XCOM 2
[WOTC] Playable Gatekeepers
47 Comments
Samurai_Shogun 10 May @ 7:36am 
Vermin Engineer it's a localization error, check the localization file XcomGame.int for that ability and fix its typo.
Vermin Engineer 5 Jul, 2024 @ 8:24am 
Has anyone found a fix for the "missing loc" and greyed out option for the zone domination? Would love a fix for it :)
Realhollow 2 Mar, 2023 @ 12:53pm 
oh cool iv never used nexus mods for X-com 2
TRNEEDANAME  [author] 2 Mar, 2023 @ 9:47am 
I have a version of it. It's just that I need to decipher the code from the mod (it's the one on Nexus).
It will have a bunch of fixes / New stuff from the Nexus version
Realhollow 2 Mar, 2023 @ 7:07am 
im just wondering if its possible as you did it for the rulers is it possible to have playable chosen?
Realhollow 2 Mar, 2023 @ 7:06am 
it fixed its self after i restarted ( no i didnt install the mod with the game loaded XD) but is nothing useable wile its opend up?
TRNEEDANAME  [author] 2 Mar, 2023 @ 5:29am 
The command exist in the code. Try to unsub / resub
Realhollow 1 Mar, 2023 @ 5:45pm 
i cant get the AddGatekeeperSquaddie to work just says commond not reconized
TRNEEDANAME  [author] 29 Jan, 2023 @ 11:36am 
it should be
Gumball 29 Jan, 2023 @ 11:09am 
is it compatible with LWOTC ?
逆天者习近平 31 Dec, 2022 @ 12:26am 
i subscribe your gatekeeper mod and sectopod mods.
however sectopd project exist on the other side gatekeeper not exist in proving ground.
逆天者习近平 31 Dec, 2022 @ 12:10am 
except enemy gatekeepers
逆天者习近平 31 Dec, 2022 @ 12:10am 
so...our squadmate gatekeepers not have perk?
TRNEEDANAME  [author] 27 Dec, 2022 @ 5:49am 
If you are talking about the gatekeeper's perk, they should all be present and working
逆天者习近平 27 Dec, 2022 @ 5:17am 
this mod not have any perks?
tastiger841 18 Nov, 2022 @ 5:37am 
The bureau ones, if you are interested.
TRNEEDANAME  [author] 18 Nov, 2022 @ 5:20am 
Which mod do you have comimisioned ?
tastiger841 18 Nov, 2022 @ 3:53am 
Good to hear you are bringing more, also please feel free to use any mods that I have commissioned.
ceo of ralsei 5 Nov, 2022 @ 12:35am 
Awesome, looking forward to it!
TRNEEDANAME  [author] 5 Nov, 2022 @ 12:27am 
I have a lot more mod coming soon
ceo of ralsei 4 Nov, 2022 @ 11:08pm 
Thank you for making this mod. Any chance you'll do more?
TRNEEDANAME  [author] 16 Oct, 2022 @ 12:08am 
It's a class mod, so it *should* work but it won't have the brigadier rank (you can add one). Other than that, it work with LWOTC
Dnhydra777 15 Oct, 2022 @ 7:12pm 
Quick question, how compatible is this with LWOTC? Has anyone here suffer any serious bugs while running both?
TRNEEDANAME  [author] 11 Sep, 2022 @ 1:00pm 
Fixed
TRNEEDANAME  [author] 11 Sep, 2022 @ 12:19pm 
Thanks for the report. Will fix asap
Void866 11 Sep, 2022 @ 11:19am 
No but i've manually solved the issue by editing the config files.
The points to complete seemed significantly too high (like 25000 or something) - Ive lowered them (worked out 100 = 1 day)
Had the same issue with Codex taking 40 days.

I managed to fix the restoration appearing before gatekeeper autopsy is complete (Theres a spelling mistake in the Veteran's difficulty - double S on the end of a word)

This is for the other mods but imma put em here
Spectre - I managed to fix instant restoration as its missing Points to complete in the config.
Sectopod - Also fixed instant restoration as its missing Points to complete in the config.
TRNEEDANAME  [author] 10 Sep, 2022 @ 11:03am 
Weird. Is it a new campaign ? Have you any mod that alter the Proving Grounds ?
Void866 10 Sep, 2022 @ 10:28am 
So uh it seems my gatekeeper is going to take a grand 209 Days before it is complete - Long wait XD + also received the ability to restore one without even meeting one in game (cost still stops me ofc)
silverleaf1 24 Aug, 2022 @ 1:57am 
@TRNEEDANAME I do not have the programming ability to make mods but I try to do my best to help mod makers to identify possible issues. Mod makers have taken a very good game and turned it into a great one.
TRNEEDANAME  [author] 23 Aug, 2022 @ 11:53pm 
This has been fixed. Thanks for the report
silverleaf1 23 Aug, 2022 @ 11:17pm 
@TRNEEDANAME I restored a Gatekeeper. It restored instantly. Is that intended? I thought it would take some time.
silverleaf1 23 Aug, 2022 @ 2:23pm 
@TRNEEDANAME I saw the edits but I agree with you that the costs should be high. I also noticed it is possible to edit this mod to allow the appearance like other classes. I am planning a game with a lot of difficult mods for my next campaign so I might just make that edit. There are some mods that add some really difficult content which I might as well try out.
TRNEEDANAME  [author] 23 Aug, 2022 @ 11:59am 
The cost are editable in config. More specifically the file named "XcomStrategyTuning.ini"
silverleaf1 23 Aug, 2022 @ 10:26am 
@TRNEEDANAME The Elerium Grounds mod is one that will do the trick.
silverleaf1 23 Aug, 2022 @ 10:22am 
@TRNEEDANAME I understand why the cost for this and the other ones in this playable series must be steep. Maybe it is the way I play but due to how most proving ground projects require elerium cores and how essential many of them are it is unlikely that these units will come into play. I have seen a mod that allows the production of elerium cores; it may be good to use it if using this mod.
TRNEEDANAME  [author] 5 Jul, 2022 @ 9:33am 
No problem ! The other mod don't have this bug, this one is the last one
Andrei Cineva 5 Jul, 2022 @ 8:56am 
Done. Thank you!
TRNEEDANAME  [author] 5 Jul, 2022 @ 8:46am 
Please report in "bug reports". It's a bug which will be fixed once I change some settings
Andrei Cineva 5 Jul, 2022 @ 8:41am 
When I got the project in the Proving Grounds ... there's no mention of a Gatekeeper corpse being used in the project. Just 5 elerium cores and 500 supplies. Not sure why that was the case.
Stigmata 30 Jun, 2022 @ 11:44pm 
i'll always love the cyberdisk more, it's a shame no one's tried to import it from EW
TRNEEDANAME  [author] 30 Jun, 2022 @ 12:27am 
If you find any bugs, or have any feature request, let me know !
It wasnt actually Rochelle who 30 Jun, 2022 @ 12:26am 
nice, I'm excited to try all these in my next campaign
TRNEEDANAME  [author] 30 Jun, 2022 @ 12:25am 
No, it's all config, the confilg files name is : XComGameData_CharacterStats.ini in the config folder
It wasnt actually Rochelle who 30 Jun, 2022 @ 12:05am 
Hey are the unit stats configable? or does it rely on the gatekeeper enemy stats? I'm using that mod that gives them 100 hp and such wondering if it would affect this too
TRNEEDANAME  [author] 29 Jun, 2022 @ 9:19am 
Yes
Grim 28 Jun, 2022 @ 11:55pm 
Do you think you could make playable chryssalids too?
CheekiBreeker 28 Jun, 2022 @ 8:59am 
Finally, playable angry pokeball. Time to catch some alien rulers