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Prototype Armory changes Squad Build items, like Predator Armor, that unlocks an item in infinite quantity, into single build items.
Vaguely similar, but very different.
SpawnCovertAction <COVERT_ACTION_NAME> <RESISTANCE_FACTION>
Possible values for COVERT_ACTION_NAME
CovertAction_RevealChosenMovements
CovertAction_RevealChosenStrengths
CovertAction_RevealChosenStronghold
Possible values for RESISTANCE_FACTION
Faction_Skirmishers
Faction_Reapers
Faction_Templars
So if for instance, it's the Chosen hunting the Templars, then the console command to force spawn the 5th part should be:
SpawnCovertAction CovertAction_RevealChosenStronghold Faction_Templars
Additionally, in case of user error, check to see if you've got any unexplained assaults in your bar and you've just missed something?
Hope this helps.
1) Explosives Destroy Corpses is a mod I ended up removing from the modlist at some point because I didn't feel it was improving the game.
2) I'm not sure why you'd be seeing normal assault missions with 6-man squads, but still having Infiltrations and Retals at 8-man. That's very weird and I'm sad to say I don't know what could be causing it. I wouldn't think Jane Kelly would be the cause of it. I might try resubscribing to Covert Infiltration and my 8-Man Squad Size mod in case Steam beefed it on the install on one of them?
Also thank you for your work on the various weights, follower lists, etc. I know the effort it takes and its much appreciated.