Space Engineers

Space Engineers

Star Blazers Yamato Weapons(Weaponcore)
511 Comments
ribera1945e  [author] 3 Jul @ 5:04am 
Dear subscribers,
I'm currently working on balance and effect adjustments.
Please see my Discord for more details.
Thank you.
Agent 9 3 Jul @ 12:52am 
Mind if i ask how the next update to the mod is going?
LexiTheFox 6 May @ 2:38am 
funny thing i tried out, i did 2 yamato ships, 1 uncf, and one with garmillan wepons, nothing was diffrent but the few main cannons, and somehow garmillan is better, kinda shows the yamato would be op if the garmys got their hands on it
Vault_Dweller 5 May @ 5:49pm 
The Ammo for the Star blazers stuff is in the Basic Assembler, and yes it will take the Ingots that are required to build them
reaperx1911 23 Mar @ 8:59pm 
anyone know of a survival server running these? been looking for ages
Raptor-TJC 21 Mar @ 8:25pm 
How's the Bolar Weapons update?
LexiTheFox 14 Feb @ 9:49am 
i use it and mod my ships to these things, i love the mod, although the gamilan wepons miss 90% of the time, i love using it
Freakzz 14 Feb @ 12:53am 
@Lexi Fox Dang, thats sad
LexiTheFox 30 Jan @ 1:49pm 
a friend of mine doesnt like to use this mod since the wepons are too op...
ATF_Coldblooded Carebear || 24 Jan @ 1:31am 
the Garmillas Missile is missing from the Assembler
Eliczek 19 Jan @ 11:37am 
:yygHappy:
B.R. NortherlyRose 4 Jan @ 5:11pm 
@mr tau354 I'm afraid that's been around since the beginning and there's no fix for it, it has to do with frame rate/simulation speed, if I have an empty world and a small blueprint it works perfectly, sometimes it's early even, in a world with 7 planets and 12 moons and lottsa blueprints everywhere the audio will play ~2-3 times
mr tau354 4 Jan @ 3:27pm 
i have an issue where wave motion guns and possibly other fixed weapons where the delay between pulling the trigger and the gun firing is too long to the point where the audio has time to play a second time also i think that the beam projectile from wave motion guns last too long and should end a little after the particles fade
Vault_Dweller 2 Jan @ 6:44pm 
Yeah I am having the same issue cannot manufacture any of the UNCF ammo tried uninstalling weapons still don't appear
ATF_Coldblooded Carebear || 29 Dec, 2024 @ 5:40pm 
will you be adding the SG turrets too??
B.R. NortherlyRose 29 Dec, 2024 @ 4:27pm 
@elcgal I will see if I have the error since I haven't played in a few days, but if you have any other mod/s that affects the assembler in any way try disabling one at a time, that is if you have any
elcgal 27 Dec, 2024 @ 9:28am 
In fact, I am unable to manufacture the 20cm Positron Shock ammunition and also the Type-3 fusion ammunition. This option does not appear in the assembler's ammunition tab.
B.R. NortherlyRose 26 Dec, 2024 @ 10:36am 
All Ammos should have UNCF, Garmillas, or Gatlantis in the name, (before the actual ammo name) might not help that much if you have tons of mods, but it should make looking for them easier
ATF_Coldblooded Carebear || 25 Dec, 2024 @ 6:02pm 
@elcgal which one?

The more precise the info, the better
Ps. a lot of time the weapon description will have additional info like the name of the ammo it can use,
elcgal 25 Dec, 2024 @ 1:27pm 
The main cannon ammo is not available for crafting. How do I get the ammo?
B.R. NortherlyRose 19 Dec, 2024 @ 10:41pm 
oh I just saw that you do plan on doing the Bolar and Deazarium, good luck and I bet they'll look just like the anime as with the rest of your stuf
Crysis Revelation 19 Dec, 2024 @ 6:07pm 
Any chance of the concealed AA laser turrets becoming skin compatible? Also, I'm really excited to eventually see the Bolar weapons arrive and in action.
B.R. NortherlyRose 17 Dec, 2024 @ 3:08am 
welp some quick googling woulda done me some good, they are indeed just antennae things
B.R. NortherlyRose 17 Dec, 2024 @ 3:06am 
I may be wrong cus my unsober memory is not the greatest but weren't the antennae looking things on the Cosmo Zero Laser/Energy cannons along with the underslung guns, or is it just the guns and my photographic memory being a pain
ribera1945e  [author] 16 Dec, 2024 @ 4:46am 
Updated. I added the remaining machine guns and cannons from the Cosmo Zero. Next I plan to add missiles.
ribera1945e  [author] 12 Dec, 2024 @ 7:13am 
Updated. Added Cosmo Zero machine gun.
This is my first time using a small grid weapon, so I'm worried about bugs and balance. Feedback is welcome.
Tgot 11 Dec, 2024 @ 9:04pm 
Where can I find the blueprint for the Yamato used in the Mod images?
ribera1945e  [author] 10 Dec, 2024 @ 11:00pm 
Maybe™
LexiTheFox 10 Dec, 2024 @ 6:49am 
please make this work for SE2 when it comes out!!!
Sanctuary (●'◡'●) 15 Nov, 2024 @ 12:08pm 
If it's not too much to ask, can you please add a version of the 3 inch and 5 inch positron shock turrets without their color bands? It's hard to make custom ships with beige/white already coloring the turrets.
ATF_Coldblooded Carebear || 15 Nov, 2024 @ 12:46am 
Would it be possible to add SG weapon too???
B.R. NortherlyRose 30 Oct, 2024 @ 2:46am 
I know that the first episodes of REBEL: 3199 just came out, but do you have any plans for the Bolar or Dezarium Weapons? Of course you do not have to, just curious
Freakzz 26 Oct, 2024 @ 10:29am 
imagine you add type 4 Wave Barrier Rounds
Crysis Revelation 20 Oct, 2024 @ 10:06pm 
Any chance of us seeing Cosmo Warrior Zero ship weapons? I'm sure they would fit well alongside this weapon pack. they seem to bear an eerie resemblance to those in SBY.
justanotherguy_y 18 Oct, 2024 @ 9:37pm 
why are the Wave motion cannons so huge
reaperx1911 17 Oct, 2024 @ 1:36am 
I take it, your in the process of updating these 3 currently?
Assmodeus 2 Sep, 2024 @ 6:49am 
just came here to say that i absolutley adore the starbazers/SBS yamato franchise. And this mod is not something i was ever expecting to find. The weapons are nuts, and those sweet sweet sound effects. Bravo!
Raptor-TJC 5 Aug, 2024 @ 2:35pm 
Hi, I am just popping by, and I have a quick question. You know the wave motion and the Garmillas reactors (the ones who produced infinite power) hasn't got the current output to make my starship invincible in combat. is it an update, or some bug?

Kind regards,

RaptorTJC
ATF_Coldblooded Carebear || 19 Jun, 2024 @ 12:50am 
もう一度やりました。スクリーンショットが 2 つあります。1 つ目は私のセットアップ、2 つ目はコックピットからの眺めです。バグは、射撃効果が視界内の他のオブジェクト、この場合はキングソードに反応したときに発生するようです。

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270790827

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270790923


done it again. i have 2 screenshot, the first my set up and the second the view from the cockpit, the bug seem to come from when the firing effect react to other object in view in this case the kingsword
ribera1945e  [author] 18 Jun, 2024 @ 11:54pm 
Have you tried re-downloading the mod? There may be a problem with the download.
ATF_Coldblooded Carebear || 18 Jun, 2024 @ 8:57pm 
Google による翻訳

ハイパー デスラー ドレッドノート キャノン (この MOD で最大の固定武器) の発射時に視覚的なバグを発見しました。発射するとすぐに、大きな黒い八角形が表示されます...おそらく発射パーティクル効果のエラーが原因です...お役に立てれば幸いです。

(translation in Japanese of a the previous post i made a few day ago)
Morthwyl 15 Jun, 2024 @ 8:35am 
Damn that sucks, fantastic weapons, my buddy hates them and yet here I am with my ships usually bristling with them :)
B.R. NortherlyRose 15 Jun, 2024 @ 8:14am 
yea and if your game ever does get to 30, you will want your rip eyes and hair out, sadly the sequence being related to fps doesnt seem like something ribera can fix
Morthwyl 15 Jun, 2024 @ 8:05am 
The pauses aren't super long, just weird when when I'm trying to shoot at a rapidly approaching tyranid ship and it false fires twice before erasing it XD
B.R. NortherlyRose 15 Jun, 2024 @ 7:46am 
i could wager a guess at either mod conflict, or something else is up
B.R. NortherlyRose 15 Jun, 2024 @ 7:45am 
then I dunno, Ive had problems with them if i get 100 or below but ~70 is usually good, same thing as described, but uhh, with shorter pauses
Morthwyl 15 Jun, 2024 @ 7:41am 
I've got 70 average, idk what's up
B.R. NortherlyRose 15 Jun, 2024 @ 1:24am 
check your fps dudes, the timing of the wmgs and dessler cannons rely on your fps, if its 30 fps its gonna take a while
Morthwyl 14 Jun, 2024 @ 5:38pm 
There a reason why the WMG's and similar will charge up and 'fire' but do nothing, then start up a second charge and 'fire' and then just kinda spit out the beam a bit later?
Duster71 14 Jun, 2024 @ 8:35am 
This is in my humble opinion one of my top 5 fav mods. It takes you back in time when story telling had some weight behind it and no one knows fantasy scifi better than the Japanese hands down. This mod really brings that to life ty for making this, really cool.