Total War: WARHAMMER III

Total War: WARHAMMER III

Hertz Playable Garrisons V1.21
54 Comments
Gunthaa 2 Apr @ 6:39am 
The new Ataman function could definitely enhance this mod in terms of ease of use. The current double click is kind of a plaster fix and like UPD8 said, spawning the army with 0 movement is not very useful.
romavictor 28 Mar @ 8:49am 
@autumnchain Yeah, I'm even ok with the garrison needing some form of commander to balance it a bit but you can see how they take mods and make them basic features. I would actually like to be able to make any lord of hero an "ataman" for a province or at least give lords garrisoning a settlement with an army able to sally out.
UPD8 27 Mar @ 5:09am 
Would be nice if the garrison force didn't start out with 0 movement points
They're only used in emergency situations which means waiting for them to move until next turn will be too late
Autumnchain 28 Feb @ 9:18am 
I hope this will be adjusted to give all garrisons the Ataman's ability to have garrisons attack nearby armies.
ChopChop 28 Feb @ 5:16am 
Seems like with upcoming patch 6.1 this will be somehow a Kislev vanilla feature:

From dev blog post 6.1
"Atamans now enable a new feature for settlements, tentatively called “Garrison Sally Attack” where you can command settlements managed by them to engage enemies within a limited distance, as if the settlements themselves were armies. Of course, the capital of the province is lead by the Ataman himself, who takes the field with the garrison during this attack." :WH3_nurgling:
Ryse 3 Jul, 2024 @ 2:07pm 
Doesn't work for me though I'm playing with Radious mod that may be why.
el jumbo 25 May, 2024 @ 11:04am 
The goat is back
Jugumanda 4 May, 2024 @ 3:47pm 
Goated 5.0 Update, thanks Hertz
Ty of Troy 28 Nov, 2023 @ 12:12am 
not working anymore
Neil 10 Jul, 2023 @ 10:54pm 
I believe this is still working - just.
You just have to be on the SETTLEMENTS GARRISON page before dble-clicking zoom to spawn the army, doesn't work for me on building overview etc.
Pora 3 May, 2023 @ 11:37am 
update pls
Daniel 1 May, 2023 @ 9:48am 
all his mods would be great to update, but is Hertz still alive?
Midnight Piper 6 Apr, 2023 @ 10:31am 
I was able to get it mostly working by placing it at the top of my load order, but the army does not return to garrison - the garrison suddenly reappears in the city, leaving the duplicate army in the field.
Gman9090 12 Mar, 2023 @ 9:22am 
@D.ouble.D you sure you're on V2.4? If so I'm throwing this baad boy into my nearly 100 mod playthrough with Franz currently yessuh!
D.ouble.D 25 Feb, 2023 @ 3:20pm 
for me it still works today.
Asgeir Pyrazire 15 Jan, 2023 @ 7:38pm 
one day this mod will be back up and running. In the mean time just know we all miss it!
Mumion der Unsterbliche 5 Nov, 2022 @ 10:19pm 
Update ?
󠀡󠀡 22 Oct, 2022 @ 2:06pm 
brooo update ples this shits solid cant live without
WarEmperor 21 Oct, 2022 @ 11:31am 
will this need an update?
Neil 26 Sep, 2022 @ 12:55pm 
Ok this is very fun!
But super exploitable, if you change the summoned army's general, then the army remains not to return!
Additionally tho it "counts" as returned so u can summon another army for free immediately on the next turn lol.
Fun all the same!
Faleg 15 Sep, 2022 @ 1:53am 
I have a problem where the garrison doesn't return to the city, I have to disband them manually. Am I doing something wrong here?
warbossrok 9 Sep, 2022 @ 6:39am 
BTW, this seems to be incompatible with the Land Encounters mod which a lot of people are using (25k subs) including me. So I won't be using it for now.

Tested with Cathay on the latest version as of writing.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2833501876
warbossrok 6 Sep, 2022 @ 5:45am 
Awesome mod. Works for Grom on the new update.

One issue is that you can get infinite movement for these garrisons if you leave the region.
whrmi_ 30 Aug, 2022 @ 10:33am 
Looks very interesting. Is there a chance that we could get customizable garrisons in the future?
Noob Van Noob 29 Aug, 2022 @ 5:58pm 
awesome mod
Desponark 26 Aug, 2022 @ 4:35am 
This is such an amazing idea! Will it work for IE without needing an update? (I suspect it might because it is probably all script based?)
8 Hertz WAN IP  [author] 21 Aug, 2022 @ 6:07am 
It only takes the units from the settlement garrison, not any armies stationed inside the garrison
tolaburke 20 Aug, 2022 @ 6:01pm 
How does it interact with ally units in the garrison? Will they be copied too?
8 Hertz WAN IP  [author] 15 Aug, 2022 @ 2:49pm 
@Necropolitan13
Would it be possible that you run this mod in tandem with the savegame where the bugs happens.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789857593&searchtext=debug
Make sure you recreate the bug before exiting, and exit the game to windows after the bug happens

If you do that a debug log will be created in your wh3 install folder (script_log_DATE.txt) If you could post the contents in a pastebin link I can maybe debug it. https://pastebin.com/

And post the pastebin link in the bug reports discussion.

Im heading off now so will be able to continue tomorrow.
Necropolitan13 15 Aug, 2022 @ 2:42pm 
Hey Hertz. Apparently the bug I reported on the Province Patrols mod was actually from this mod. No idea how or why, but just got it again. This time my LL was in Slaanesh's realm and was booted out due to it. The hero that was in his army also was wounded, though when I reloaded the autosave from the end of the previous turn and ran it again, it was just my LL that was wounded the second time. So strange. Anyway, I'll try once more, swapping out the Playable Garrisons and Province Patrol mods, and see if it happens again with just the PP mod active.

I have the weirdest issues with games, I swear...
8 Hertz WAN IP  [author] 15 Aug, 2022 @ 12:03pm 
Updated the mod since garrison forces were not being removed.
Necropolitan13 14 Aug, 2022 @ 8:08am 
Huzzah! Thanks much, we appreciate you! :steamthumbsup:
8 Hertz WAN IP  [author] 14 Aug, 2022 @ 7:38am 
The bug has been fixed and no longer crashes the game
Sherpa 13 Aug, 2022 @ 6:49pm 
Yep - seeing the same issue. Game crashes at the beginning of the next turn for some reason.
The Tactician 8 Aug, 2022 @ 3:20am 
Can confirm, spawning the garrison will crash the game on the end of the end turn. My guess would be the game is confused on where all of the units just went.
Necropolitan13 7 Aug, 2022 @ 3:41pm 
As a further note, it also seemed to be causing sporadic crashing during the AI turns. It was pretty unpredictable, so it's difficult to be absolutely certain it was this mod, but the last time it started happening, I tried a number of things to resolve the issue, and only succeeded when I disabled this mod. I know this isn't supposed to be used by the AI, so I'm not sure how it would be causing the crashes, but there it is.

To be more specific, the crashes I was getting happened sometimes during various AI factions' turns. They usually repeated every time I tried to roll the turn over, but sometimes it would get through (I don't remember what, if anything, I did to progress it). But the last time it happened, I was getting the repeated crashing on a particular faction's turn, and as soon as I disabled this mod, it was able to progress.

Hope this helps others and/or helps in updating/fixing the mod.
Shatilov 31 Jul, 2022 @ 11:24am 
as the previous post, it crashes the game during the next turn, after the army is deployed
Necropolitan13 30 Jul, 2022 @ 2:58pm 
This seems to have been crashing my game on my next turn after using the feature. I deployed my garrison from Praag to deal with a chaos portal army; I couldn't move it that turn (which i imagine is intentional), so had to wait the the next. But when my next turn rolled around, my game immediately crashed, even before it actually gave me control or brought up my HUD. I also noticed that there was a hero or something on the campaign map inside of the city that I could not do anything with and didn't show up on my character list.

Luckily, I had saved the game right before deploying the garrison as an army, so I was able to revert to that save and *not* deploy the garrison, and the next turn landed just fine.
Gundisalvus 5 Jul, 2022 @ 5:54pm 
How do you play with solland in WH3?????
Solaire 30 Jun, 2022 @ 12:18pm 
Keep up the good work king
Poseidonram1944 28 Jun, 2022 @ 7:15pm 
i think this causes the game to crash if used alongside SFO
Vlad-Maus 28 Jun, 2022 @ 9:04am 
Can use in coop?
Homelander 28 Jun, 2022 @ 6:27am 
doesn't work
Polyn1kes 27 Jun, 2022 @ 4:22pm 
Going to give this a try. In theory this should make dealing with chaos rifts a lot easier. Thank you for sharing!
~~ The Tide Rider ~~ 27 Jun, 2022 @ 11:27am 
Hertz, I freaking love this mod idea! Thank you for making this, I'm gonna have a lot of fun with it!
8 Hertz WAN IP  [author] 27 Jun, 2022 @ 11:13am 
Im gonna need a good day in time to make support for co-op work. I already have someone who can help but at this point multiplayer is not supported.
Ganon Cannon 27 Jun, 2022 @ 7:55am 
Should I test in co-op would you be interested in trying or making compatibility for coop if not? I can be a pretty good test dummy in 3 player coop.
8 Hertz WAN IP  [author] 27 Jun, 2022 @ 4:21am 
@Musclebadger
Huh that is not intentional, could you go into more detail when you say "reveals diplomacy"
Musclebadger 27 Jun, 2022 @ 12:23am 
Weird interaction: When I sally out with a garrison it reveals diplomacy for all factions.
Maggot 26 Jun, 2022 @ 1:07pm 
Only seems to work for the host in multiplayer campaigns