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Can be done rather easily just look in the config files ...
+PatchItems = (ItemTemplateName = "Dark_AssaultRifle_MG", Rarity = "AdventRifleNoRank", ApplyNick = false)
ItemTemplateName is the template of the weapon of the unit. With Rarity you can select what kind of upgrades will be there
Now I know that in the file "XComCSA.ini", in the section "CreateStatsAbilities.CSA_Abilities" there are examples for adding abilities (which change the characteristics).
In the current mod, is it possible to change the rank settings for enemies in the "ini" files? The possibilities are listed below
For example,
1. The ability to create your own ranks in config files. Analog: creation of genetic modifications in "[WotC] Gene Mods"
2. The ability to customize the advantages / disadvantages of stats for each rank. Health, accuracy, mobility, evasion, shield points, will, and more.
3. Adding the specified abilities for each rank. As well as random abilities. Analog: the soldier classes have this.
4. The ability to limit the use of ranks for enemies.
+PatchItems = (ItemTemplateName = "Viper_Trooper_Rifle_M1", Rarity = "AdventRifle", ApplyNick = false)
Or you can delete the Militia folder, and Militia will no longer get upgrades on their weapons
Tell my kids . . I . . . . .
Excellent work yet again.