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Rapporter et oversættelsesproblem
I did find weird bug. It has to do with Eldritch Power and Suspicious contract. When I would exhaust the pages to draw with sus contract then use Eldritch power, it would stop coming back. Instead suspicious contract starts to clone itself in my hand over and over depending on how much I used it.
I think it might have to do with the play effect for some reason messing with wherever the game stores the pages you exhausted. I'd love to get this fixed since using the two together would be so much fun and I feel their synergy is intended.
If I'm understand this right, I need to make sure the other mod is above this one and set overwrite to false? Or would that just use their Key Pages and get rid of those from this mod?
Rest of the Page overwrites are all true.
Disabling Macrosis causes Jae to spawn with 2 puppet strings but no light transfer occurs with Ominous.
light when used). Am i missing something?
I get it now)
So, the light contract was upgraded to not gain light from kills ALSO(previously it only not gained from staggering)
As the amp one, was a little nerfed(to 2 and 8)
Hmh, yeah)
My bad)
So, there WAS some changes)
C:\Users\username\AppData\LocalLow\Project Moon\LibraryOfRuina\ModConfigs
There were no changes to the contracts))
MB)
But, they still were broken before
Thus, anyway my words were at least partially true)
And they anyway now fixed)
So, doesn't matter now)
Because for some reason, nor when i used Pluto, nor when i place this passive on others
It anyway, just disappears at the start of the act, and no contracts can be given
Can you check it?
So, iam glad to be of help)
as, i think triggreing of the min-dice reroll on EVERY-SINGLE-ONE rolled dice affected by it is a little...overdoing it)(rolled like 20 dice, all of them rerolled back to back! while they had a range of roll about 6)
it just returnes to hand, like it is not single-use at all)
oh, so reroll worked... well, i couldnt known that)(well, could have, if tryed like 500 times and figured out the avarage minrolls, but iam not that crazy still! its easyer for me to just ask it works or not)
Good mod it is)
And maybe, no one just knows "how" strong are impuritas D'art pages actually
And thus, Object D'art whom concern me, are actually can be balanced)(because even Repressed Flesh was balanced because it was D'art, and it was still decent even at star level or even impurites while being one simple Nightmare page!)
So, they can very well be just ordinary object d'art pages, whom are just impurites level of strength)
Well, everyone can think for themselves
Thus, everyone will decide for themselves what is and what isn't balanced
Just as you said)
And even if, power 2 would be much more balanced(and with 6 if they on the same number)
It would need much text rewrite, as also it would be just funny to see, how its diffrent from the same contract that Pluto has)(well, MUCH different)
And if Pluto uses same contracts, it would also change a little too much his fight... But i think, those your contracts are one separate entity from the one boss uses, so this one problem would not be an issue)
And about strong pages used... I think i will use one Object D'art page, per floor
Because even 3, "deafening bark's" are incredibly strong)(6 feeble, hah!) As Choruses too
So, one page per floor, or this is how my feel of balance tells me it would be not op)(and its how it was in vanilla, thus i will just recreate it)
Because if yes, then it became much better overall)(even if, it didnt change much ss the amp one did)
.
Well, its not like it hurts in any way
If its not easily fixable, then you can just leave it be)
Seeing multiple copyes of pages, anyway can be overlooked)
.
Oh and the amp contract is one of the funniest and orobably unbalanced stuff in the entire mod and yes, i am well aware of 25% chance to get +9 power to certain cost every scene.