DayZ
R22R_Base_Fortifications
57 Comments
sukana tisax 8 Apr @ 8:25am 
hi creator, i have a question for you. Where i can find a pen for blueprint?
Iron Chest Charlie 29 Mar @ 3:57am 
yup unsub anyone who uses these mods dont know all the broken features its enough to make it unusable
PapaOurs009 26 Mar @ 8:47am 
Sounds like a useless mod then. All unsubscribed.
Iron Chest Charlie 9 Mar @ 4:41am 
people paid for repacks of a broken mod
Iron Chest Charlie 9 Mar @ 4:40am 
toxic mod owner..kicks people out of his discord for no reason when they are answering players questions since you have not been active for over 2 months. Seen you ban a guy for stating the truth then you banned others that had nothing to do with that player. Pretty toxic just update and fix your mod and everyone will be happy. You know a HI in discord is better then saying nothing at all for over 2 months even ignoring the dayz 1.27 update and issues.....SAD
Fil 25 Feb @ 3:41pm 
Discort link Is Expired
Hanamichi Sakuragi 20 Dec, 2024 @ 5:09am 
Will there be an update for this mod?
Chicago Faucet 16 Nov, 2024 @ 8:02am 
The Types file is incorrect. Every item is coming up with the error of, "will be ignored. (Type does not exist. (Typo?))".
Bazzio 1 Oct, 2024 @ 3:27am 
Hello, it would be cool if you could design and make a watchtower that has the same look as the walls and gate that you can craft already. Is this something you might add in the future?
4IFIROK 29 Feb, 2024 @ 8:55am 
Стройка топ, единственная проблема, объект не разрушается при рейде, тоесть урон наносится но разрушения нет, при полном уничтожении, исчезнет только после рестарта
Zefirr 21 Nov, 2023 @ 3:33am 
can we use it for mapping what is the classname?
末夜cC 22 Sep, 2023 @ 6:51pm 
When a bullet turns a wall or door red, the model will not disappear, and it will only disappear after the server restarts. Has anyone encountered this problem?
jrc 27 Jul, 2023 @ 10:57am 
@Mad: you need the codelock compatibility mod if using expansion.

It still works, but it sure throws the errors. It's generating tons of error messages regarding missing formatting elements in the script.

"@"R22R_Base_Fortifications/scripts/4_world/entities\base\basebuildingbase\r22r_wooden_barricade.c,208": Missing ';' at the end of line"

Tons of that sort of thing. Those are things which should NEVER have slipped through. That's pretty sloppy handling.

@Those asking author to identify incompatibilities with expansion: that's not his job. That's YOUR job.

@Bearded: My lifetimes are also set that high in the types.xml They are functioning normally. I recommend validating your types.xml file. If there is an error in your types file, OR if something has been altered in a way the hard-coding doesn't like, items following that error have issues. Validation will likely not remove hard-code issues.
⎝⧹Honeydrip⧸⎠ 12 Jul, 2023 @ 3:41pm 
THIS MOD NEEDS RESCUING
MadDabber 1 Jun, 2023 @ 8:48am 
hello so i run your mod with code locks but i cant find a way to use our code lock raid tool with your gate works fine with vanilla gates but yours seem unraidable any advise would be great thank you for your mod and time
ELI_with_the_Book 25 May, 2023 @ 5:47am 
Nice MOD but
Can't compile "World" script module!
DayZExpansion/VirtualContainerStorage/Scripts/4_World/dayzexpansion_virtualcontainerstorage\entities\itembase.c(280): Unknown type 'ActionAttachCodeLockOnR22RGate'
SANOX 15 May, 2023 @ 12:40pm 
Which mod from the expantion is not compatible with? or directly with all mods based on it?
D.A.L.K 11 May, 2023 @ 9:03pm 
I'm having the same bug as BeardedHeathen, I set the lifetime high, in this case above 3888000, and even then it keeps disappearing.
BeardedHeathen 22 Apr, 2023 @ 5:51pm 
Having an issue where walls and gate will despawn. all lifetimes are set at 3888000.
Manuk 17 Apr, 2023 @ 3:45am 
HI! How the raiding mechanics works w/this mod? Vanilla raid works?
rossolphert16 30 Mar, 2023 @ 9:08am 
Also I have this working without issues alongside expansion.
rossolphert16 26 Mar, 2023 @ 6:05am 
I’ve got this on my server and is working great. Any chance that you could add the walls and gate as static objects these assets would be perfect for building static traders and communities.
Banaynay 3 Mar, 2023 @ 5:03pm 
Probably best to check the discord if you plan on using the mod. @saga
sagaprincess 3 Mar, 2023 @ 4:07pm 
why is the mechanics_public mod required for this? none of those items looks to be used in crafting fortifications. Asking for an admin friend :)
Krussedull 3 Feb, 2023 @ 2:30pm 
how to raid the big door`??
boyscout 6 Jan, 2023 @ 2:42pm 
Hello! I use R22R fortifications on my server and after each restart, all walls despawn...is there some objects to put on Types?thanks
Jarvis 1 Dec, 2022 @ 6:08am 
@maki i was wondering the same thing as i would like to add AI but have this too but don't wanna risk adding it if it conflicts with Core
Maki Tsuki 12 Nov, 2022 @ 8:25am 
I see that this is incompatible with Expansion, do you know if the incompatibility is with Core, License or base building part of Expansion?
Etrusco! 10 Nov, 2022 @ 3:13am 
i can put the code lock but not do put breachingcharge
Littledog 7 Nov, 2022 @ 10:55am 
okay cool
[R.O.S.C.] Stern  [author] 7 Nov, 2022 @ 10:53am 
Littledog

People on my discord use it and there seems to be no issues
Littledog 7 Nov, 2022 @ 10:49am 
do it work with BBP ???
Cade_blackard_20 6 Nov, 2022 @ 9:26am 
@[R.O.S.C.] Stern just wanted to ask if I could repack this and the mechanics mod into my server pack with full credits to you*

(edit for fix)
Cade_blackard_20 6 Nov, 2022 @ 9:25am 
@[[R.O.S.C.] Stern just wanted to ask if I could repack this and the mechanics mod into my server pack with full credits to you
Baktus 31 Oct, 2022 @ 11:41am 
Are we supposed to be able to lock the gate from this mod? I can attach a lock to it but anyone can just come and pick it up off of the gate without putting in the code.
British 25 Oct, 2022 @ 2:25pm 
Can this be used with the Breaching Charge mod?
big foot 22 Oct, 2022 @ 3:28am 
So for now it looks like I have a solution that was advised to me on the DayzExpansion forum. After adding and reinstalling the CODE LOCK mod, the error message on the server disappeared and it still runs without crashes. I'll test some more, but so far it's running fine
[R.O.S.C.] Stern  [author] 21 Oct, 2022 @ 9:47am 
Expansion error. Mod is not compatible with it 100% and will never be.
Minty 20 Oct, 2022 @ 7:37pm 
Same error as big foot, server just crashes.
big foot 20 Oct, 2022 @ 7:52am 
Log started at 20.10. 16:51:08
------------------------------------
GERMANY-W-481-N, 20.10 2022 16:51:08
Can't compile "World" script module!
DayZExpansion/VirtualContainerStorage/Scripts/4_World/dayzexpansion_virtualcontainerstorage\entities\itembase.c(252): Unknown type 'ActionAttachCodeLockOnR22RGate'
Runtime mode
[R.O.S.C.] Stern  [author] 18 Oct, 2022 @ 7:32am 
Wick

Woodenlogs (slot for Material_Woodenlogs is now 20. No changes to the woodenlog itself)
Torches (Added += to inventoryslots Torch1 to Torch 6)
[R.O.S.C.] Stern  [author] 18 Oct, 2022 @ 7:31am 
Banaynay

Yes, could work on that for sure! It is a great idea.
Banaynay 13 Oct, 2022 @ 7:30am 
Curious idea, would it be possible to have a hologram of the walls when placing the kit? Noticed it can be tricky to know where the one log that sticks out will end so it doesn't clip through walls.
liriacoh 10 Oct, 2022 @ 6:32am 
hi all, there is a way to use codelock on this gates?
Littledog 9 Oct, 2022 @ 1:54pm 
hii when i have removed the wall i still get wounds when i go where the wall was

sorry for my bad english
Wick 4 Oct, 2022 @ 10:03am 
Are there any undocumented changes to item stack sizes in this mod? Trying to chase down some errors, TY
[R.O.S.C.] Stern  [author] 25 Sep, 2022 @ 9:14pm 
@D1DGtv
-----------------------------------
There is always the R22R servers. Not many players but really good to try the mod out. And, you get the beta version of the mods which is always more exciting that official releases.
D1DGtv 25 Sep, 2022 @ 5:55pm 
os there any active servers up with this mod would love to try it out
st4v0 4 Sep, 2022 @ 1:46am 
good,thanks
[R.O.S.C.] Stern  [author] 30 Aug, 2022 @ 1:53pm 
st4v0
____________
Yes, the mod is not fully compatible with codelock. Should be in the next few days