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Currently it doesn't, but I'm working on an update to contribute to the mod
The main issue was the loss when trying to claim the location.
You can caravan out with a stargate and setup a gate site (see the gizmo with caravan selected on world map). That will set up a permanent site that will get unloaded when not occupied by your people, but can later be reopened again, Plus you can gate to it just like the quest sites when they're unloaded.
I think you have to mark the sites as settlements... you may have claimed the structures on the map, but you may have forgotten to actually settle the map tile that contains the site so that the stuff doesn't just get erased from existence when you leave.
Should I split up what's ready now(mostly) and what I'm still working on? Because the crates and the site stuff in general will still take a bit to get done, and maybe it'd be good to have a 1.6 compatible update sooner? idk
also, having a PR open even if it's not ready will be helpful, so i don't have to review the whole thing in one go
I don't know what you'd consider a total rewrite, but I don't think I did, lol, in terms of code it's mostly smallish additions / changes. Let me know what you think, I'd rather know If you don't care for something before I put in too much more effort into it.
and sorry for the wall of text, lol. c:
(2/2)
I fixed the unstable vortex not damaging anything besides non-standable buildings.
(also (temporarily?) disallowed placing stargates on pocket maps, because they currently aren't supported by the mod. Haven't come up with a solution for that yet)
I added sound to the gate when it's dialling up, and when an address is selected on the dhd.
I also would like to add mod settings to make some things customisable, but idk if you would be ok with adding 'xml extensions' as a dependency.
I would love to just do it without, but haven't been able to figure out how you would, like toggle an xml patch with a setting then.
I guess it could maybe be an optional dependency so it wouldn't be a hard requirement if you'd rather?.
(1/2)
and is there a way of 'claiming' Gate sites from the shards you find addresses from?
so that they don't despawn but rather be "utilized" as a second base
1. Ability to name our stargates addresses; E.g able to change the name of it on a base, etc.
2. The ability to put multiple stargates down on the same map where it would add a -1, -2, -a, etc to end of the address/name. This would be intended for using with Save our Ship 2 so you could put a gate on each of your ships if you have more than one and thus you can use it for easy transport without having to pick up and place a gate whenever your ship moves, etc.
Anyway great mod regardless.
if you want to contribute to this mod you can open a PR on the github :)