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@Sin K We don't have French translation unfortunately, so anything untranslated appears as the raw localization string.
Missiles don't have projectile health scale since they instead get number of missiles scaling iirc, I was never really involved with combat but that's what I remember the conversations being about.
I noticed that on missile weapons, the projectile health does NOT scale with module size multiplier, is that intended ?
As it stand, missiles are better used on small ships, to have more modules, otherwise putting missiles on a x8 slots sounds like the best wait for it to be completly nullified by size 1 flak systems.
The issue was indeed caused by my game beeing French.
It was surprising that a mod branded as "stable" would be this much of a mess, I should have guess that there was a problem on my part.
Please note devs, that when the game is set in another langage than English, it messes up descriptions display significantly.
If that wasn't a know issue, please fix it by forcing the display of descriptions in all langages to be the same, or just warn us that it only works with the game set as English.
Thanks for the mod btw.
I don't know if it's an isolated issue on my part, but many description comes with texts like :
%ShipDescriptor3
or
%LawEffect15
All of the news laws that ESG brings have this problem and are thus unusable, because I can't know what their effects are.
For game options, alsmost all settings that ESG brings are displayed with the %Setting format, except that is was manageable because the variable names were explicit.
However, many, MANY things are displayed that way and basicaly makes the mod unplayble.
I must mention that my game was in French and that may have a role in it. I'll test in English just in case.
Is there a way to keep home system stars vanilla? Nothing insane, just a minor nitpick
ty
- Same for Nakalim's "Sublime University" system improvement, although this doesn't seem to have an icon to begin with (at least in-game).
1)1) Xirmisala Law displays code in place of effects (when displayed in the laws menu).
1)2) Also, Xirmisala 20 pop Collection Bonus adds both a passive effect (+0.5% dust per Xirmisala on Empire) and a law (+50% Dust on Unique Planet Systems).
2) Bhagaba just add their effects without a Law (maybe it's intended, I wouldn't know).
3) Galvran, Niris, Eyder, Kal'Tik'Ma, Sefaloros 20 pop bonus doesn't display law effect in "Collection effect" tab.
To an earlier comment about bugged Nakalimn trait:
1) Just to have it written, there's a stronger version of this trait, and the same comments apply to it (doesn't diplay influence and name is broken).
2) Pilgrim's trait that grants Science on Anomaly also has no localisation when choosing in custom faction menu.
3) There's a trait that grants Approval on Sterile which also has no localisation.
@IlliaJ Thanks! Added to the list
@EnergoPul I've never even had it lag when doing that, you might need to lower your graphics settings if the game is running that poorly.
I am only using the ENFER Reload mod alongside ESG 1.6, so I guess it's an issue with the ESG mod. If needed, I can provide screenshots or logs to help illustrate the issue. I just wanted to report that.
If anyone is interested in translating the mod a bit more into Russian that would be much appreciated
If there are changes in the Russification, I will be very grateful, because it is not very comfortable to play as in the pictures)
[img] https://imgur.com/Elx1EdO [/img]
[img] https://imgur.com/SqiYckW [/img]
Thanks
@IlliaJ Thanks!
@SOIMiMoZo The AI is exempt from any of the diplomacy overhaul changes, they have vanilla costs and only the standard version of declare war. They theoretically can give warnings but I don't think the AI knows what to do with it. Not quite sure how to fix this issue but I've done what I can to alleviate it.
@Nobukado I'm so glad you're enjoying the mod! You're welcome to send bug reports as issues on the github, post them here, or friend me and send them as DMs.
I don't want to join Discord in order to share feedback/bur reports. Can I share feedback (bug reports) somewhere else?
Just an observation:
I've noticed that AI is often very reluctant to declare wars on me. Could it be related to the increased cost of diplomatic actions? I thought it maybe just does not have enough influence to declare surprise wars most of the time. And I rarely get any warnings from anyone but most aggressive AI, and even then war rarely comes.
Honestly, almost feels like Nakalim pops are a bit overtuned, with how usually easy it is to maintain high happiness.
Also, the Long and Propitious Seasons anomalies don't display Science they now add when displayed in custom faction maker, and Long Seasons should cost zero points since it's a mixed anomaly now.
@The Spirit of Depsair would you happen to have a file I could replace ours with? Thanks for your help :)
ES2_Localizations_Settings:
Line 16: 175% (orig. 125%)
Line 223, 225, 227, 229 - Its probably 40%, 30%, 20% and 10% lower than default (orig. 60%, 70%, 80% and 90%)
Line 289, 293: need swap
Line 325, 329: same as previous
@PWF912 I don't believe you can delete the "base" designs once you unlock them
@TanukiAlarm Depends on what you mean. Resources will scale more significantly with gamespeed (so there will be more of them on Fast than in vanilla Fast). Consumption of strategics to build many buildings is certainly higher than in vanilla, however.
My mode list : Endless Anomalies 1.1.3 , Deep Space Mining