploading them soon (later tonight/tomorrow), and have new mods rolling out after that.

The biggest thing is that the compatibility patch for Vanilla Memes Expanded has been broken off into its own mod, so that this mod does not require Harmony.
Appleson1 22 May @ 5:53pm 
tysm!
BattIeBear  [author] 22 May @ 5:09pm 
@Appleson1 For right now, use the regular fungus campfire. I will test and fix!
Appleson1 22 May @ 9:57am 
I'm having an issue with the stone fungus dark fire.
I can't cook but only refuel but the normal fungus dark fire works.
BattIeBear  [author] 24 Mar @ 6:41pm 
@Mad Engineer Stark Fixed!
Mad Engineer Stark 24 Mar @ 6:40pm 
@BattleBear why do you have Anomaly listed as a required DLC? it's not listed as such in the About file, and none of the component mods have it as one.
Xercaine 13 Jul, 2024 @ 11:02am 
@BattleBear Nice, glad to hear it!
BattIeBear  [author] 13 Jul, 2024 @ 5:52am 
@Xercaine Thanks! The changes to Darklight were early on, so I was still learning what was 1.5 and what was Anomaly. Properly updated!
Xercaine 12 Jul, 2024 @ 5:16am 
Hey, just thought I'd mention that this and Undergrounders: Darklight are both missing some checks for DLC in their about file, so there's no warning if they're not loaded.
BattIeBear  [author] 9 Jun, 2024 @ 9:41am 
Updated to include the newest mod in Undergrounders! Check the change log for details :steamthumbsup:
Frayo 10 May, 2024 @ 12:05am 
Thanks for keeping it up to date (and making things built with it the intended pleasant purple)! This mod has become a mainstay in all of my saves by now :pickax:
BattIeBear  [author] 4 May, 2024 @ 10:46am 
@Solarius Scorch Thanks! Feel free to let me know what you think!
Solarius Scorch 4 May, 2024 @ 10:44am 
This looks pretty rad. I'll give it a try!
BattIeBear  [author] 4 May, 2024 @ 9:49am 
Properly updated to 1.5, along with all of the updates and fixes I have added to the mods while bringing them in line for this update. Let me know of any issues, and remember to unsubscribe from any of the mods included in this version.
SounLee 17 Apr, 2024 @ 2:48pm 
WOHOO! works in 1.5!
WarKittyKat 22 Mar, 2024 @ 4:22pm 
Just as a heads up, the new darkfire doesn't let you cook baby food. That might be somethign to look into.
Lucky 29 Jun, 2023 @ 9:04am 
@ᅚSixteen Months This should work for what you are looking for. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2635375567&searchtext=anima
ᅚN1:86-47 11 Jun, 2023 @ 5:33pm 
Im looking for a mod that adds an underground replacement for the anima tree/grass, eg a mushroom or crystal to fit the theme. Is that something you have (planned), or do you know of something else I could use?
UltraEmailMan 2 May, 2023 @ 5:58pm 
The RegeneGel is classified as glittertech level in relation to medicine restrictions, even though its stats are similar to industrial medicine. Is that intended?
Rekam Amnell 4 Apr, 2023 @ 5:41pm 
Doth tho have any limit in thy mortal realm good sir?
BattIeBear  [author] 5 Mar, 2023 @ 4:31am 
@oldark1 glad the situation is resolved! Anyone should feel free to reach out if they have any more issues.
Hello There 4 Mar, 2023 @ 4:05pm 
@BbattleBear I removed and readded this mod and the timbershrooms appeared in my planting list (along with ghostwort which was also missing). I assume it had to do with me changing from the separate mods to this one mid save but it looks to be working now!
Hello There 4 Mar, 2023 @ 3:58pm 
I have tree-sowing researched as this is a tribal start. If you have a discord I'd be happy to send you screenshots of everything if you think that'll help.
BattIeBear  [author] 4 Mar, 2023 @ 3:24am 
@oldark1 you do need the tree-sowing research to plant them as the game does see them as trees, not like corn or other plantables. If you research that and it still isn't working let me know!
Hello There 3 Mar, 2023 @ 8:49pm 
And a request while I'm here xD Any chance of making fungus count as fuel for fueled stoves or is that more complex / out of scope for you?
Hello There 3 Mar, 2023 @ 8:00pm 
Timbershrooms aren't showing as plantable with this one. I double checked the Tree showing tech and they're not listed as unlocked with it.
BattIeBear  [author] 15 Dec, 2022 @ 1:41pm 
@Bottomless Popotamus Yes, the Ameliorum (spelling not guaranteed, I don't have my spreadsheet up) is unlocked by the same tech as the BioGel as there are no other uses for it (for now!)
Bottomless Popotamus 15 Dec, 2022 @ 7:59am 
ok sounds good, im on a medieval play though so must just be a tech issue. the gelapathy shroom must just be locked behind tech level where the rest of the plants are not. And it also wasnt the biogel or regenegel that I wasnt finding it was the growable plant. I can grow the other shrooms just not the medical one. But again this might be tech locked?