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The only thing I could do, and have been doing, is transfer animations between weapon types. This is why you may have noticed certain sword and shield units not holding their sword or shield when in a death animation. However, there is not only a limit on how many animations that can exist in the matched combat file, (299 entries for sword and shield for example) but also a limit to the immersion of the animation. For example, I can't modify a spear and shield animation to swap the spear for a sword due to the way that the weapon bones work. If I were to give a spear and shield kill animation to a sword and shield user, the actor's sword will always be invisible.
Would love to see a compatibily mod made if you are still doing that.
You can find which kill and death versions correspond to each other by looking for one of the animations in the attila_generated.txt file, although you may want to look at the vanilla version of it as the one in this mod is modified. Hope this helps!
Thanks!
@RedBeard Yep, it works with the base game and all of its official dlc's.