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Thanks for the reply. Have a good day
if this all seems more complicated and tedious than it should be, it kind of just is unfortunately
the file should be located in your steam directory, something like:
Steam/steamapps/workshop/content/1489630/2824522571/content/scripts
1489630 is the ID of CC2, and 2824522571is the ID of this workshop mod; once you've found the folder you can go find the library ui script and delete it manually
the alternative would be that i basically reupload and publish the UI enhancer with that one single change, which i wouldn't want to do since that gets into redistributing other people's work without permission and such"
-Would this still allow the mod to run in multiplayer?
the file should be located in your steam directory, something like:
Steam/steamapps/workshop/content/1489630/2824522571/content/scripts
1489630 is the ID of CC2, and 2824522571is the ID of this workshop mod; once you've found the folder you can go find the library ui script and delete it manually
the alternative would be that i basically reupload and publish the UI enhancer with that one single change, which i wouldn't want to do since that gets into redistributing other people's work without permission and such
would it be a hard ask to have a ui enchancer compatible version?
It's unfortunately less and less convenient, and it would be nicer if people could do vehicle edits without creating minor UI mod conflicts like that, but CC2 is less-than-convenient.
The chunk that defines that in the library_ui lua file starts off as:
elseif vehicle_definition_index == e_game_object_type.chassis_air_wing_light
And is followed by a table for the vehicle attachment points; selecting that and pasting it over the corresponding chunk of code in the UI enhancer's library_ui file would add the hardpoints there, and allow you to just delete the one in here.