RimWorld

RimWorld

The Birds and the Bees (UNOFFICIAL 1.5)
81 kommentarer
KingKongCrasher 16. juli kl. 19:35 
thanks
Féline 16. juli kl. 12:42 
Great ! Thank you very much !
SHAZBOT 14. juli kl. 8:57 
amazing!
Conit  [ophavsmand] 13. juli kl. 4:51 
@Féline don't have access to computer rn, will update when home
Féline 10. juli kl. 12:07 
1.6 please
Conit  [ophavsmand] 30. juni kl. 4:46 
@gunns22 I don't think so. It's not gonna cause errors, but I don't think you'll be able yo harvest reproductive organs.
gunns22 23. juni kl. 7:40 
Say. Before I install this, is it compatible with other mods that add new organs for harvest? (IE Harvest Everything and Questionable Ethics Expanded)
Stachman 18. juni kl. 13:39 
it would be funny to get someone knocked out by being hit in the balls really hard
MacAogain 3. feb. kl. 22:08 
@snekenjoyer6 bro. go outside.
Lucky 1. maj 2024 kl. 20:39 
Thank you for responding. I will post again if it occurs though
Lucky 1. maj 2024 kl. 20:35 
@Conit The way I fixed it eventually was using restore body part on the reproductive organs. Have not seen it return yet though
Conit  [ophavsmand] 1. maj 2024 kl. 20:32 
@-FGH-Scrooge Turn on God Mode, then and X button should appear next to each hediff in the health tab. I haven't encountered that issue, so tell me if it keeps happening.
Lucky 1. maj 2024 kl. 18:16 
I have a male pawn who is experiencing menopausal. Dont think that should be happening, is there something I am missing in the dev tools that could fix this that I am missing, or is this just a 1.5 bug?
Conit  [ophavsmand] 28. apr. 2024 kl. 7:47 
@kotoloh It should be fine, but it's always a good idea to backup your save first before you add mods, just in case.
kotoloh 27. apr. 2024 kl. 10:43 
is it safe to add it to midsave?
Conit  [ophavsmand] 23. apr. 2024 kl. 18:03 
@kotoloh yes!
kotoloh 21. apr. 2024 kl. 10:29 
is it working with 1.5 and DLC?
Conit  [ophavsmand] 14. apr. 2024 kl. 12:35 
@Kyrox @Bread Yeah I know about this issue, however it's not a huge problem. It should still affect pregnancy chance and everything else related to Biotech, you can check this by looking for the "Fertility" stat on the pawn's stat page (not health tab). The only problem this should cause is that the Sterile gene won't affect the mood buff given by Lovin'. I may try to fix this in the future, but it's prob gonna require modifying Fluffy's code more than I am currently comfortable with, and I don't wanna accidentally break the entire mod for something that's pretty small.
Kyrox 14. apr. 2024 kl. 4:37 
Also getting the issue where the sterile gene and such isn't working with fertility tab.
Bread 10. jan. 2024 kl. 20:52 
also "sterile" gene doesn't effect the indicator of fertility in health tab
Bread 10. jan. 2024 kl. 18:46 
I noticed that there are two surgical procedures if you play with biotech to make pawn infertile, is there any plans to make it hidden whenever people play with biotech? and also thank you for porting it.
Conit  [ophavsmand] 24. dec. 2023 kl. 8:03 
@Angelin01 fixed, really sorry I didn't get to you sooner
Angelin01 17. juni 2023 kl. 11:51 
Hey there. The Biotech patch is giving errors:

[(UNOFFICIAL 1.4) The Birds and the Bees] Patch operation Verse.PatchOperationReplace(/Defs/StatDef[defName = "Fertility"]/parts) failed
file: C:\Steam\steamapps\workshop\content\294100\2821429175\1.4\Patches\Patch_Biotech.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
...

Strange thing is, I don't know BioTech. I don't think MayRequire works in the Operation tag. Maybe use PatchOperationFindMod instead? Something like this? (Bear in mind I haven't tested it)

<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Biotech [Official DLC]</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName = "Fertility"]/parts</xpath>
<value>
<capacityFactors>
<li>
<capacity>Fertility</capacity>
<weight>1</weight>
</li>
</capacityFactors>
</value>
</Operation>
</Patch>
🍀clover🍀 28. maj 2023 kl. 22:36 
@Snekenjoyer6 chase that dream bud
🍀clover🍀 28. maj 2023 kl. 22:35 
@Snekenjoyer6 this guy wants to shoot dudes in the prick
Snekenjoyer6 31. mar. 2023 kl. 9:21 
hey i was wondering if this mod is still compatable with other mods like targeting modes?
greensniperhat 27. mar. 2023 kl. 19:25 
ay, thanks!
Conit  [ophavsmand] 27. mar. 2023 kl. 13:40 
should be fixed
greensniperhat 27. mar. 2023 kl. 3:43 
(contd)

at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at StartupImpact.ModConstructor.Create () [0x00079] in <3d9c7726b2434dea960704024e4e5259>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
greensniperhat 27. mar. 2023 kl. 3:43 
(contd)

at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <eae584ce26bc40229c1b1aa476bfa589>:0

(contd)
greensniperhat 27. mar. 2023 kl. 3:42 
(contd)

System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <eae584ce26bc40229c1b1aa476bfa589>:0

(contd)
greensniperhat 27. mar. 2023 kl. 3:42 
(contd)

at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00093] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <255414689d344b1385ae719f6cce8c55>:0
at Fluffy_BirdsAndBees.Controller..ctor (Verse.ModContentPack content) [0x0001a] in <7afbfc18d86a4ee2bb2a8892d02f50e7>:0
at (wrapper managed-to-native)

(contd)
greensniperhat 27. mar. 2023 kl. 3:41 
There's these in the error log...

Error while instantiating a mod of type Fluffy_BirdsAndBees.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction::Prefix(RimWorld.JobDriver_Lovin __instance)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00068] in <255414689d344b1385ae719f6cce8c55>:0
--- End of inner exception stack trace ---

(contd)
g-fourteen 29. dec. 2022 kl. 8:12 
That was the problem, pawn fertility up from 0, now 100%. animals now can become pregnate
g-fourteen 29. dec. 2022 kl. 7:51 
V Had same problem, ill remove that mod and post if works
FriendlyArchpriest 28. nov. 2022 kl. 20:54 
Masterofworlds22 from the Mr Creamer Discord discovered the problem, it was this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879306896&searchtext=show+fertility
FriendlyArchpriest 28. nov. 2022 kl. 19:33 
Using Dev Mode it appears that the Reproductive Organs exist and are working at 100% capacity.
FriendlyArchpriest 28. nov. 2022 kl. 19:24 
My colonists have 0% Fertility and the Neutered Mood Debuff, am I doing something wrong?
endergamer2007m 27. nov. 2022 kl. 9:47 
thank god its back

i wanted to cut off the colonist who destroyed the reactor after 15 days's PP
thank you
Taemaly 15. nov. 2022 kl. 7:10 
Thank you so much for updating :steamhappy:
Conit  [ophavsmand] 14. nov. 2022 kl. 13:30 
@イムカ Thanks! Updated and should work now.
Reprogrammed Automaton 13. nov. 2022 kl. 23:33 
tested myself, and that does indeed work.
Reprogrammed Automaton 13. nov. 2022 kl. 23:11 
One is a stat, one is a capacity, so I think you can just link them by changing the biotech one so that it uses...

<capacityFactors>
<li>
<capacity>Fertility</capacity>
<weight>1</weight>
</li>
</capacityFactors>

Instead of an age curve.
Reprogrammed Automaton 13. nov. 2022 kl. 23:07 
It should be simple enough to merge those stats no?
MiguelCairo 13. nov. 2022 kl. 21:07 
yeah so i tested it out. hediffs (menopause, neutered, etc) from this mod affects a separate fertility stat than the biotech mod, effectively doing nothing.

the fertility stat from this mod is detailed on the pawn health tab and is only directly affected by hediffs

the fertility stat from biotech is listed on the pawn stats tab and is affected by direct modifiers like age x.06 etc.
Conit  [ophavsmand] 13. nov. 2022 kl. 20:59 
@MiguelCairo I believe it should work. If it doesn't leave a comment and I'll see if I can fix it.
MiguelCairo 13. nov. 2022 kl. 20:43 
cool thanks! do the fertility stat changes from biotech and this mod (ie being nuetered or not having the parts) work together?
Conit  [ophavsmand] 13. nov. 2022 kl. 19:59 
Updated to 1.4. I won't be adding any sort of functionality with Biotech since it's not my mod.
g-fourteen 8. nov. 2022 kl. 6:16 
i used this mod on 1.4
rimpy shows version mismatch
loaded saved game
chopping peckers
Psyckosama 29. okt. 2022 kl. 22:14 
1.4?