Stellaris

Stellaris

Technology Costs Rescaled ESC/ACOT
8 Comments
Ran 10 Dec, 2024 @ 7:39am 
Nevermind seems like Paradox added their own version of this now.
Ran 9 Dec, 2024 @ 8:46am 
Does this mod still work properly?
陈以恒  [author] 13 May, 2023 @ 5:54am 
@Ramos.C Yes, nothing has changed with these tech costs.
Ramos.C 11 May, 2023 @ 3:58am 
Still works with 3.8?
陈以恒  [author] 18 Jun, 2022 @ 8:21pm 
I played a game with ESC before with these changes and it felt fine. Repeatable costs were still 20000, although I barely researched those.
hypersot 18 Jun, 2022 @ 8:18pm 
I need this patch for ESC, I don't use ACOT.


Will let you know when I reach that far in research if I feel that it doesn't work that well.
陈以恒  [author] 18 Jun, 2022 @ 8:07pm 
I changed it intentionally, the thinking is that by the time you can research repeatables an extra 200000 isn't much. Do you think it should be lower? I'm still playing around with these values, especially the ACOT values I don't know about.
hypersot 18 Jun, 2022 @ 4:47pm 
Nicely done!

One question though,

the amount of @repeatableTechLevelCost in the original mod is 20k .. you have changed it to 200k , is that intended or a typo?

Thanks