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They're only used in emergency situations which means waiting for them to move until next turn will be too late
From dev blog post 6.1
"Atamans now enable a new feature for settlements, tentatively called “Garrison Sally Attack” where you can command settlements managed by them to engage enemies within a limited distance, as if the settlements themselves were armies. Of course, the capital of the province is lead by the Ataman himself, who takes the field with the garrison during this attack."
You just have to be on the SETTLEMENTS GARRISON page before dble-clicking zoom to spawn the army, doesn't work for me on building overview etc.
But super exploitable, if you change the summoned army's general, then the army remains not to return!
Additionally tho it "counts" as returned so u can summon another army for free immediately on the next turn lol.
Fun all the same!
Tested with Cathay on the latest version as of writing.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2833501876
One issue is that you can get infinite movement for these garrisons if you leave the region.
Would it be possible that you run this mod in tandem with the savegame where the bugs happens.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789857593&searchtext=debug
Make sure you recreate the bug before exiting, and exit the game to windows after the bug happens
If you do that a debug log will be created in your wh3 install folder (script_log_DATE.txt) If you could post the contents in a pastebin link I can maybe debug it. https://pastebin.com/
And post the pastebin link in the bug reports discussion.
Im heading off now so will be able to continue tomorrow.
I have the weirdest issues with games, I swear...
To be more specific, the crashes I was getting happened sometimes during various AI factions' turns. They usually repeated every time I tried to roll the turn over, but sometimes it would get through (I don't remember what, if anything, I did to progress it). But the last time it happened, I was getting the repeated crashing on a particular faction's turn, and as soon as I disabled this mod, it was able to progress.
Hope this helps others and/or helps in updating/fixing the mod.
Luckily, I had saved the game right before deploying the garrison as an army, so I was able to revert to that save and *not* deploy the garrison, and the next turn landed just fine.
Huh that is not intentional, could you go into more detail when you say "reveals diplomacy"