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dw about being busy
maybe that should be changed?
Gives buff to an allie, but doesn't for the green stem itself
Thus, just staggers allie, and returns to ego hand next scene.
Speaking of which, I think I got the pattern down- Generally, the 'last reception' of a final reception seems to be the last floor's abnormality. Which means...Dream of a Black Swan for Hod, probably? ...And then Da Capo for Netzach's...and, um, Apocalypse Bird, and Whitenight...Oh. Oh we're totally fucked in the future
Then the problem on my end.
Anyways, at least one bug was actual)
and "stacked deck" doesnt work at all! like...at all)(even if you just stand, and do anything it still doesnt work)
but other than that, nothing else bugged was found)(what is good)
and even if "destruction" works sometimes to all enemys, and sometimes to one or two, its not a big thing really)
thus, iam happy for another chapter of this mod, in whom was put lots of work and effort)(what can be seen from the first glance at it)
and i will wait for the time, when other chapters will come)(even if it can be, a long wait)
SMotion-Loader: Motion Standing was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SMotion-Loader: Motion S1 was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SMotion-Loader: Motion S2 was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SMotion-Loader: Motion S3 was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
I had this happen with another mod and I think for some reason base mod is having trouble with S motion loader.