Total War: WARHAMMER III

Total War: WARHAMMER III

Dark's More and Better Ancillaries
46 kommentarer
Phukface 9. juli kl. 18:18 
Wanted to pop in and say I love your changes and look forward to seeing how it evolves for the coming rework/expansion whenever you get the itch to come back to it :smile:
Krakenous 2. apr. kl. 13:07 
I appreciate your detailed explanations! I shall have a look and see with my mods setup and just see what happens, if the levels are to low or too scarce or something buggers everything up then I'll report back!

I may even look to perhaps instead add or look to add some kind of implementation with ragnaroks forge mod but...yikes...I simply do not have the time to do submods haha.
DarkRite  [ophavsmand] 2. apr. kl. 12:43 
And yes, to clarify most of those 300 items basically need to be gained via fusion as I do not touch drop chances for item tiers. All items are set to be able to acquire via random drop, but since I haven't bothered to check if crafted tier items can be gained via battle, it might not matter. But if they can, then the chance is likely so low that you'll almost never get them as loot aside from the few rare tier items my mod adds. So the most consistent way to acquire most of my items is via fusion. Which to me is fine as you'll end up with hundreds of rare items over the course of a campaign anyway. And so fusing the items you don't want will yield crafted tier items which most range from pretty decent, to pretty strong. I did also put a discussion that lists all the items currently in the mod though obviously that won't tell you their exact packfile key name.
DarkRite  [ophavsmand] 2. apr. kl. 12:43 
Reading Fusion Wizard, it does seem like it might not be entirely compatible, as in the to-do list section it mentions compatibility with improved item fusion mods. Which is one aspect this mod sort of does too because I make it so rare items can be fused up to crafted tier items. Though Unique tier items are still not fuse-able. I'm not sure what issues if any using both mods together would do, but I suppose if you know your way around RPFM you can just bump the uniqueness score of the items in my mod down and delete the table that sets which items can be fused. Though it will also remove the ability to fuse followers and banners unless fusion wizard also does that.
Krakenous 2. apr. kl. 4:39 
Problem is I'm interested more so in the new banners and followers. So for clarity, the majority of those 300 items all need to be CRAFTED for a chance to appear? I use Freyas auto sort mod and DrSupos fusion wizard so I wonder how they will interconnect with those mods...

I suppose there is only one way to find out, test this mod! Haha. I'll have a look in RPFM to check the names and or if I need to adjust the crafted tier to play nice. I'll have a look into it but for now, I'm just going to play with all the mods combined and see what happens 😁.
DarkRite  [ophavsmand] 2. apr. kl. 3:03 
Also, using other mods that add items normally isn't an issue so long as they're not changing the table that determines the tier of item based on it's uniqueness score, which is the game's way of figuring out if it's a common, uncommon, rare, etc. Unless the change the mod does is the same change I do, which is merely making it so that craft tier items are fuse-able and giving you the ability to fuse followers and banners. Otherwise it could cause problems, but if the mod just adds items, then there likely isn't any issue. As there is a lot of mods that add items without touching the table that handles item tier score and fuse-ability.
DarkRite  [ophavsmand] 2. apr. kl. 2:57 
I might consider putting a list of all items, but there's a lot of them, over 200 (actually it's just shy of 300). Most items are considered crafted tier so they'd be less likely to appear, so even though they are tagged to be potential drops, I'd not bank on getting most of them randomly. Though there is some marked as rare items, usually at least 1 follower and 1 banner per race is a rare item instead, so those are more likely to appear as random loot. But otherwise you're mostly looking at combining items to get these, which given how powerful some of the items are is fair. Though I don't know if I'd list all their current effects as I do occasionally make changes to them if I determine an ability or item to need re-adjusting.
Krakenous 1. apr. kl. 13:22 
Would you consider listing their effects or adding some images? Are the banners and followers added to loot tables or ONLY craftable? I'd love a version that just adds the banners and followers, because the big banners mod has never been updated lol and I use some big mods like Ragnoraks forgageddon that add items and banners so...would be cool if they intermingled :).
crowbarthehamburger 22. jan. kl. 11:17 
I appreciate the response man, that makes sense. I was basically trying to decide weather I needed just this mod, or a separate mod for items too. Sounds like all I need is this one!
DarkRite  [ophavsmand] 22. jan. kl. 8:05 
Sorry for the late reply, but the mod adds items, followers, and banners, as they are all counted as ancillaries in the packfile. There's a few hundred items added with this mod, most are unique to certain races, with a few that were added to everyone. For instance there's some items that you'll see when playing as Khorne, but not when playing as Cathay, and vice versa. So yeah, lots of things, the items are a bit on the strong side, but they're supposed to be comparable or better than rare items.
crowbarthehamburger 17. jan. kl. 0:22 
Sorry I'm a bit confused. Does this pack add equipable items to hero's/lords and new followers? Or does ancillaries mean just the followers/banners? I'm still a bit new to Wtotal war 3 and am trying to wrap my head around what all the different things are that I can customize the lords with.
DarkRite  [ophavsmand] 14. dec. 2024 kl. 18:43 
Updated (Not that it actually needed it), though Beastmen now have new items, glory to chaos.
iDon'tSpeakRussian! 20. maj 2024 kl. 13:02 
Well this and many others served well as learning material, you're welcome :)
DarkRite  [ophavsmand] 20. maj 2024 kl. 11:27 
@iDon'tSpeakRussian! Thanks again for the work you did to patch my mod while I was on hiatus, I appreciate it immensely.
iDon'tSpeakRussian! 20. maj 2024 kl. 2:51 
My patch is hence removed. Anyone having trouble reloading campaign in main menu go to "load" then above list of "red saves" check the checkbox "enable all saves", then you'll be able to load back just fine without my patch
DarkRite  [ophavsmand] 17. maj 2024 kl. 18:49 
Re-uploaded the update, missed a blank entry before. Make sure the mod updates properly,
Alphaine 17. maj 2024 kl. 6:26 
Same issue, mod CTDs on game start, no other mods enabled, properly updated.
Ajax 17. maj 2024 kl. 0:14 
After the update the mod is crashing on game start. Tested with only this mod enabled, and ensured the mod was properly updated.
DarkRite  [ophavsmand] 16. maj 2024 kl. 21:17 
Mod has been updated, sorry it took so long, been busy with things. There's now new items for the Empire, however one of those items isn't entirely done yet, I'm still trying to think how best to do what I want to do with it. So the ability it grants isn't very good right now. I will finish the item later, and add new items for Beastmen when I post the next update. If anything isn't working correctly, then let me know.
dillonjw 15. maj 2024 kl. 21:50 
Sounds good man
DarkRite  [ophavsmand] 14. maj 2024 kl. 13:24 
I'm working on the update, currently trying to experiment with an item ability, but I might skip it to just make sure people can play with the mod as is.
GODofGREECE 12. maj 2024 kl. 9:11 
we need an update. this mod is completely necessary
iDon'tSpeakRussian! 25. apr. 2024 kl. 10:02 
I am still waiting for you to try to make your first mod and start flooding workshop @soulmind :D
sigmars_disciple 24. apr. 2024 kl. 20:44 
I meant ofc "... when patchhammered with the mod linked below this comment", sorry
sigmars_disciple 24. apr. 2024 kl. 20:35 
Hey, phew... Main mod just vanished from my hard drive and WH3MM lib. But false alarm. Apparently, just the most annoying Steam bug of all time!

Phew. While I'm here, let me instead say that I'm thankful to report the main mod 100% appears to work fine with current 4.2.3 when "patchhammered" with this mod!

I bravely use Stompie's & Toothduck's artefacts mods alongside Dark's + patch. I cannot guarantee this to be a technically sound/fully compatible setup - but I can say it has consistently produced the results as if it was one, with no apparent issues! (From a gamer, not modder POV.) Thanks <3
DarkRite  [ophavsmand] 22. feb. 2024 kl. 20:17 
I'm on hiatus, currently another person has released a patch to update my mod for post Shadows of Change, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3091526354 If while using that patch mod it's still crashing, then you will simply have to wait till I am back from my hiatus, I am sorry if that's distressing but I have other things I'm working on so it'd take a bit for me to update my mod at this time.
Canadian Leaves 22. feb. 2024 kl. 10:31 
update please, scepetr of magi leads to CTD, smth like this(
DarkRite  [ophavsmand] 5. feb. 2024 kl. 14:05 
I do thank you for your help, when I am back I will make sure to add more items to the rest of the races that are missing unique racial items.
iDon'tSpeakRussian! 5. feb. 2024 kl. 2:10 
Dont worry buddy I got you covered :D you can just focus on making awesome stuff and I will be here for maintenance if CA will ruin the day :D
DarkRite  [ophavsmand] 4. feb. 2024 kl. 22:55 
This mod will be updated as per my original plan when I come back from hiatus. Which will be when Thrones of Decay drops. And that will still happen, even despite the drama. But sadly I can't reasonably update my submods given the state of things.
DarkRite  [ophavsmand] 24. nov. 2023 kl. 15:20 
Yeah the game desperately needs more map variety, I think that's one of the biggest contributors to why people don't like settlement battles, so many are the same map.
iDon'tSpeakRussian! 24. nov. 2023 kl. 7:04 
Hopefully some way to make siegiing more fun....or for the love of god more maps not 4 reskinned maps all over again :D "Maps for the Map God" DLC
DarkRite  [ophavsmand] 23. nov. 2023 kl. 17:31 
Appreciate the patch, I'm currently relaxing as best I can with other things. Hopefully CA will give more good news to actually make me excited again. Though according to rumors the next dlc might have been pushed back to after February, which isn't great, sure I want things to work, but if the dlc comes out too late it'll also be a problem. Though I hope I'm just worrying for nothing.
iDon'tSpeakRussian! 21. nov. 2023 kl. 21:36 
[🛠️4.1] Hotfix for crashing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3091526354

Enjoy the holidays, let me get your back with this patch :)
iDon'tSpeakRussian! 2. nov. 2023 kl. 10:31 
what a hidden gem this is :)
Ciaphas Cain 2. okt. 2023 kl. 9:32 
Shit! Wish I knew it didnt need an update!! I like this mod but haven't used it for a while lol
Zach 2. okt. 2023 kl. 4:21 
Dope, thank you!
DarkRite  [ophavsmand] 2. okt. 2023 kl. 4:21 
No it doesn't, CA didn't touch anything in the previous hotfix that'd cause this any problems, but the launcher doesn't recognize if a mod works or not, it merely gives any mod that isn't updated after an official patch as outdated.
Zach 2. okt. 2023 kl. 4:13 
Does this need an update?
DarkRite  [ophavsmand] 13. apr. 2023 kl. 20:41 
I'll take care of it tomorrow after I wake up, thanks for the head's up.
Ciaphas Cain 13. apr. 2023 kl. 18:45 
Just a heads up, this mod has two tables that need a quick update. Before people start spamming you :P
[Project KT-Mod] Grimgor Thraka 7. nov. 2022 kl. 16:47 
Thank you Dark for this great mod. Appreciate new items always. :lunar2019smilingpig:
DarkRite  [ophavsmand] 6. nov. 2022 kl. 2:27 
Update: Items have been added to Dark Elves, this means there's only 9 races that don't have unique items and only have the items I give to everyone. Items will come to the rest in due time.
DarkRite  [ophavsmand] 3. okt. 2022 kl. 16:42 
Yes they can be used together, the only potential problem would be with advanced item fuse. Anything else should be fine.
ThePionier 3. okt. 2022 kl. 8:19 
More items are always good! Keep it up ;)
Is your mod with the mod: New legendary artifacts
usable together?
DarkRite  [ophavsmand] 12. sep. 2022 kl. 20:43 
Quick Note: Not all races have been finished, this is a work in progress. Just be aware of that, otherwise let me know any issues with the items and the mod in it's current state (I've also yet to make alterations to existing vanilla items, that will be done after I have given every faction it's own unique items). Most of Chaos has unique items, some more than others currently, Cathay is done, Kislev and Ogres still need to be fully implemented. As well as basically all the WH2 and WH1 races, that said, even if they don't have any additional unique items, all races do have access to some good custom items I added for all races, so at the very least nobody is left out of being able to get good items.