Library Of Ruina

Library Of Ruina

Final Suppression (EN)
55 Comments
Eggy  [author] 20 Aug, 2024 @ 11:06pm 
it's been 2 years so forgive me if I'm wrong but I'm pretty sure you needed to have a certain emotion level or a certain enemy just immobilizes them, I never really beat act 1 so hard they get completely locked at act 2 so just farm emotions or just let a nugget or two die and you'll still be fine, it was really only intended to lock some of them not all of them
forestorm 20 Aug, 2024 @ 2:17pm 
every time i get to yesoeds act 2 my hole team gets lockt up
NoahThePerson 2 Dec, 2023 @ 3:14pm 
Thank you for the mod. The bug won't even be seen most of the time, so it is fine. I really enjoyed the story.
Eggy  [author] 2 Dec, 2023 @ 12:15am 
it's been an entire year and I wasn't expecting a comment wew. That is probably not intended yes, if my inactivity is anything to speak by that probably won't be fixed, thanks for the report though. I'm sure it's fine anyways~
NoahThePerson 1 Dec, 2023 @ 11:31pm 
I found a bug. If you lose a floor against the third fight in History and start the fight with floor 2. The Boss will still be damaged and after Scene 2 will move to the phase you died at, but all of the allies stay alive. You then have to fight all of the allies in their stronger forms with more Speed Dice. Although funny I don't think this is intended.
Scarlet Moon 22 Dec, 2022 @ 8:37am 
That ok just get some rest and come back om your own tome!
Eggy  [author] 22 Dec, 2022 @ 12:04am 
none for the time being sadly, combination of being burnt out and being relatively busy this month, and being distracted by other games but we don't talk about that
Scarlet Moon 21 Dec, 2022 @ 11:09pm 
ETA on the next update?
0sikin0 2 Nov, 2022 @ 5:41am 
thanks)
Eggy  [author] 29 Oct, 2022 @ 5:55am 
I don't get the error log myself weirdly enough
Kaleina 29 Oct, 2022 @ 1:49am 
yeah everything worked still, just wanted to say since the error log does somewhat annoy me haha
dw about being busy
Eggy  [author] 29 Oct, 2022 @ 1:36am 
It has been fixed now, my bad for the late response, I have been quite busy lately but damn on use cards are the bane of my existence aren't they, thanks for the report and I have no idea about the LoseLight2 conflict, if everything works still then it should be fine
Kaleina 28 Oct, 2022 @ 12:16pm 
theres a conflict with an effect name in the dll, LoseLight2
maybe that should be changed?
0sikin0 27 Oct, 2022 @ 7:43am 
Precious happiness from green stem, doesn't work again
Gives buff to an allie, but doesn't for the green stem itself
Thus, just staggers allie, and returns to ego hand next scene.
Folio 9 Oct, 2022 @ 7:01pm 
Man, what a mod. First, Green Stem E.G.O Corrosion (or possibly Distortion), and now, the Passive Transfer system worked into a boss. Wonder what brand new crazy stuff we're gonna see on Hod's floor

Speaking of which, I think I got the pattern down- Generally, the 'last reception' of a final reception seems to be the last floor's abnormality. Which means...Dream of a Black Swan for Hod, probably? ...And then Da Capo for Netzach's...and, um, Apocalypse Bird, and Whitenight...Oh. Oh we're totally fucked in the future
Coolcat15 8 Oct, 2022 @ 8:09pm 
Ah, well do take your time then :P if you do Hod next I can't wait to see how much bleed red shoes can inflict lmao.
Eggy  [author] 8 Oct, 2022 @ 6:56pm 
eventually, when I feel like actually working on it aha
Coolcat15 8 Oct, 2022 @ 5:17pm 
Wow this is an incredible mod, will more floors be done in the future?
0sikin0 5 Oct, 2022 @ 11:18am 
@Eggy
Then the problem on my end.
Anyways, at least one bug was actual)
Eggy  [author] 4 Oct, 2022 @ 8:52pm 
Stacked Deck should be working now, What a Deal doesn't have any issues on my end, works just fine for me so I can't really fix that same goes for Destruction, I couldn't find instances where it didn't damage everyone, I might have just missed it, thanks for the report
Leon1212 4 Oct, 2022 @ 10:01am 
well i got pass it , however , most of the time my counter dice ruin the plan i was working with (clashing with those immobilize dice) making it a bit longer then i thought
0sikin0 4 Oct, 2022 @ 9:23am 
@Leon1212 did you try a block stance PT?(if you wanted to solo it, this is the best thing you can even dream of for it, because...well...immobilize is a harsh and hardly preventable thing)
0sikin0 4 Oct, 2022 @ 9:20am 
"what a deal!" works only when you discard 5 pages(not 3 or 4, just 5, while it says it should work)
and "stacked deck" doesnt work at all! like...at all)(even if you just stand, and do anything it still doesnt work)
but other than that, nothing else bugged was found)(what is good)
and even if "destruction" works sometimes to all enemys, and sometimes to one or two, its not a big thing really)
thus, iam happy for another chapter of this mod, in whom was put lots of work and effort)(what can be seen from the first glance at it)
and i will wait for the time, when other chapters will come)(even if it can be, a long wait)
Eggy  [author] 2 Oct, 2022 @ 6:13pm 
also oh yea, I'm afraid the fights aren't meant to be done with 1 person only, if you are down to 1 it would probably be a lost cause and use another floor or something
Eggy  [author] 2 Oct, 2022 @ 6:09pm 
have you tried using the immunity to immobilize card? I've tried the fight a decent amount of times and it honestly ends a lot faster then the 1st fight a lot of the times, just my experience though but I'll note that, thanks
Leon1212 2 Oct, 2022 @ 12:48pm 
the first reception was great {not too difficult , but still challenging} , but the second one really takes a long time due to the "get immobilize clash when win/lose dice (or even not clashing with them)" , this make the fight really hard if it left with 1 person, maybe change it to seal a dice? :/
Eggy  [author] 1 Oct, 2022 @ 11:43pm 
Gotcha thanks a bunch
NoahThePerson 1 Oct, 2022 @ 11:37pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822986401&searchtext=appearance this is the mod that is causing crashes I turned it off and the mod seems to be fine.
Eggy  [author] 1 Oct, 2022 @ 10:08pm 
bruh, how did it not have problems with the first fight, that one also had S motions, I'll try took look into it but I doubt I can do anything about it, thanks~
NoahThePerson 1 Oct, 2022 @ 10:01pm 
Looking at the crash log it says that
SMotion-Loader: Motion Standing was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SMotion-Loader: Motion S1 was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SMotion-Loader: Motion S2 was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SMotion-Loader: Motion S3 was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
I had this happen with another mod and I think for some reason base mod is having trouble with S motion loader.
Eggy  [author] 1 Oct, 2022 @ 9:53pm 
damn not sure how I load the fight with Basemod then, thanks for the report
NoahThePerson 1 Oct, 2022 @ 9:51pm 
This mod used to work but now if it is loaded with base mod the game doesn't work (either soft locking or just not loading the fight). I did find that if you turn base mod off and do the fights then turn it back on the key pages and cards seem to work fine just don't load the fights with base mod on.
Eggy  [author] 1 Oct, 2022 @ 1:09am 
I don't think it's Basemod personally as I have some old mods uses it, doesn't mean it's not Basemod as it looked like it worked when you turned it off, thanks for the report though
Young Stroker the Body Snatcher 1 Oct, 2022 @ 1:01am 
After the briefest of cursory tests of disabling a bunch of major mods that I thought had a fairly high chance of being it, I can say it's seemingly _not_ claw roland or J-Corp. I disabled Basemod4Workshop, which did allow me to do the reception as expected, but I can't say with any certainty that it's what caused the actual problem, or if it's just not loading part of another mod that's actually causing the problem. I'll give it a more thorough look-over troubleshooting in the morning to see if I can find what it might be specifically.
Eggy  [author] 1 Oct, 2022 @ 12:00am 
please do it'd be appreciated
Young Stroker the Body Snatcher 30 Sep, 2022 @ 10:14pm 
I can back up what Wower is saying. When I boot up the reception, the first act instantaneously clears, all of the localization text is changed to Korean, all of the tutorial text is on-screen simultaneously on, all the portraits are white and everyone's HP is set to 1000. The next act starts with the same listed enemies, and attempting to start it puts a loading screen which brings me back to that same bugged act 2 screen. I would assume it's some kind of mod loading conflict, I'll try to dig through the error message to see if I can find out with what.
Eggy  [author] 30 Sep, 2022 @ 7:38pm 
I don't seem to be having this issue, if you mean enemy automatically "dies" at the first act, that's on purpose, but if you mean quite literally everyone dies then I'm not sure what the issue is since I just tested it again and it works just fine, my best advice is just to resubscribe otherwise I'm unsure really
Wower 30 Sep, 2022 @ 3:10pm 
Very fun mod but the latest reception doesn't work for me. It just automatically kills everyone as soon as I start the first act, messes up the UI and progresses to the second act which won't load no matter how many times you press the act start button.
SackOfPotato 17 Sep, 2022 @ 1:00am 
Very amazing fight!
Star/AntianSlider 26 Jul, 2022 @ 10:03am 
I will not move along now :trolll:
0sikin0 4 Jul, 2022 @ 10:41am 
amazing mod)
Eggy  [author] 1 Jul, 2022 @ 5:13pm 
Huh, that's quite odd, never heard of a Mod doing that before.
Balenciaga Winston 1 Jul, 2022 @ 2:44pm 
Its pretty weird. Im assuming it has to be a mod conflict then. I'm trying to play the card targeting Malkuth using the 4th match flame page. I actually know what could be causing it now though. Another mod made the page drop where it shouldn't have and i don't even have ego pages yet on the save file so maybe thats what it is.
Eggy  [author] 30 Jun, 2022 @ 8:07pm 
I don't seem to be having this problem, both buffs gets added on my end. Could you specify what exactly you did that would cause the issue?
Balenciaga Winston 30 Jun, 2022 @ 7:22pm 
The precious apple buff doesn't get added to the character that used it and it makes the other character just get instantly staggered since they both don't have the buff.
Eggy  [author] 29 Jun, 2022 @ 7:48pm 
it has been fixed, thanks again for the report!
Eggy  [author] 29 Jun, 2022 @ 11:36am 
thanks for the report, I'll check on it when I can
C-Vale 29 Jun, 2022 @ 11:32am 
Hm, when I was using the 4th match flame page, something bugged. I got the correct emotion 3 ego passive on the first act of a fight, but on the second one it instead gave the act 3 boss passives.
Hod and vampire co 29 Jun, 2022 @ 10:33am 
thank you
Eggy  [author] 29 Jun, 2022 @ 10:10am